JagexSween

JagexSween



25 Jun

Comment

Originally posted by heehoo-peenut

No grotesque guardians changes Maybe next week :'(

In yesterday's Reddit Q&A Mod Arcane said:

We've had a lot going on with Darkmeyer and Death so unfortunately it's [Grotesque Guardians changes] not been able to come out as quick as we may have liked.

Rest assured it is coming, eventually. It's not going to be another winter 2017 deal i promise.


24 Jun

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Evening all. We'd hoped to publish this earlier, but we were finalising the video (found here: https://youtu.be/Oes0ew4cAoM).

If you have further questions or anything, please do ask away. We'll edit the blog tomorrow with anything that requires more clarification.

I'll reply to what I can, but - I'll be honest - it's getting late here.

Comment

Originally posted by DS_Abolish

Hello, I have questions regarding the player moderator system.

It is said that the player moderator system is extremely corrupt. Pmod accounts are even allegedly bought and sold in order to mute competing rwt-advertising bots. This has been known for years, so why does the player moderator system still exist?

If, despite this, the player moderator system is to stay, why are there not enough player moderators to mute all the bots that spam in every single world at the grand exchange? When are you going to recruit more player moderators in order to solve this problem?

Account ownership is regularly checked for P-Mods. There might be reports that the P-Mods are bought and sold, but to the best of my knowledge it's not a done thing. And if it does happen, it'll result in a de-modding and possible account ban. The same goes for hijacked P-Mod accounts.

Comment

Originally posted by irunwildy

Can we repoll Divine spirit shield already? It’s been almost two years since the last repoll and it failed at approx 73%...

It was repolled last February: http://services.runescape.com/m=poll/oldschool/results.ws?id=1552

I'm not saying it'll never be re-polled, but I'm not a big fan of the concept of re-polling annually until it passes. I don't believe that's what you're suggesting, by the way, but it's more about the bigger picture.

Comment

Originally posted by BelleDelphne

In 2017 we saw The Rev Caves were implemented in OSRS. However, with the update a lot of surface Wilderness activity died off over the course of 3 years since its addition. Now, in 2020 - we are faced with a problem that can no longer be ignored. 'Protection Clans' - There are 80+ Worlds alone in OSRS that are designated for players who are literally gold farmers from Countries like Venezuela & Egypt - Both these 'protection clans' & the Players who farm the revs skulled do nothing but RWT the money made from revs, and this has been going since the release of Revs locked inside an enclosed area within the cave. The OSRS Community would like to see these changes made to stop Racketeering caused by these protection clans and the amount of Gold Farming & RWT happening from them.

Question: Revenants inside the 'Rev Cave' need to be moved outside to the surface level of the wilderness where they are to be considered as 'Roving Revs' - These two Spawns would change every 15 Minut...

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We are considering whether we might change the Rev Caves. Any possible change will almost certainly be guided by the player designs we're seeing, whether it's roaming Revs or rotation systems etc.There's a lot for us to think about. There doesn't seem to be any consensus as to what the biggest motivation for changing the Caves after nearly three years in-game is.

Here are the types of things that we're considering:

  • The effect of the Rev drops on the wider game economy (emblems, alchables etc). We should look further into whether it does have a notable impact.
  • RWT being prevalent among communities there. We'll always look to ban goldfarmers. Please do make use of the [[email protected]](mailto:...
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Comment

Originally posted by jobanvirk1

New Minigames or Revamped minigames Like stealing creation Pre Eoc but without the 1.5x xp skilling tools u get?

It's surely possible. We've proto-typ'd Soul Wars, and we'll be offering that to players at some point. There's no reason we couldn't look at other historic minigames.

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Originally posted by Krotuxe

PvP updates have been disappointing and often tailored towards clans.

BH issues, Rev cave issues, lack of PJ timer (wilderness NPCs should respect it too...)

Do you have anything planned to address these issues, and improve the wilderness and PvP for the average player?

Extra: BH issue and boosting is a problem. The big issue is that BH can be done too close to a safe zone.

BH should be changed to be a bit like LMS. You get teleported with random people near your level to a new area and given a target. You can leave (but it’s kind of far). You cannot teleport. You get 1 minute of immunity if you kill your target.

If people try to cheat the above system, legit players have a good chance to kill them, since they have to tank a fair distance, unlike edgeville 1-2 steps away.

About revs: Not sure what to do. I like revs, but only because the rest of the wilderness is dead content. One solution is to make them roam the surface randomly....

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We've got some ideas, detailed in the Gazette. We're mainly looking at supporting Wilderness infrastructure (the proposed enclave) rather than whacking new monsters and resources to collect.

With your Rev cave boss idea, wouldn't that be basically the same situation as there is now?

Comment

Originally posted by Spoopy_Spooder

Update on the password reset emails?!?

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Originally posted by GreenDragonBot

What is going to be done regarding the overwhelm racism in game? When will racial slurs be blacklisted from game.

We'll share more regarding toxicity in-game in the coming days.

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Originally posted by CreativeHuckleberry

When will you unban my permanent banned account? thanks.

I'm not sure why you're banned. It's possible you could get unbanned. Try here: https://support.runescape.com/hc/en-gb/articles/115002238729-Account-Bans

Comment

Originally posted by Dozmatic

Any info or news on Group Ironman?
When could it be expected? Roughly?

Is it still a priority going forward? Still being Worked on?

We're not in a position to be talking release dates I'm afraid.

We try to include a project update in every monthly blog, the Gielinior Gazette. Here's June's: https://secure.runescape.com/m=news/gielinor-gazette-june-2020?oldschool=1

Work on Group Ironman will fully kick off once Clans has released, as it's dependent on the features used in that project. It'll also require a group HiScores system supporting both Clans and Group Ironman. Mod Boko will be working on this, alongside other Clans work.

Comment

Originally posted by goldenpleb

Could you reconsider the 50% handicap on ironmen with death mechanic change?

I as an ironman am fully against getting 50% cheaper reclaims. It devalues ironman mode. Ironman mode was there to be a challenge, obtain everything yourself, be self-sustainable. With this update ironmen are not self-sustainable anymore because the OSRS team is forcing them to take the free money that other players have to pay themselves.

Stop catering to ironmen. We can manage. We don't need handouts. Stop ruining my game, our game.

I think we're open to reconsidering it if we feel that it's too lenient. It won't be in time for tomorrow's update, but potentially at some point after release.

Comment

I'm sorry to say that we'll be postponing today's Q&A but we'll be back next Wednesday! Until then you'll find the Old School team answering your questions on this Reddit thread for (what would be) the duration of the livestream.

As another heads up:

  • Later today we'll be publishing more information on the Death changes ahead of tomorrow's game update to help clarify what changes you can expect to see. I'll drop the link here once it's live.
  • There's a slight change to tomorrow's update schedule. The countdown timer will begin at 11:00am BST, with the game being taken offline at 11:30am BST. It'll remain offline until 12:00pm BST (~30 minutes). It's a precautionary measure considering the nature of the update.

16 Jun

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Head to this page and hit Contact Us to send a ticket to the payment team: https://support.runescape.com/hc/en-gb/articles/205981571-Refunds. You'll get the refund if you haven't used the membership.


11 Jun

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Originally posted by noideawhatoput2

Are you guys aiming for the next league to be open around Nov/Dec like TL? Or would it be some time next year?

The aim is this year. That's all I'll say so far

Comment

Originally posted by [deleted]

[deleted]

10:30am BST (5:30 ET)

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Originally posted by rahtid_

"Remove High Risk worlds, replace with Very High Risk worlds: We'd still like to proceed with this. It's possible that it might happen alongside the release of the Wilderness Hub (see below)."

Would this mean worlds like 365 are being swapped out for another world where you lose all your items?

If that is the case, please keep in mind that many people use world 365 because of the stability of the world, and I'm sure a large majority are not PvPers. Removing one of your best worlds, that is used heavily by even people in the US because of it's consistency, in favour of a super high risk would probably not work well.

Also taking into account that a lot of people that are PvMing aren't using protect item anyways, which is why it's not a compromise to use that world. Please consider leaving 365 untouched, and possibly adding another world.

So if we were to keep 365 untouched (but remove the High Risk flag), and assign the Very High Risk flag to another world, you'd be okay with the change?

Comment

Originally posted by Mother_Education

No update today? PvP world rota didn’t switch

My personal opinion: don’t waste time on bounty hunter. Ideally find a way to encourage people to pk in PvP worlds where it’s 1v1, but not encouragement through extra financial gain as it will just be abused

Comment

Originally posted by Giantslay3r

New LMS map looks dope.

I'm not so sure about the Wilderness Hub - I like the concept, and the graphics/map - but "hubs" for minigames (e.g. Gamers Grotto in RS3) feel too artificial to me.

I wasn't a fan of the Grotto in the slightest, it was far too small and it felt weird to be there.

I feel like we've achieved something that feels quite natural here, but it's a very good point you raised.