Sorry for the delay here. The hotfix is scheduled to go out today, but I’m unable to provide an exact time for it. We were hoping to get the hotfix out yesterday but couldn’t get everything ready in time.
Sorry for the delay here. The hotfix is scheduled to go out today, but I’m unable to provide an exact time for it. We were hoping to get the hotfix out yesterday but couldn’t get everything ready in time.
We have a fix for this internally. We should hopefully be able to get this out in a hotfix soon.
Once the fix is out, you’ll just need to walk up to the catalyst again and it should allow you to click it to empower your monoliths. You won’t need to recomplete any timelines.
Was this occurring in offline or online mode?
Sorry about this, we’ll work on getting a fix as soon as possible!
For those encountering this problem, this information would be helpful:
At the center island, do the 3 indicators light up to show that you’ve completed the 3 requisite timelines?
When you approach the center island, does the camera pan over to the catalyst in the middle? If so, can you then walk over and click on that catalyst and receive the “empowered timelines unlocked” message? If the camera does not return control to you after it pans over the catalyst, that’s also valuable information.
Is the center catalyst accessible, or is the ground not formed around it, preventing access?
Does any of this change if you leave the Monolith of Fate and re-enter it? If you’re in online, you’ll need to stay outside the Monolith of Fate for 1 minute to get a new instance.
Posting your player log would also be helpful: ...
Read moreThanks for the report! We’ll fix this.
I haven’t been able to reproduce this yet. Could you upload your character to Dammitt’s build planner and provide a link to the build? Alternatively, you could just upload your character’s save file.
Additionally, could you list the specific steps that caused the overflow? Is it just using Sigil of Hope, even without using Judgement at all, as long as you have those nodes?
Thanks for your help!
I am seeing visuals for the Spark Nova from Halo Effect, however it’s exceptionally subtle, and it doesn’t closely match the hitbox. I’ll make a note to improve this. Thanks for the report!
Thanks for the report!
Thanks for the report!
Thanks for the report!
We’ve seen similar reports but have had difficulty tracking down a consistent reproduction. If this issue is still occuring even after a game restart for you, could you try verifying integrity of game files and see if the issue still occurs?
Right click Last Epoch in your Steam library → Properties → Local Files → Verify integrity of game files
I haven’t been able to reproduce this issue. It may be that not enough Osprix were killed to lure him out; there are often a few hiding in the outskirts. I’ll make a note that we need to improve the signaling of this quest, but in the meanwhile let me know if you can complete the quest by scouring the area and killing all the hiding Osprix.
Thanks for the report!
I haven’t been able to reproduce this. Keep in mind the effect only occurs when falling below 6 stacks of Maelstrom, and it may not be obvious - if you had 1 stack of Earth Armor and dropped from 6 stacks of Maelstrom to 5, that Earth Armor will be immediately consumed to bring you back to 6 stacks of Maelstrom.
If you’re still encountering the issue, let us know. Thanks for the report!
I haven’t been able to reproduce this. If you or someone else come across it again, a demonstration of it would be helpful. There are various effects that could be triggering to hit the enemies unexpectedly, such as Acid Flask’s Castigate, or shadows created by Shift with Umbral Blades’ Umbral Remnant combined with Explosive Blades or Cacophony of Steel. Knowing that these aren’t responsible would help us narrow down the cause.
Thanks for the report!
Thanks for the report! This has been fixed internally.
Yes. You’ll receive all of the bonus stability you earned upon leaving the echo.
Thanks for the report! I’ve made a note of this internally.
Thanks for the report! I’ve made a note of this issue internally.
It’s a separate stat from critical strike avoidance. Reaching 100% critical strike avoidance, such as by wearing Woven Flesh, will still completely prevent receiving a critical strike even with Fiery Dragon Shoes.
We’re looking into this bug, thanks! This is likely the same bug as is sometimes seen in endless arenas where you end up facing a “bonus” wave.
Any additional information that could point to a cause is appreciated!
I haven’t been able to reproduce an issue with Signet of Agony after 0.8.5b. Is it the exact same issue encountered in 0.8.5? Can you provide a player log?