Kaldorei

Kaldorei



25 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Clippy: Betas are for feature complete games and software, where only bug fixing and balancing is needed.

How can you release a "beta" with half the content? Just so you can increase the price?

Just this made me remove the wishlist and lose any interest in the game. Shameful!

The price was set to 19.99€ when the game had 3-4 hours of content, now the game have more than 30 hours of content and so the price need to be related to what is the game now, we never said that we will raise now to the final price we just want the price to reflect what's currently in the game.

Also the game is feature complete, it require to finalize the content and balance / bugfixes but in the featu... Read more
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by BlackKnight: Okay finally decided to try this again after the latest patches and yeah still nothing I cannot leave the Vanguard after beating the boss what am I doing wrong????????????

Hello, the bug have been fixed but it cannot be retroactive, you need to open the console using "=" and enter the command "completeobj" (only once), it will validate the previous quest objective that was "stuck".
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

The game will enter the beta stage in a few days, a bit more than half of the content is already available (~30 hours of gameplay).

We wanted to release the game in 2020 but due to the COVID situation we had to delay the game a bit and we now plan to release it between Q1 and Q2 2021.
Post
Bugfixes and adjustments
- Added new title screen background.
- Threaded auto-save code to reduce stuttering while crossing the world.
- Improved multi-choices UI.
- Fixed a bug that could make the camera underground during some auto-cutscenes.
- Fixed a bug that could make some characters disappearing during auto-cutscenes.
- Reworked a few chapter 1 cutscenes / sidequests cutscenes to the auto-cutscene system.
- Fixed a bug that could make references to some textures lost after teleporting back and forth to a far point of the map.
- Fixed a bug that could make the UI appear during a cutscene sequence in between two cutscenes.
- Changed location of the "Gurrn" boss battle scene to prevent some positionning issues.
- Reduce fog effect of the "Heavy Snow" weather.
- Added an option in the game settings menu to extend controller support (if your controller is not working with the game it can make it work), activating extended controller suppo... Read more

21 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
You should be able to trade every 10 crystals, it's probably a bug, i didn't had the time to test so i'm gonna look into it and fix it for next patch sorry.

20 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

The immersive mode remove navigation help and hints (minimap, markers, compass, etc...)

18 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Hasu: So we have to restart the game to get the new recipes?

No they are all new content
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

The old weapon crafting system is deprecated and so you cannot craft the old weapons anymore and i will remove progressively all the old recipes from game rewards, the new recipes are findable through some quests, events and chests overworld, i can tell you that i put some of them as crystal fruits quest reward (that is now available).

With the future patches i will add more variety to the new system.
Post
Major Changes:
Craft Rework
Crafting is now available at crafting stations inside cities instead of the status menu, also the weapon crafting have been reworked in an evolution tree system with discoverable recipes.



Equipment Dismantling
Old equipment and crystals can now be dismantled from the inventory menu inside the status menu to get crafting elements.

Chapter 0 Squad Model Rework
Left: new, Right: old

... Read more

06 Jul

Post
New Features:
Cinematic Battle Camera (Battle Camera V2)
After months of work we are releasing the new battle camera of the game, it was completely remade from scratch, the camera offer you know two modes cinematic and tactical, the cinematic camera will focus on the action providing a cinematic experience and the tactical is fully manual to have an overview of the combat.


New loot window and FX / new notification window
We revamped the loot window and notifications UI to be more rewarding and animated, the effects are modified depending on the item rarity.


Bugfixes and ajustments
  • Fixed a bug that wa...
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24 Jun

Post


New features:
  • Added difficulty and immersion settings (experimental)

Graphics:
  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the “Elon Village” scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added “war” background elements on the “Battlefield” scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the ...
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18 May

Post


Balance:
- Nerfed Mantis boss

Fixes:
- Fixed a bug that was making Fallon untargetable when receiving two hits from one combo attack
- Fixed some case of music not playing after a loading
- Audio and SFX improvements
- Fixed icon display in menu for new skills from Chapter V
- Fixed weapon placement for Fallon

17 May

Post


Balance:
- Nerfed corroded adds of the conclave they now do less damage, are weaker and slower
- Firebombs cannot be stacked anymore on the same case

Fixes:
- CPU optimizations (~20% CPU performance increase)
- Battle tactical placements will not affect some scripted battles anymore (like in the vanguard) to prevent starting on an "instakill" grid
- Fixed a bug with the sidequest "Own Devices" where the NPC from the first objective had the wrong dialog and was not making the quest progress
- Fixed a bug that was not refreshing minimap marker visibility when changing map
- Fixed an extreme lag case with the new playable character in battle
- Fixed a bug that was causing a softlock when an entity apply a taunt before any entity is present in the aggro list
- Optimized a bit the two battle... Read more
Comment
    Kaldorei on Steam Forums - Thread - Direct
Thank you

16 May

Comment
    Kaldorei on Steam Forums - Thread - Direct
Did you try the completeobj command?
Comment
    Kaldorei on Steam Forums - Thread - Direct
You can also use the command completeobj if you are not at the vanguard quest step
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Hand of Sheog: Did that. I moved him to the robot, and started casting spells with Zandra. Spent all her MP.

I've increased by a lot her MP in the recent patch unless there is a bug there should be no way to spend all her MP, i would like a video if you can so i can observe the bug and fix it please. Thanks!

15 May

Post


Fixes and changes:
  • Fixed a bug that was preventing biomes datas from being read properly (was causing wrong vegetation everywhere)
  • Fixed a bug that was provoking a blackscreen after the first cutscene of the game
  • Adapter the main menu and the first cutscene to 21:9 and 32:9 screen ratios
  • Fixed softlock when using the Fallon ricochet skill when using it on an empty case
  • Fixes and changes for the experimental feature Battle Cam V2
  • Fixed a bug that was preventing weapons recipe from Chapter V from working correctly
  • Removed the forest passage
  • Added experimental feature AutoCutscene V2 (Artwork based)
  • Fixed a bug that was allowing to open the save UI outside of a savepoint
  • A...
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24 Mar

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, it's a mistake, it's a work in progress quest from chapter 5, i may have forgot a specific condition, gonna add it now thanks.

01 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello actually we dont have a switch version planned i doubt the game can run decently on the Switch but if by chance we manage to do it we'll consider à switch version