JagexLight

JagexLight



05 May

Comment

Originally posted by BigBoyyee

Can you guys look into this bug? I'm wielding my Dinhs Bulwark at Wintertodt and I'm still taking a lot damage and getting interrupted. Are you going to hotfix it today or will it be fixed by next week's update?

We haven't changed anything to do with the Dinh's Bulwark - could you explain a bit more what the issue is?


29 Apr

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Originally posted by JagexLight

Thanks for raising this folks, we are investigating this now. I will share more info when I know more.

This should be fixed now!

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Thanks for raising this folks, we are investigating this now. I will share more info when I know more.

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This has been passed to the right people in the team for consideration! Thank you for raising it to us. :)

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added this to the player suggestions spreadsheet. really hoping this goes through


28 Apr

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Originally posted by Lonely-Thomas

Feedback on clarity:

The spell descriptions use all of the terms "cycle", "tick", and "0.6 seconds" at different points. I think this would be easier to follow and less jarring to read if the same terminology was used throughout. I get the impression "cycle" is the preferred, based on quantity of usage, so perhaps including a definition of a cycle, as a 0.6 second game interval, also known as a tick?

Thanks Thomas - point noted for the Game Update Review tomorrow. Appreciate your feedback.

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Sorry this happened! We're implementing a coldfix today which should fix this problem. The countdown has started so hang tight and it'll be fixed soon :)

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Originally posted by Requiem_for_you

I am so hyped about new spells. In fact, quite a few of them look very interesting:

ressurection spells: remains to be seen how many dmg they add but if they ignore accuracy checks, could be pretty big. As far as I understand, meele one will hit 0-3 at complete random. So 1.5 dmg per hit on avg. 2.4sec timer on hits. So for example with my 86 magic, I can expect one meele guy to do 31.5 dmg during its 51.6sec alive time. Not game breaking but sounds like nice little extra help!

Vile Vigour - remains to be seen where it will be used but during skilling prayer points conversion to run energy might really come in handy in places where u can recharge prayer easily

ward of arceus - reduced dmg from demonic foes by 25%. Sounds like a thing you could use against cerberus or kril

Yes! You love to see it


27 Apr

Comment

Originally posted by Sitdownpro

Also accepting Elven Crunchy Roll.

You all make the decisions, I'm just along for the backseat driving. You could allow the water/curses to be multi-combat spells with the book. A teleblock would be normal on the player that the spell is cast on 5/2.5min. The surrounding players could recieve 2.5/1.25 TBs. Same reduction effect for all curses. Idk, I think splash damage and Tome of Water sound hand-in-hand.

points noted. but please stop making me so hungry thank you

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Originally posted by Sitdownpro

u/jagexlight can the tick-food require a leaf, shards, and paddlefish? Makes a crunchy wrap.

Give Tome of Water a "splash" (ha) damage effect on curse spells. Hits max of 10 or so. Gives damage and a reason to throw curse spells at groups.

I lol'd at crunchy wrap

So for the Tome of Water, I kind of made a mistake by phrasing it in the Blog as if it was an awesome buff, when in reality it was something we forgot to Poll in the last Blog. (!)

We'll consider options to buff the Tome of Water separately at some point in the future if there's enough player feedback to warrant it. Hope that's alright.


26 Apr

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My goodness, this was such a pleasure to read. Thank you so much for making this post. Would love to find out your RSN, if possible, to offer a small gift to you on behalf of the entire team at Jagex. Thank you so much for brightening our day!

u/ScreteMonge


23 Apr

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Originally posted by lnuw

Since you're open to polling cosmetic updates for the Slayer helms, why not poll recolour options for the Blade of Saeldor? Players have been asking for this for over a year now and you just keep ignoring this simple request.

Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, it's my first Blog/Poll so I got a bit overwhelmed with all the questions, please take a look the new Question #16 and let me know what'cha think! :D

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Originally posted by milkiii

In one of your most recent Q&A streams you mentioned that you could (would?) add a proposal for recoloring the Blade of saeldor with the color crystals. Is there a reason why was it left out?

Hello! Sorry for the wait on this one, I've just got confirmation from Mod Husky we can add this into Poll #75! Sorry we missed it, take a look the new Question #16 and let me know what'cha think!

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We made some changes based on feedback regarding the fight being annoying when you don't have someone immediately to fight...but if these are the wrong changes, we are more than happy to make further tweaks.

We decided we'll monitor this feedback over the next coming days and see if players like it or not. So perhaps we could organise a quick Discord group chat to discuss feedback with you, the LMS Community?

My Discord name is Mod Light#1353 - so if you (LMS Community) shoot me a quick message there we can hopefully discuss and change the spawn locations if you all prefer it that way. :) Let me know!


22 Apr

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Originally posted by GPSMcAwesomeville

I’m having the same issue since yesterday

EDIT: it is now resolved for me :)

yay hope you like the blog :)

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Originally posted by Gettle

For the Vanguards change I am a fan of the xp drop counting as damage when the vanguard is starting to go down, but not a fan of being able to constantly do damage while the vanguard is down. It sounds like the poll question means you can damage it all the time it is down and transitioning, am I correct in thinking this?

Hey guys, very sorry for the confusing wording of the Blog. I've spoken to Mod Husky and we've tweaked the explanation a bit. Let me know what you think, and shout if you have any questions:

'We can also allow pending damage on the Vanguards at the moment they transition to instead carry through even if they are transitioning, so you can kill them faster. If this change is implemented, the damage will occur once the transition finishes (similar to pending damage on Zulrah). Be careful though, as this pending damage can still trigger a reset once the transition is over!'

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Originally posted by ArtillerySr

Will you auto throw the fishing explosive at Kraken if you left click it while they are in inventory?

The way we're proposing it is that you use the potion > whirlpool > tentacles and Kraken wakes up > goodmorning tentacles and Kraken :)

Players will need to click twice though for this process it won't be a 1 click process. Hopefully makes sense and happy Kraken hunting!

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Originally posted by HectorTheMaster

Autocast crumble undead on skull sceptre!!! YES!

wooo!

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Originally posted by Trumps_Brain

@ u/JagexLight

" Sarachnis owners, how do you fancy having your very own orange or blue version of the Sarachnis pet? "

Shouldn't it be "Sraracha owners, how do you fancy having your very own orange or blue version of the Sarachnis pet?"

Thank you sir/ma'am! Fixed ;-;

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Originally posted by skifree_

Lots of good stuff. Some questions.

Q#26: Ive heard a comparison to zulrah for how the damage would work, is this accurate?

Q#24/25: To give an example, I think changing the vanguard reset % threshold, their HP amount, and their defense all in one sweeping change was possibly too aggressive. I hope the changes to mutt (mainly) arent super aggressive. That being said I do think an adjustment is needed.

I dont have much of the same worries for vasa, but removing all stat increases from the crystals may be too much as you always have 2 specs (claws) and max str for the crystals.

Yes - Question #26 is proposing a similar way to Zulrah on how Vanguard currently works regarding the transition phases. :)

Noting your points about the tweaks explained in Question 24/25 as feedback, we will discuss this as a team on Friday and on Monday. Thank you!