JustinC

JustinC



26 May

Comment
    JustinC on Forums - Thread - Direct

It appears Burning Daggers from Cinder Strike’s Firebreathing node do not receive the benefit, while Burning Daggers from other sources do.
We’ll work on a fix. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

This bug did indeed manage to slip back into the game. We’ve got a fix for this internally, we’ll get it into a hotfix. Sorry about that!

Comment
    JustinC on Forums - Thread - Direct

We’re working on a fix. Thanks for the report!
As a temporary workaround, your stats will be correct next time you load into that character, so you can exit to character select and enter game on that character to get the stats applied correctly.

Comment
    JustinC on Forums - Thread - Direct

We’re looking into this. When the invisible enemies are attacking you, if that enemy uses projectiles, are those projectiles visible?
Does the issue seem to stop happening if you restart the game, or verify files in Steam?
You mentioned this seems to occur the longer you’re in a particular zone or monolith. In the case of monolith, does this mean running lots of echoes, or spending lots of time in one echo?
A player log from a play session where this occurred may also have useful information.

Thanks!


22 May

Comment
    JustinC on Forums - Thread - Direct

Thanks for the reports. We’ll look into this!

For those that have encountered this, after you clicked the respawn button did the game behave normally? Or did you remain stuck in that spot where you died?

Does this issue exclusively occur in dungeons, and if so, is it exclusively in Lightless Arbor?


15 May

Comment
    JustinC on Forums - Thread - Direct

We have a fix for this issue internally. It won’t be included in the hotfix we’re planning to release this week, though, but should be in the next release after that.


12 May

Comment
    JustinC on Forums - Thread - Direct

We haven’t deployed a fix for Teleport or similar issues yet, we’re still investigating it.

Could you describe the Teleport issue in detail? For example do you rubberband back to your pre-Teleport position after casting Teleport, or does your character’s position appear to become desynced after Teleporting, resulting in abilities like Fireball casting from a position other than where your character appears to be?
Does it only occur when you’re in a party? And does it occur in low intensity scenarios, i.e. even when not in combat and not experiencing any other latency issues?

Comment
    JustinC on Forums - Thread - Direct

We’ve got a fix for this internally. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

It turns out this bug fix was not propagated to live servers in patch 0.9l. We’ll make sure to include it in the next release. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

We have a fix for this internally. The fix will also cause Fireball to properly account for conversion in its tooltip DPS.

Thanks for the report!


08 May

Comment
    JustinC on Forums - Thread - Direct

Thank you so much for the help! Like you described, the issue is deleting an offline Character Found character causes the next offline character played to fail to save. We’ll work on a fix.


05 May

Comment
    JustinC on Forums - Thread - Direct

We’ve found the issue and are working on a fix. Thanks for the report!


04 May

Comment
    JustinC on Forums - Thread - Direct

When your hardcore character dies, they’re moved to softcore, so that character now has access to your softcore stash, gold, and crafting materials.
Any future hardcore characters you make will have access to the hardcore stash still, though.

Comment
    JustinC on Forums - Thread - Direct

We’ve confirmed this issue internally and are working on a fix. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

I’m not familiar with the issue and how it occurs with Werebear’s Rampage, so any information you can provide there will be helpful. Is it similar to Teleport’s issue where upon loading into a new area it will either cause problems every time it’s used in that area, or else work fine for that entire area?

Comment
    JustinC on Forums - Thread - Direct

Sorry about this. For those of you experiencing this, can you answer the questions I’ve listed here? We’ve been unable to reproduce the issue internally, so any information you provide can help us towards a solution. Thanks!


03 May

Comment
    JustinC on Forums - Thread - Direct

We’ll be fixing this so that penetration from area level does not apply to self damage.
Edit: there are complications with specific cases such as Diothaen’s Bloody Nib so the fix may not be coming soon.

Comment
    JustinC on Forums - Thread - Direct

Tongue of the Aberrant Seer provides +1 to Poison Spell skills, so for a skill to be affected it will need to have the Poison tag and the Spell tag. Aura of Decay doesn’t have the Spell tag, unfortunately.

Comment
    JustinC on Forums - Thread - Direct

I suspect the issue you were encountering was the Arcane Ascendance bug which we addressed in the 0.9j patch. It was causing severe latency issues even while not being used, as long as it was on your action bar.

For those who are experiencing other issues, such as endless loading screens in monolith, I have some questions to narrow down the problem:
Is this occurring on offline or online play?
Does it occur consistently after certain steps are taken?
Does it occur for all timelines available to you, or only specific ones?
Also if you could upload a player log, that would help us....

Read more

02 May

Comment
    JustinC on Forums - Thread - Direct

I don’t have an answer yet, but I’ll look into this. Thanks for the report!