Mike_GSG

Mike_GSG



28 Jan

Comment

Originally posted by Something_Syck

Should make you throw grenades further as well IMO

I have considered that but it it technically a much larger task and I am also unsure if it is the right move so for now it's going to stay just flares and Gems and other throw-able objects but I will definitely revisit this at a later date, but no promises.

Comment

Originally posted by ArcticFlava

Do you have to use Iron Will within a certain amount of time from death under normal circumstances?

Yes, I you have about 10 seconds to make the choice.

Comment

Originally posted by AReaver

I have seen talk about OC changes but I don't recall a single change on them since they launched. I'm not even saying they're bad devs, just that given this very recent thing that is arguably similar there is little reason to believe we will see differing results. But it's possible I've missed the patch notes.

Fixing game breaking bugs is important but isn't the same things as balancing new features to get them to a solid place.

I understand your frustration with OCs and weapons not being fully balanced yet, it frustrates me as well as I've been tweaking these things for over a year now since Update 19.

We will get there eventually and I hope to do some more OC and weapon balancing for Update 29, assuming the perk system does not catch fire. Balancing DRG has been, and will continue to be, an ongoing process while new systems are being implemented.
And yes, disagreement is neither an attack nor an insult. Feedback is always welcome. Rock and Stone!


27 Jan

Comment

Originally posted by Shubishu

so will they change the unequip reload mods on weapons like the boomstick?

Nope those are staying though you should not use them on characters that you run with the Born Ready perk

Comment

Originally posted by EidolonHue

Jems and other heavy objects get a 20% bonus throwing force.

But what about Gems?

*sigh*

Comment

Originally posted by Code_Rocker

So are there no more tiers/levels of perks? Is it just one level of each perk?

Still tiers but the number of tiers for some of the perks has been reduced mostly based on having nice upgrade steps. Also with most perks the secondary effects (if any) are now available at tier 1.

Comment

Originally posted by Shimada_Tiddy_Twist

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

but for real: I welcome the change, sounds like another great update.

At this point I am only afraid I got so used to the updates I will miss them hiting 1.0 >.<

We will continue working on the game post 1.0

Comment

Originally posted by DysfunctionalHex

before going down for good

Wording makes it seem like you perma-die and cant be revived. Probably just me being a leaflover and misunderstanding.

No permadeath, just going back down.

Comment

Originally posted by KidGrit

Wait can you still heal back to life with this?

Yes you can.

Comment

Originally posted by Revered_1

What happens if the last player to go down hasn't used it yet? Is there a grace period for them to activate it or does the game just end?

If any of the players has an unused Iron Will there is a grace period yes.

Comment

Originally posted by stormtrooper1701

How would limited-use perks work in Deep Dives? For example, if Iron Will can only be activated once, is that once per stage, or once for the entire dive?

It's all per stage.


24 Jan

Comment

Originally posted by Timasd

Also would be cool if dwarfs when typing put their hand to ear like they holding earpiece, or something like that to show that player chatting.

It would!


19 Jan


18 Jan

Comment

That sucks... Does it work if you host?


14 Jan

Comment

Do you think that's air you're breathing?


18 Dec

Comment

Originally posted by ryry1237

Was hoping for some more balance tweaks to some of the OCs, but love the update overall!

Yeah, they definitely need more tweaking, will try to get some done for U28.

Comment

We've got top dwarvelopers working on it.

Comment

Good catch! We should fix that...


30 Nov


27 Nov