Mike_GSG

Mike_GSG



13 Feb

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A bulk spawning right on top of you during a defense is not intentional, I will look into it.


11 Feb

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That looks badass


09 Feb

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Originally posted by Electronix__247

I do pick-up and delivery for a certain green-and-yellow tractor company (they have rules against their logo being used in photos while on the job) and I picked up this person's lawnmower yesterday!

Haha, awesome.


08 Feb

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Is that yours or an image you found?

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Originally posted by JuanDiablos

Ah man, I didn't mean to sound like I was complaining or anything! As the game stands now it is fantastic, it's easily the best 4 player co-op shooter in my eyes and honestly, anything you add to the game now is just icing on the cake!

Rock and Stone!


07 Feb

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Originally posted by JuanDiablos

More armour types or armour patterns would be awesome. I think the armour is pretty lacking compared to the many beards and weapon customizations.

That is because armor is very time-consuming to make. We want to add more but it will have to wait a bit.

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Originally posted by hamburglersghost

Rock and stone!

Rock and Stone!

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Yeah... Were trying to figure out what caused the spike in network related crashes. It seems to have died down but we don't know why which is worrying. We have top dwarvelopers working on it.

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Rock and Stone for helping out Greenbeards!

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Originally posted by hamburglersghost

Great update, and excellent communication!

Is it safe to assume the console update is already in Microsoft's hands?

Yep.

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Originally posted by AfroFlower

Nah just saying I found it weird how its "not" synced between all players, I understand it being spammed could be a problem tho? I just like the immersion when all players hear the same things ya know?

But real question....Can you make it so the drop pod dwarf chatter(when loading into mission for first time) is synchronized? Cus that's the only time squad and I notice we dont say the same things.

I'll poke our sound guy about it.

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Originally posted by Choleric-Leo

Dear u/Mike_GSG,

I have an update for you. I gave Dash another honest try tonight and whatever changes you guys made as part of Hotfix 4 made a serious impact for me and I did not fail to activate it once.

Actually you guys fixed a ton of performance issues. WAY less rubber banding tonight as well.

Glad to hear it. Rock and Stone!


06 Feb

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Originally posted by Choleric-Leo

Has Dash gotten any easier to activate? Even after it moved to [sprint] I found the timing janky.

We're trying to improve it. Do you play mostly as client or host?

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Originally posted by Suikanen

I was having mad fun as an Engineer with the Jump Boots and a Fat Boi launcher, ribbing at my frequent duo-mining buddy the Scout that he's just been made redundant because I can now reach very high ground relatively quickly (platform, boots, a little rest, platform, boots, etc) and I can light the ceiling with a nuke in a pinch, not to mention annihilate swarms like it was my main job. I guess there was some truth to that.

I'm actually glad the boots got removed. Sure, they were fun as hell to use, but that was one active slot locked down into the comfort zone, preventing me from experimentation and optimizing builds: builds that might seem unfun on paper, but would help me to overcome the kinds of challenges that have been giving me and my buddy a hard time returning to hazard4 after a break from our main classes.

Jump Boots was a major self-reliance perk. That's good for the individual, but bad for the team, encouraging the kind of lone wolf behaviour that grabbi...

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No plans for more perks right now. Once the new perk system gets ironed out we have a backlog of weapon and OC balancing that needs to get done. But I could definatelly see us adding a few more perks down the line.

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Originally posted by Machlol

Yes, perks are reset.

P.S. if you have completed a lot of milestones, don't just focus on clicking on one at a time and wait for the animation to finish. Click them all across as fast as you can. By the time you click the last milestone in the row, the first one is ready to be clicked. Speeds up the process quite a bit. :)

If you only knew how many times I had to do that while testing and retesting that thing...I never want to claim another milestone in my life.

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Originally posted by AfroFlower

Found it weird they added new audio for when your out of flares but for some reason it doesn't sync the audio like the rest of what the dwarves say.

Wait, are you hearing other dwarves complain about being out of flares? I thought that was a voiceline only for the individual player... Will check.

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Originally posted by a8bmiles

Born Ready now also reloads the Flaregun and the Platform Gun

What about the Zipline Gun?

It should work but I'm not sure... Maybe we only did it for tools with more than one charge in the magazine... I'll check tomorrow. I'm not a programmer but itshould not be a big deal to make it work with the zipline.

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Originally posted by CptCap

I really liked it too but I think the game as a whole is better without that perk.

I agree, but as someone who plays solo from time to time, I am really sad to see it go.

When playing alone JB cut the amount of busywork by a ton. Even if all classes are able to traverse terrain just fine, not having to stop every 15 seconds to climb over something made the game much more fun.

Is there any plan to add more solo specific things (like perk effects) beside bosco?

No concrete plans right now but I could imagine doing a Bosco Overclock-ish thing as a way to add some more tools to solo missions.