Read moreI was having mad fun as an Engineer with the Jump Boots and a Fat Boi launcher, ribbing at my frequent duo-mining buddy the Scout that he's just been made redundant because I can now reach very high ground relatively quickly (platform, boots, a little rest, platform, boots, etc) and I can light the ceiling with a nuke in a pinch, not to mention annihilate swarms like it was my main job. I guess there was some truth to that.
I'm actually glad the boots got removed. Sure, they were fun as hell to use, but that was one active slot locked down into the comfort zone, preventing me from experimentation and optimizing builds: builds that might seem unfun on paper, but would help me to overcome the kinds of challenges that have been giving me and my buddy a hard time returning to hazard4 after a break from our main classes.
Jump Boots was a major self-reliance perk. That's good for the individual, but bad for the team, encouraging the kind of lone wolf behaviour that grabbi...
No plans for more perks right now. Once the new perk system gets ironed out we have a backlog of weapon and OC balancing that needs to get done. But I could definatelly see us adding a few more perks down the line.