Mike_GSG

Mike_GSG



28 Feb

Comment

Originally posted by KappaKiev

Assuming this is a galaxy where humans and elves are around, how y’all or short are the dwarves compared to them? Are they still proportionately shorter? Are they similar height?

This is why we don't have any bananas on the Space Rig.

Comment

Originally posted by chchUs

Are there plans for more extreme or exotic looking cosmetics ?

Maybe? Can you be more specific?

Comment

Originally posted by sdric

1.) Any plans for non-bug type enemy factions?

2.) Any chance chance for a "real" tower defense type mode? ("By my beard, we poked some bugs we shouldn't have. Grab your pickaxes. Protect the DRG HQ! Time we put those resources to use.")

  1. Robots? But no, no plans for that.
  2. A defense-focused mission type is definitely a possibility.
Comment

Originally posted by LeragasTheVile

how about water in caves? would be nice with real-time fluid simulation and stuff... I know it would be a lot of programming, but stil...

Yes it would... and yes it would. We have decided not to do it.

Comment

Originally posted by Razorblades0

Hello GSG, I was wondering if you were ever planning to introduce a mode that'd allow more than 4 people to play together? I have a lot of friends who really want to play the game but I constantly have to pick and choose between them because we only have parties of 4.

No plans for that, no. But you can split into 2 parties and play the same mission and compete for time?

Comment

Originally posted by ftewt

In your opinion what is the best overclock as of the moment? What about the worst?

My favourite is the Special Powder OC on the Boomstick.

Comment

Originally posted by Samow4r

Hey, I love you guys, sorry for asking a boring, strictly technical question:

One of the things I'd love to see improved before release is antialiasing. Any chance of that happening? There is a thread on steam, pinned one, with people suggesting different changes to the game files. And most of them indeed look much better, but due to the fact they were not made by professionals they can cause some slight graphical glitches.

Example (high setting above, changed game file below): https://imgur.com/a/6u0cNNa

Thanks a lot! <3

I'm all for getting better anti-aliasing, I'm gonna go bug a programmer about it but no promises.

Comment

Originally posted by timbit87

Pizza or tacos? No taco pizza. That's cheating.

Pizza, unless it's a REALLY good tacos.

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Originally posted by LambsalotGaming

First off, Lootbug plushie. I need one. I need five. Please. ( ͡° ͜ʖ ͡°)

Secondly, pretty much everyone in my discord community REALLY thinks some kind of melee combat would just be the cherry on the wonderful cake that is DRG and I'm inclined to agree! Are there any plans for a more viable melee-only combat system? Are the new pickaxes from the customization station going to have status/effects perhaps~?

Lastly, a personal thanks from me. I've basically been strapped to a chair for nearly 8 months due to a spine injury and Deep Rock has been a constant source of joy in these trying times. I love how open you are, how you don't pull punches and you get involved so directly with the community with things like this and on the Discord server. You guys rock!

PS; been seriously thinking about getting a tattoo of each of the classes icons but I'm scared y'all are going to change the colour or something again.... am I safe? x'D

There has been some talk with a merch-provider/distributor. Nothing concrete yet but yeah, I want that plushy too.

We have decided to not go full-in on melee because doing it right would take way too much time. I do not think our melee system is good enough for anything beyond the occasional whack when a bug gets too close.

Sucks about your back, terrible really :-( but I'm glad to hear our game has brought you joy. That is very high praise, thank you.

As for the tattoo, I would recommend you think some more on it. You are definitely not safe in regard to icon changes and the like and I would hate to know that a fan has them tattooed if it is decided that we need to update or modify them.

Rock and Stone!

Comment

Originally posted by Defie22

Your game is the best fps coop ever created. Thanks for your work and ongoing updates.

But there is a big gap between new and experienced gamers. So newbies are trying to play haz5 or doing hard events. Are you planning more options for creating games which could solve it?

We've had some bugs where new players were getting match-made into haz5 missions but I think that is fixed now. The current requirement for starting or joining a haz5 mission is a haz4 assignment. I think if you can complete 3 haz4 missions you know what you are doing and can dip your toes into haz5. But it will never be perfect.

Comment

Originally posted by chalkwhite_rich

Hej GSG!

Can you tell us anything about new biomes or mission types that you guys may have brainstormed in the past and rejected or are currently thinking about?

Side note: I've always thought it would be cool to have a Glyphid Hive biome where the walls are made of organic material and has a higher chance to spawn swarmer eggs and glyphid tunnels (but the tunnels spawn grunts instead) and features new enemies like the Glyphid Worker (steals minerals and takes them to a 'nest'), Praetorian Matriarch (spawns Grunts and enrages when they're killed) etc.

ROCK AND STONE!

We don't have an official list or anything but yeah, a "meat" biome has definitely come up in discussion here multiple times.

Comment

Originally posted by LeragasTheVile

I love what your game is in core gameplay with a lot of possibilities. Possibilities are unlimited if you just add tons of content and remove the bad one. Dont abandon this game never pls. I like to think of it as DotA for example. After like 15 years of updates, DotA is where it is - beacause the great core gameplay and shit-ton of updates iterations. If you would manage to do something like this with DRG woud be sooo goood. ROCK AND STONE FOREVER GUYS

Rock and Stone!

Comment

Originally posted by GravyTheSailor

Are there any upcoming changes to the Engie's sentry, like overclocks or new modifications?

No OCs planed but the mods definitely need more balancing.

Comment

Originally posted by Mokaran90

Are there new weapon licenses in the making or something to spice things up?

Not in the making but we have some weapon concepts that are waiting for the right moment.

Comment

Originally posted by Vault_Traveler

Hey GSG, love your game its one of the best I ever played but I hope you check your netcode sooner or later because the rubberbanding really got worse alot since U28. Its ok when playing with RL friends a few km away but playing with others in different regions is really unfun.

We know, and we are actively working on it but it is a tricky thing.

Comment

Originally posted by highhorse617

Will dual pick-axe ever happen?

No.

Comment

Originally posted by Doctor-Slam

Have you considered adding a queen bug into the deeper deep dives?

Yes.

Comment

Originally posted by GoldMath

Hey devs,

  • 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?

Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...


  • 2 - Do you plans to expend the variety of primary objective and secondary?

Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.

More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamar...

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Hey GoldMath :-)

  1. Yeah, I think we'll get that in at some point. Exact design still up in the air.
  2. Yes, definitely. As for re-skins of ME or PE... I don't like that . We had a bit of it early on and I much prefer that each mission has it's own unique primary objective. So new mission types can certainly come with new mineral types. Secondary objectives of course are less restricted.
  3. I'm sure Mikkel would love that. We could do a 3-hit with a larger carve area so it doesn't take too long but feels different ... maybe...
  4. No more... I'm all perked-out right now. But maybe in the future...
  5. Thant's not really how we've been doing things so I doubt we will start doing votes. I personally have a bad previous experience with player voting influencing design. But for sure we'll be running some sort of experimental branch after release. Player feedback is a integral part of our process and that will not change.

Rock and Stone!

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Comment

Originally posted by Leonader9001

How many game mode concepts for post 1.0 do you have already?

We have a lot of different ideas, and a ton of community suggestions. We have not seriously decided on anything yet.

Comment

Originally posted by LackOfGravy

Are there plans for deployment of mini-M.U.L.Es or BET-C at the start of the mission? They gotta have ended down there somehow. And will we be able to show off weapons to our teammates at the rig at some point?

No concrete plans, but as we make more mission modes they might get used... no idea.

As for showing off weapons on the Space Rig... would be cool but no plans for it right now.