Kaldorei

Kaldorei



12 Aug

Comment
    Kaldorei on Steam Forums - Thread - Direct
The openworld is structured a bit like Xenoblade (wide open areas) with connecting roads but it's all made in a very big seamless map
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Krakxx (KRX):
Originally posted by Kaldorei:
Hello, n'hésite pas à utiliser l'outil de bug report ingame si tu tombes sur des quêtes non traduites comme ça on peut remonter ça rapidement pour que ce soit corrigé :), merci !
Ca me surprends qu'un jeu développé en France soit pas entièrement en fr de base oO :/

En fait c'est une question de timing, les boites de traductions des différentes langues travaillent à partir de l'anglais donc c'est plus g... Read more
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Sp@wned: mais j y penserai a report bug / traduction localisation

Ah oui effectivement on à ajouter ces dynamic events après avoir envoyer la localisation, je vais remonter ça voir pour quand on peut corriger ça merci beaucoup :).
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by HeavensUltra✫: So does this mean you're taking it out of EA soon? That discount doesn't mean s*** to me for an unfinished game.

We have still 3 chapters to release and we take approximately 2 months to do a chapter (+ extra polish for release) but the game is feature complete (not content complete yet tho), but clearly if you want the finished game i suggest waiting before buying even if right now is the cheapest price it will be.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Sp@wned: j ai testé jusqu a la premiere zone et fait quelques quetes , langue française de bonne qualité , parfois j ai trouvé quelques endroits de quetes en langue anglaise , donc tout n'est pas traduit...

et c est plutot judicieux de l acheter avant augmentation du prix du jeu du au beta par sa durée de vie du jeu bien plus longue qu en alpha ...

Hello, n'hésite pas à utiliser l'outil de bug report ingame si tu tombes sur des quêtes non traduites comme ça on peut remonter ça rapidement pour que ce soit corrigé :), merci !
Comment
    Kaldorei on Steam Forums - Thread - Direct
Yes the price will raise after this sale to 24.99€ so it's the last chance to grab the game at a reduced price.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by BlackKnight:
Originally posted by Kaldorei: Patch is live!
Patch notes please? Or were those already posted??

It's the summer update #6 patchnote that has already been posted :)
Comment
    Kaldorei on Steam Forums - Thread - Direct
Patch is live!
Comment
    Kaldorei on Steam Forums - Thread - Direct
Thank you! It will be up in something like 20 minutes i think our connection is just terrible sorry xD.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the patch is currently uploading and is not live yet sorry!
Post
Bugfixes and ajudstments:

  • Added ES localization
  • Updated global localization
  • Added haptics vibrations throughout the game
  • Revamped loot chances / tables of a lot of drops throughout the game
  • Improved a few cutscenes
  • Added new shading for teethes of characters
  • Savepoints are now grouped by areas
  • Locked savepoints will now be displayed in red instead of being invisible
  • Enabled new dynamic events
  • Added a feedback VFX on world collectibles
  • Fixed a bug where collectibles on the world could not disappear after looting
  • Ordo will not take a death stance during the tutorial battle when defeated
  • Fixed Selene eyelashes not following blendshapes
  • Muted a few SFX during cutscenes and combats (savepoints for example)

09 Aug

Comment
    Kaldorei on Steam Forums - Thread - Direct
Just a word of warning if you're not playing in english, they're not translated yet but they will be for the beta launch (the 12th)
Comment
    Kaldorei on Steam Forums - Thread - Direct
Open the console using "=" then type this command:

unlockscene 1;unlockscene 2;unlockscene 3;unlockscene 4;unlockscene 5;unlockscene 6;unlockscene 7;unlockscene 8;unlockscene 9;unlockscene 10;unlockscene 11

Then close the console using the same "=" button, you should have unlocked the scenes corresponding to your progression
Comment
    Kaldorei on Steam Forums - Thread - Direct
Yes but i have made a console command to unlock them, if you tell me at which point in the story you are i'll give you the command to unlock them

07 Aug

Post


  • Added local minimap to cities (Herelsor, Tyr Caelum, Jagholm, Wurldendz)
  • Added raymarched dithering to vegetation during battles to prevent camera obstruction from the vegetation
  • Added new "generic" battle AI for non scripted enemies (will be able to use decor interacts like balistas for humanoid and crystals for humans and non humans against the player / heal & buff their friends and try to use different strategies against the players)
  • Fixed an issue with choices DPad button mapping
  • Fixed a timing issue that could restore the UI during a dialog (and in some extreme case could cause a softlock
  • Fixed a potential infinite loading issue when teleporting from a specific teleporter to another
  • Fixed a minor popup issue in batt...
Read more

05 Aug

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by jenbyers:
Originally posted by Kaldorei: Okay, i found the bug, it happen when you are fighting ennemies in a cutscene (like soldiers from pass of Olphara) and that the next ennemy you fight are the burrowers from Nekaroo scent.

I've fixed it for the next patch.
This should be well after any patches and I am on my 5th attempt to go after the large burrower on the neckaroo. It freezes up every time in the cutscene and I have to leave the game to unfreeze. I am ab...
Read more

03 Aug

Post


Bugfixes and adjustements:
  • Introduced new minimap system with area discoverability (and soon localized area names)
  • Implemented bosses battle objectives superbonus reward
  • Fixed a softlock case on some specific quest and dialogs with the recent changes
  • Fixed a bug that could prevent the Save UI from opening when the Save UI have been automaticaly removed
  • Fixed some wrong footsteps SFX material definitions
  • Fixed a bug that could remove the music after a loading (like unstuck) after a battle
  • LipSync improvements
  • Added SFX in various cutscenes
  • Adjustment of a few postprocessing areas
  • Removed deprecated end of chapter cutscenes

01 Aug

Post
Features:
Added the first 15 inn character scenes Unlockable through the game, those character scenes will deepen the bonds between characters and give more informations about the lore of each character

(Warning: this video contains a scene that is part of those 15, don't watch it if you don't want to be spoiled)

More characters scenes are coming in the future!

Added new accessibility options in the game settings menu You can now choose the default battle camera mode in the game settings menu (between cinematic and tactical).

There is also an option to display the full battlegrid while in tactical camera, you can select the opacity of the battlegrid display in the game settings menu.

... Read more

28 Jul

map

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Monstervillia:
Originally posted by Quvades Gaming: the game is about exploring the world...
but i made this for a friend who has the same problem xDD

https://ibb.co/S3gHscf
since the game have a dirt road why not just show it in the map and if the game is about exploration why the map dont have fog of war?

Actually fog of war i... Read more

25 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
You can label it however you feel, we feel comfortable setting a price that we consider fair considering the amount of content and the development stage of the game.