Read moreFirst of all i would like to thank you for creating such an amazing game!
To the questions...
- You guys previously said that adding new mission types is a focus after 1.0, do you already have a plan of what kind of misssions we are getting or is it something that is not yet set in stone?
- Have you ever thought about some kind of survival mode where the deeper you go / survive in a cave, the harder the game gets? We can either keep on mining until we are completely overwhelmed and we only get the minerals that we were able to extract or you could decide to extract you get rewards based of how far you got / time you survived?
- Any plans to change how the mineral trade network works? I think that the way that it currently works makes it way too easy to get the missing minerals, they aren't that expensive and if you have a ton of credits (which isn't that hard) you will never lack any materials for the upgrades / forge.
- Are we going to be...
- No concrete mission types yet, we've been 100% on pushing the game to 1.0
- Oh yes but no idea when we will do that. It's not high priority.
- No plans, but that is a valid point.
- We've though a lot about this. For now the answer is no.
- No plans but I don't see why not...