JagexLight

JagexLight



23 Apr

Comment

Originally posted by lnuw

Since you're open to polling cosmetic updates for the Slayer helms, why not poll recolour options for the Blade of Saeldor? Players have been asking for this for over a year now and you just keep ignoring this simple request.

Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, it's my first Blog/Poll so I got a bit overwhelmed with all the questions, please take a look the new Question #16 and let me know what'cha think! :D

Comment

Originally posted by milkiii

In one of your most recent Q&A streams you mentioned that you could (would?) add a proposal for recoloring the Blade of saeldor with the color crystals. Is there a reason why was it left out?

Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, take a look the new Question #16 and let me know what'cha think!

Comment

We made some changes based on feedback regarding the fight being annoying when you don't have someone immediately to fight...but if these are the wrong changes, we are more than happy to make further tweaks.

We decided we'll monitor this feedback over the next coming days and see if players like it or not. So perhaps we could organise a quick Discord group chat to discuss feedback with you, the LMS Community?

My Discord name is Mod Light#1353 - so if you (LMS Community) shoot me a quick message there we can hopefully discuss and change the spawn locations if you all prefer it that way. :) Let me know!


22 Apr

Comment

Originally posted by GPSMcAwesomeville

I’m having the same issue since yesterday

EDIT: it is now resolved for me :)

yay hope you like the blog :)

Comment

Originally posted by Gettle

For the Vanguards change I am a fan of the xp drop counting as damage when the vanguard is starting to go down, but not a fan of being able to constantly do damage while the vanguard is down. It sounds like the poll question means you can damage it all the time it is down and transitioning, am I correct in thinking this?

Hey guys, very sorry for the confusing wording of the Blog. I've spoken to Mod Husky and we've tweaked the explanation a bit. Let me know what you think, and shout if you have any questions:

'We can also allow pending damage on the Vanguards at the moment they transition to instead carry through even if they are transitioning, so you can kill them faster. If this change is implemented, the damage will occur once the transition finishes (similar to pending damage on Zulrah). Be careful though, as this pending damage can still trigger a reset once the transition is over!'

Comment

Originally posted by ArtillerySr

Will you auto throw the fishing explosive at Kraken if you left click it while they are in inventory?

The way we're proposing it is that you use the potion > whirlpool > tentacles and Kraken wakes up > goodmorning tentacles and Kraken :)

Players will need to click twice though for this process it won't be a 1 click process. Hopefully makes sense and happy Kraken hunting!

Comment

Originally posted by HectorTheMaster

Autocast crumble undead on skull sceptre!!! YES!

wooo!

Comment

Originally posted by Trumps_Brain

@ u/JagexLight

" Sarachnis owners, how do you fancy having your very own orange or blue version of the Sarachnis pet? "

Shouldn't it be "Sraracha owners, how do you fancy having your very own orange or blue version of the Sarachnis pet?"

Thank you sir/ma'am! Fixed ;-;

Comment

Originally posted by skifree_

Lots of good stuff. Some questions.

Q#26: Ive heard a comparison to zulrah for how the damage would work, is this accurate?

Q#24/25: To give an example, I think changing the vanguard reset % threshold, their HP amount, and their defense all in one sweeping change was possibly too aggressive. I hope the changes to mutt (mainly) arent super aggressive. That being said I do think an adjustment is needed.

I dont have much of the same worries for vasa, but removing all stat increases from the crystals may be too much as you always have 2 specs (claws) and max str for the crystals.

Yes - Question #26 is proposing a similar way to Zulrah on how Vanguard currently works regarding the transition phases. :)

Noting your points about the tweaks explained in Question 24/25 as feedback, we will discuss this as a team on Friday and on Monday. Thank you!

Comment

Originally posted by Pegpeg66

If we do the padlocks, I would prefer a smaller icon that doesn't completely obscure the spells in the final design

Point noted, the image demonstrating the padlock sprites are still WIP so we're open to tweaking them as you prefer. Mod West is looking at ways we can adjust their design to make the spells more recogniseable. In general though, do you like the idea of them?

Comment

Originally posted by Doebbalapoent11

I don’t understand why. I tried chrome, firefox, desktop windows, laptop mac, iphone, ipad, everything

Should be resolved now, let me know if you're still having issues! :)

Comment

Originally posted by Pickleby07

Love all the CM changes in this poll (900kc uim no dust btw), just wondering if we can get an axe spawn @ mutta - in line with ice demon, crabs, guards (now).

Aswell as guaranteed scavenger drops (CM only), this would save the bigger teams who like to prep time, and allow them to join in the fun content (the rooms) anyone who kills scavs will often miss ice/shamans due to scavengers not dropping the correct secondaries. (just feels like a pointless rng fest killing scavs for 2-5 minutes when 10 kills could sort a whole mass team out.

Thank you so much for the feedback! :) In regards to your first point, we considered this suggestion as part of Poll 75, but we decided not to poll it since an axe isn't necessary to complete the room. For the Guardians room you do need a pickaxe and the same goes for a Hammer in the Crabs room so we felt that we were more on board with those ones. We are open to reconsidering our stance in the future though if more players want this, but this is just a response to explain our line of thinking.

Hope that's alright but let me know your thoughts :)

Comment

Originally posted by romainnn

Can you also poll adding an axe to muttadile as qol?

Hey there! We discussed this as a team but decided not to poll this for now, because an Axe isn't necessary to complete the room, unlike how it works in the Guardians room with the pickaxe and the Crabs room with the Hammer. We're open to reconsidering this in the future if lots of players would want this changed, though. :)

Comment

Originally posted by lunch0guy

Why are you making us wait until later in the year to solve a problem that exists right now? You could add blood rune packs easily, and it's not like they can't co-exist with whatever other content you'd like to add.

The honest answer is because we would like to address this problem in a more suitable way. It shouldn't really come under QoL tweaks (wouldn't be fair to you to do that) and we have ideated a way in which we could look to resolve this issue in future. I am really sorry for the wait on this one but we definitely hear your feedback on it.

Comment

Originally posted by ClarkeySG

RE: Question #36, Barrows - Would it be possible to skip the dialogue only if all other 5 brothers are dead?

Sorry about this, I worded it incorrectly in the Blog but it should be clarified now. Please don't hesitate to poke me if you have any questions and thanks for raising it.

Comment

Originally posted by ZarosEXE

sweet! how much would it be?

Basically anything that the Monk's Robes have, per piece the Zealot's Robes would have 1 prayer bonus more (per piece). This counts for the helmet and the boots even though there's no Monk's Robe equivalent. I will clarify this in the blog as it's a bit confusing, sorry about that but hopefully now makes sense. :)

Comment

Originally posted by Qqslag

Regarding question 26 about vanguard transitions: Would it work like Zulrah where the final hit before they transition would apply after the vanguards re-emerge? Or would you be able to constantly attack them while they travel to their next position? The latter seems pretty OP to me

I've asked for a bit of clarification from the dev team on this and Mod Husky has confirmed that it will work like Zulrah, so the first one you mentioned. I will try to clarify this in the Blog when we have had our feedback meeting if it's confusing for players. :)

Comment

Originally posted by PercivalDerp

my rsn: zezima

:o

Comment

Originally posted by MrManslaughter

Thank you for the clarification- this is great!

no u!

Comment

Originally posted by ErinTales

People are going to make the CoX antipoison+ for xp.

Please lower it to be in line with other CoX potions.

Thank you for raising this. After looking at it again, you're right - so we've changed the Herblore XP rates in the Blog as follows:

- Antipoison - 13.5 Herblore XP
- Super Antipoison - 20 Herblore XP
-Antidote+ - 26.5 Herblore XP.

Hopefully that brings it more in line with player expectations, let me know how you feel about it :)