Will there ever be a chance to play with more than 4 players? Maybe 5 or 6 players?
Not officially, no.
Will there ever be a chance to play with more than 4 players? Maybe 5 or 6 players?
Not officially, no.
Great job with pumping out updates GSG! Every month have been a treat to see what changes are being made to the game big or small. Never have been as happy to jump into a game in its early stages.
Will you add any colorblind friendly option to the game? Red maps are a little troublesome for my partner.
Campaign or story based missions be added somewhere down the line? Maybe some backstory about each dwarf and the motherplanet where all the creepy crawlies come from.
What makes Steeve such a odd one to join our cause? Has a soul of a dwarf born in the wrong body? Beer? Pure love for beards because they make cozy nests? He is such a good boy.
Future NPCs being added such as wandering dwarves, alternative BET-C or Bosco out on the field? Maybe abandoned camps or dwarven structures?
Glad you are enjoying the game!
We definatelly want to make the game as accesable as possible. Can you be more specific as to the problems your parten has in the red maps. Also by red maps do you mean the Salt Pits biome? Magma core? Both?
No plans for backstories or campaign narratives for now.
The beast master's magnetic personality.
No humanoid NPCs are planned... Those would be way to tricky. Abandoned structures are definitely a possibility.
Who is Karl?
Karl
is
Karl
Just started playing and having a blast so far, the spelunking and fps aspects combined make this game a lot of fun. What were the main inspirations behind the creation of DRG?
Also, ROCK AND STONE!
Aliens, Starship Troopers, The Descent, The Thing, Predator, L4D... The list goes on.
Could we have a balrog-esque enemy for those dwarves who dig too deep?
We definatelly want to do some more boss enemies like the dreadnought or stationary ones like tower machine event.
First off, I've loved this game for several years. Thank you so much for it, and thank you even more for the regular awesome updates.
Second, I've asked this before, but I forgot the answer and can't find it anywhere. Also figured it might have changed, anyway. Will we be able to call down different things for nitra like the ammo drop but ...not the ammo drop? Like I remember a huge floodlight and a sentry, but I see how those could make certain classes less appealing/needed. Maybe something like an additional (limited) O2 supply for low-oxygen missions?
We don't have plans for this but it is actually something that we had before so I can see us revisiting the idea in the future.
Is there a possibility of getting overclock's for equipment? such as the shield generator giving a damage boost instead of rapidly increasing shields or a engie turret with auto fire and two barrels but requiring power or something?
No plans for it at the moment.
Are we gonna see water soon?
Not in any cool physics based way.
Is the upcoming planned green beard experience improvement going to be available for existing players. Picked it up after trying it on the free weekend and it’s looking damn fine.
It mainly covers the first few hours of the game, teaching the various mechanics and systems. Some of it is part of the spacerig overhaul and the upcoming miners manual and the new tutorial which you will be able to activate at any time just like the current one.
Do you plan on adding more movement overclocks, like the Scout's Special Powder or the Engineer's RJ250 Compound, mainly for the Driller or the Gunner?
And speaking of the RJ250 Compound, are you planning on adding a perk that attenuates self-inflicted damage, or maybe update the Friendly perk so it also works on yourself (in shield disruption you can barely use the jump because it quickly chips away at your health when you use it)
Love the game by the way <3
No plan for it and I'm not sure if I would want them all to have an rocketjump-like thing. But could happen...
Would you be open to adding a leaf-lover as a character eventually? I would love to hear the shit talking between the dwarves and a lone elf just trying to make some coin. Thanks for a fantastic game guys, we can tell when a game is made with love and passion.
Not really, no. I expect we would keep it just Dwarves.
And thank you for liking our game!
Most of my questions about the game are answered so I'll keep it pretty simple. How are you all? Are you having a good day?
Having a great day, thanks!
Any chance of us getting more lighting focused abilities/tools/perks? As it stands right now, not having a scout in your lobby is a huge detriment.
No plans, no. But have you tried playing with the Strongarm perk? It will let you lob flares high up to light-up the ceiling.
Absolutely love this game and I’m so happy that the supporter pack is now available on Windows/Xbox.
But now for the question, I’m curious if there are new zones planned? Or maybe more variation in the existing ones? You guys did a fantastic job with the huge roots in the Fungus bogs and the giant salt cubes in the Salt pits and I wanna see mooooore!
Not planned but we do want to make more zones. As for improving the existing ones, definitely.
Have you ever considered to give every class a slighty unique face?
That's just crazy!
Do you plan on makeing the drillers drills match his armor Color.
That would be nice...
- Any plans to add an exterior to the spacerig?
- Any new bosses in the works?
- Any plans for adding lore to what happened on Hoxes?
Can we get a sandwich machine in the space rig please?
Maybe... I don't see why not.
You guys should definitely consider implementing VR support :)
That's all I wanted to say.
We tried a quick VR thing and it was amazing. But if we were to do this we would want to design a proper experience around it. I think the game as it is with just VR is not good enough. And I don't know when/if we would want to allocate the resources to do this.
What is the percentage that a swarm will spawn after grabbing an egg? I want to know how unlucky I am. Also, can swarms stack into one swarm with double the enemies?
You are guaranteed the same number of swarms from the eggs depending on the number of eggs in the mission, I don't remember how many exactly. The random part is which eggs will trigger the swarm.