JagexSween

JagexSween



11 Oct

Comment

We've taken action against the throwaway sabotage accounts and their main accounts too - and we'll keep doing that when we get evidence. In addition to in-game reports send any other supporting evidence through to [[email protected]](mailto:[email protected]) (the anti-cheating mailbox) and/or [[email protected]](mailto:...

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09 Oct

Comment

Originally posted by BioMasterZap

SC hands down for me, even if I'd prefer a new take on it than just porting it over. As for why we're getting Soul Wars, it was done as a test to see if they could port it over. Soul Wars is more isolated and it has a good mix of everything (NPCs, monsters/bosses, terrain, sounds, graphics, animations, etc). SC at least lacks monsters and bosses, so it wasn't a good test of porting those. They aren't opposed to offering SC in the future, but it also won't be that easy to port over so don't expect it will be a small job.

Nail on the head here. It was an experiment, we spoke about the experiment, it was well-received so we kept working on it until we felt we could offer it.

Ed summarised it recently, it's not a case of X versus Y, it's more a case of offering X first and maybe Y later.

We're certainly open to Fist of Guthix or Stealing Creation or anything else in the future!

Feel free to to complete this survey: osrs.game/Porting-Content-Survey. It'll be really useful for our 2021/2 planning.


07 Oct

Comment

Originally posted by BioMasterZap

Honestly, it might be worth removing it and refunding players and then considering polling to readd it elsewhere. Its design was hampered by BH avoiding tradeable rewards and it is a bit out of place in LMS. It could make a nice unique from Rev Caves if their drop table is reworked.

But at the very least, I'd say it should be polled to the PvP Community; reguardless of how the entre community feels about the VLS, just because some PvPers want it dosn't mean all PvPers do. It is hard to find a solution everyone likes when it just tried to go off social media feedback without polling to the players it is for.

I'm on board with this approach in theory - I think there's some difficulty in identifying what constitutes somebody from the PvP community.

Recently we polled UIM on UIM-affecting changes. It's pretty easy to identify an UIM. Lines have to be drawn somewhere in identifying a PvPer. I'm not sure where those lines are.

Comment

Originally posted by Unlikely_Island

We added a reward, unpolled.

Why are you just straight up lying now?

The reward was polled, multiple times, and it failed every single time.

You're quite right, I've edited the reply and included the reason for the edit too.

Comment

I'm going to drop my reply to this thread here too: https://www.reddit.com/r/2007scape/comments/j6ql6d/vls_failed_3_polls_integrity_forced_in_bh_now/g80poc3?utm_source=share&utm_medium=web2x&context=3

I think the honest answer is that we've got ourselves into an awkward position with the unpolled content, and I wish we did things differently. I'll talk more about that in a second, but I also want to just reiterate that there isn...

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Comment

You're completely right that making the Caves single-way as they are now would be ridiculous, but we're hoping this change will be effective in addition to the other changes we're implementing, including adjusting the drop tables, and spreading the Revenants throughout the cave.

I don't think these changes will make things worse. It's possible they won't have the desired effect, and in that case then we'll make other changes too!

I see others mentioning expanding the "Singles+" concept elsewhere in Singles combat and including a PJ Timer too. That's a discussion we'd like to have soon!

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I think the honest answer is that we've got ourselves into an awkward position with the unpolled content, and I wish we did things differently. I'll talk more about that in a second, but I also want to just reiterate that there isn't an ulterior motive behind these unpolled changes, whether to hamfist the VLS in the wider game or to undermine the polling system. We only want to add game content that you like, and we believe the polling system is the bedrock of the game.

We added a reward which had failed in the polls, albeit in a slightly different context - added as a buyable weapon, rather than as a random reward from a crate. We removed the activity for that reward, and moved it elsewhere. Doing so also removed the place you could use the reward. Now we're stuck with players who have a thing and nowhere to use it. We can try to find a place for those players to use the reward, or we can delete it and refund players. We'd prefer to try to find a solution that everybody ...

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05 Oct

Comment

Originally posted by Desparae

I will second the importance of being able to click the cave as an attacker. It's not just leeching that it matters-- also big in runs with 2 healers, which is the fastest way to play the minigame currently. I cut some examples together here to show how useful a quick reposition can be.

Even if the defender "blocking" caves part had to be removed, maybe you could just throw in a (possibly toggleable) option that keeps the repositioning elements intact? Maybe an "inspect" option, that still has you run to the cave, but spits out some fluff text?

Could we not remove blocking tunnels in BA? It's currently very useful for those who solo attacker in leeches as it allows them to path north without clicking on monsters. Removing this would make it more difficult.

I appreciate the example, and the j-pop


02 Oct

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Originally posted by Hanyodude

Where was this survey meant to be found? This is the first im hearing of it (and gladly voting for stealing creations)

It was wrapped up in the Porting RuneScape Content section of September's Gazette: osrs.game/Gazette

I'll look at getting the survey distributed more widely next week!

Comment

Originally posted by henke9600

Same thing applies to Trouble Brewing. We do private games there for fun, i don't see who this restriction benefits.

We could encourage players to hop worlds, but not make it mandatory. I expect that change to be made on Monday!

Comment

Originally posted by Obamas_Papa

Filled it out. Thanks!

Awesome!

Comment

Originally posted by Blindtofeelings

Does this mean nomads requiem is off the table, since the best reward from the quest is being offered as a weaker version as a mini game reward?

I wouldn't say it's off the table, but we aren't offering it here. This type of content 'porting' opens the doors to future backports, perhaps quests.

Comment

Originally posted by StoutStaryu

A little sad that a 40 combat minimum is being added to soul wars. I loved seeing accounts with 99 attack or defense and 1 every other combat stat back in the day, which was only achievable through soul wars. Any chance you could reconsider this requirement?

Perhaps we could try to allow those types of accounts to access the minigame too. I'll raise it!

Comment

Originally posted by moryo7

I've got some additional ba suggestions that would be pretty unanimously appreciated in the community if you guys are looking for more. I don't know how possible some of them are, of course.

  • Re-add the ability to click through interfaces while on the cannon. (Previously, penance death messages, divine potions, and broken trap messages could just be spam clicked to remove. We'd like it back, its annoying to constantly press space to get rid of them.)

  • Allow players to do low and medium gambles regardless of current wave. (The process is horrible currently, you have to leave mid round to gamble.)

  • Allow teams to play with 4 players.

  • Increase the time it takes to be booted from the team while stalled in the wave by 1 tick. (Currently, if you shoot the cannon right as the wave is ending you'll be kicked from the team automatically. Increasing the time it takes by 1 tick would fix this.)

  • Make it clear that le...

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Thanks a lot!

Comment

Originally posted by Subterranean_Smiff

Yes, but it may be a good idea to have some of the worlds only have access to the green portal. Not knowing what team you will be on could prevent clans from stacking one side.

That's a solid shout. I'll pass it on.

Comment

Originally posted by Obamas_Papa

Any plans for Fist of Guthix? I would play the hell out of this minigame even if it had no rewards

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Originally posted by Zulrambe

Are we eventually getting something like the RC guild?

To be very honest, the game was ass, but the rewards were so good they were well worth it.

I've seen some awesome Guild concepts, including Runecraft. We discussed including Guilds here, but we want to be make sure any Guild project gets the time and resource it needs. We're considering it for '21.

Comment

Originally posted by Nightrein

Pour sacred logs on logs to create pyre logs.

Soak logs in wood 2, Morytania Boogaloo

i heard you like wood so we put wood on your wood

Really though, good spot. Fix'd.

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Originally posted by SinceBecausePickles

Ideally you should change the diary reward to be just participate in a full game of fight pits rather than win

I'm not participate is worthy of a Hard completion, but participate in "x" amount, or place in the top "x" or kill "x" players maybe.