Mike_GSG

Mike_GSG



28 Feb

Comment

Originally posted by diogofaria247

First of all i would like to thank you for creating such an amazing game!

To the questions...

  1. You guys previously said that adding new mission types is a focus after 1.0, do you already have a plan of what kind of misssions we are getting or is it something that is not yet set in stone?
  2. Have you ever thought about some kind of survival mode where the deeper you go / survive in a cave, the harder the game gets? We can either keep on mining until we are completely overwhelmed and we only get the minerals that we were able to extract or you could decide to extract you get rewards based of how far you got / time you survived?
  3. Any plans to change how the mineral trade network works? I think that the way that it currently works makes it way too easy to get the missing minerals, they aren't that expensive and if you have a ton of credits (which isn't that hard) you will never lack any materials for the upgrades / forge.
  4. Are we going to be...
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  1. No concrete mission types yet, we've been 100% on pushing the game to 1.0
  2. Oh yes but no idea when we will do that. It's not high priority.
  3. No plans, but that is a valid point.
  4. We've though a lot about this. For now the answer is no.
  5. No plans but I don't see why not...
Comment

Originally posted by SnowblackMoth

ROCK! AND! STONE! Brothers!

ROCK. AND. STONE!

Comment

Originally posted by SzotyMAG

Is there a plan on making weapon mods more clear? Like if it adds a new ability, it doesn't tell the new abilities' detailed stats at all and it can be a turn off to not try new mods out in fear of it not working as you imagined (this is true as a new player). Like the PGL's proximity trigger doesn't tell me at all that it can't detonate instantly if it hits the terrain and instead it yeets off to the distance. Speaking of that mod, I'm pretty sure the 100% damage boost is not working.

All in all, I'd love if these non-stat changes were more clear without having to test them or rely on the wiki

Yes, I definitely want to improve some of the descriptions. Just have not found the time.

Comment

Originally posted by badeggsnotallowed

Hey guys! Excellent game, I've had a ton of fun with it since the Alpha/Beta! Any news on Exploration Mode? I'd love to just go exploring in those caves, the cave system in this game is AMAZING.

We've had to focus on other stuff for now but I really want to add that exploration mode.... so hopefully it will happen soon(tm)

Comment

Originally posted by Occyfel2

Hi, are there any new enemies in development? I saw this really cool idea on the subreddit of a spooky grabber that snatches up people and runs away. Thanks for everything you do, DRG is the greatest

No new enemies in the pipe right now but I'd be surprised if we didn't add some more in the future.

Comment

Originally posted by SomeKent

You guys have made a fantastic game and should take great pride in your work. Thank you for bringing to life a real coop experience, it has given me and my gaming buddies many hours of joy.

What are some ‘immersive features’ that have been added to the game that were based on user feedback/player behaviour, that you didn’t expect would be in the game originally?

And thanks to you and your gaming buddies for liking our game.

Comment

Originally posted by Conre

Rock, or Stone?

Edit because i almost forgot EDF?

Both.
At once.
All the time.

Comment

Originally posted by dimtsag

Hello Ghost Ship Games. Two short questions:

  1. Do you plan on adding more unlockables to the game appart from new OCs, perks or pickaxe parts? I and I think many more players are really incentivised by a constant progression system.

  2. Would you consider rebalancing the credits/gold oe mined ratio so as to promote the mining aspect of the game (and to limit the bad attitude agaist gold mining on EDDs)?

Thanks beforehand.
ROCK AND STONE!

  1. No concrete plans for new unlockable types right now. But If we add new weapons they will come with new OCs.
  2. Not at the moment no. And I'm not sure if that would significantly change the relationship between gold and EDDs.

ROCK AND STONE!

Comment

Originally posted by Moszerker

Amazing game guys, love it and can't wait for full release. Love to know more about the following;

  • Female dwarves, "leaf lovers" or expanded character creation?
  • Any plans for PvP/Competitive play?
  • Any specific plans for new classes/weapons/enemy types/new biomes/planets/mission types?
  • Is there going to be cross platform play?
  • Expanded options for pick skins/abilities?
  • Melee weapons/class?

Not really questions, but I'd love to see the following added/changed;

  • Difficulty scaling: In my experience levels 1-3 are generally too easy, but then 4-5 are quite hard. Even when I get new friends into the game, they can usually clear level 3 pretty easily, but even with 100+ hours, my group of friends probably only beat level 4 like 50-60% of the time. Maybe smooth out the scaling?
  • Infested miner classes: infested/corrupted versions of dwarfs all with different abilities etc would be pretty co...
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  1. No Female dwarves in the immediate future. No leaf lovers. No plans for any sort of character creation.
  2. Nope, we want DRG to be coop through and through.
  3. No specific plans yet and the probability of us adding these things is as follows: unlikely/maybe/probably/maybe/nope/definitely
  4. Not in the near future, no.
  5. Literally working on a pick-axe "skin" system now / might add some more abilities to the pick axe in the future but no plans.
  6. Unlikely
Comment

Originally posted by THE-WARD3VIL

Any news on Xbox achievements? Rock and stone!

Axel is working on them right now!

Comment

Originally posted by Blakfoxx

I'm assuming you plan to add more weapon overclocks in the future; when you do, do you plan to increase the number of overclock drops in parallel, so that it takes you the same amount of time to get every OC? Or do you plan to improve a player's ability to target a specific OC to get, like with blank cores? Or do you just wish to extend the amount of content in the game and have it take longer to get all the cores? Or something else entirely?

edit: this question also loosely applies to the beers, though there's less of a desire to target specific beers outside of deep dive speedrun attempts.

At the moment we don't have any concrete plans for greatly increasing the OC pool. Most likely if we were to add new OCs it would come together with new weapons and the additional OCs would be for those weapons. As for the OC "drops" pacing, I don't think we would change it drastically.

Comment

Originally posted by Doug_Baton

Will there ever be more mission modifiers?

Not any time soon but I can see us adding a few more further down the line. For now I'm pretty satisfied with what we have now and would rather that we focus on new mission types.

Comment

Originally posted by Pwister

Do you have any plans to make the leveling to get to deep dives and such easier? As someone who only plays occasionally, not being able to access a lot of the content because of that actively discourages me from playing more.

No, no plans to shorten the time it takes to promote. We have tried to make sure that there is always something to do or unlock as you progress towards your first promotion. However, it is the nature of such things that while we try to make the progression flow of our game fun for as many of our players as possible, tastes and play styles vary greatly and not everyone will like the pace that we set.

Comment

Originally posted by ReployTheReployers

Which common request do you want to add the least? Why?

A "healer" class. I would not want to put a dedicated healer in to DRG, the game does not need it.

Comment

Originally posted by Axel_GSG

I would probably not rely too much on the teleport-beer, sure you might get a climate friendly trip to Thailand but you might also become the first danish Person on the moon.

I wanna go to the moon!!!

Comment

Originally posted by ZeroSignal_

From all of you at the office, who's got the best beard?

For sheer volume, it's gonna be me. I have not shaved in months!

Comment

Originally posted by DabasteBoi

Alright, thank you very much.

Rock and Stone!

Comment

Originally posted by DabasteBoi

Do you have any news regarding the progress of fixing this glitch?

Nothing so far :( as we have not been able to reproduce it yet here. We'll keep trying though.


24 Feb

Comment

Originally posted by RaisinsInMyToasts

Imagine having a normal game when suddenly the wall bursts open and a wave of demons comes out and then another wall bursts open the the Doom Slayer emerges to save the day

You don't need saving. Take care of the demons and get back to work... You're not getting paid by the hour.


22 Feb

Comment

Originally posted by Beerasaurus

where'd you get that!? I want one!

Me too!