Mike_GSG

Mike_GSG



28 Feb

Comment

Originally posted by MadamMeouff

Are you planning on expanding this universe you have created in perhaps future game titles?

You have already teased us with the existence of Elves, you'v already shown us that the supernatural exists with the ghosts and magic with the drinks? This just seems like such a cool universe you'v made and I want to know what is going on outside Hoxxis.

We don't have any plans to do this for it's own sake but DRG has grown and matured to a point where I can certainly imagine us doing another title that takes place in the same universe and that of course would come with an expansion of said universe.

Comment

Originally posted by teamtebow

Late and I don't expect an answer.

But is there any plans for dedicated servers? It's the one thing preventing me from buying.

No concrete plans but it is something we keep discussing internally.

Comment

Originally posted by thesheshy

I just want to say- thank you so much for making one my favorite games! I don't play it consistently, but I always find myself coming back to it every few months, always with the same obsession.

onto my question, how did you guys come up with the designs for the aliens?

happy 2 year anniversary!!!

Rock and Stone!

Comment

Originally posted by Bealer1992

Do you have any future plans to release further planets/biomes?

No concrete plans but more biomes is something we would like. A new planet seems completely unnecessary to me.

Comment

Originally posted by LawryIz

First of all, I'd really like to know if you plan on increasing the difficulty of the game, like perhaps a Haz 6 or something similar. I know we have the EDDs, but I want moar!

Haz 5 becomes a triviality when you get four veteran greybeards to take a crack at it, and the same goes for the EDD.

Now, I read that you guys aren't going to be doing any new classes or weapons in the near future, but what about overclocks for a class' special? Like an overclock for the engineers platform gun that increases the platforms size at the cost of less ammunition, for example?

Last of all, I recognize the hard work you guys have been putting in to this gem of a video game, and deeply thank you for that. This is in no doubt the most interesting and fun cooperative multiplayer game I have ever played. And I've played all of them!

Keep up the good work GSG, Rock and Stone!

I would rather not add another haz Lvl as each one we add further fragments the player base. But maybe a how deep can you go mission type with continuously increasing difficulty would be just the ticket.

For now there are no plans for tool OCs but it could happen. Also new weapons could happen too just not right now.

Thank you.
Rock and Stone!

Comment

Originally posted by Kelvets

It's hard to find faults with this amazing game, but here are my current biggest gripes:

1- There is only 1 boss. I'm pretty bored already with Mr. Noughty boy. When can we expect new bosses?

2- Mining gold gives too little money vs. the time invested (2 hits for the lose!), it seems to average just over 4 monies per gold piece on 100% difficulty, so <$1500 for mining 300 gold (a considerable effort) is just too little! I realize this would be hard to balance without also tweaking the double-gold beer and gold-related mission modifiers so they are not OP, but I think it's worth considering. As it stands, my team just ignores gold, which is not fun!

3- I avoid Salvage missions like the plague because it takes unnecessarily long to fix the uplink antennas (especially in singleplayer). You just hold E there for like, half a minute each time for no good reason and with nothing happening. Add to that the time to fix the mini-mules and you can easily waste minutes...

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  1. We want more boss-type enemies for sure. Can't give you an ETA though.
  2. Gold-value is something we discuss occasionally here. For now it's gonna stay as is and if it ever gets changed I doubt it will be a huge change. Credit-wise, easy to reach gold-veins are definitely worth the time it takes to mine them but I totally understand you wanting them to give more.
  3. I think changing the time to build based on the number of players could be a thing...
  4. All damage will stop your shield from regenerating, the hot ground does not do a unique type of damage. Invisible patches of it does sound annoying though, definitely something to look into.
Comment

Originally posted by THE-WARD3VIL

Karl would be very proud of Axel! Thanks for replying mate

Edit: also thank you releasing supporter pack for Xbox! My gold armour is beautiful, management love it

Rock and Stone!

Comment

Originally posted by Moszerker

Thx for answering!

Rock and Stone!

Comment

Originally posted by anarkopsykotik

abandoned mining outpost ? I like the idea of derelict bases you could come across.

I could see that happening...

Comment

Originally posted by Robert_GSG

Mike has my vote.

Thank you sir.

Comment

Originally posted by GravyTheSailor

Woohoo! You guys are great, rock n Stone!

Rock and Stone!

Comment

Originally posted by ArcticEcho

It's been great to see the game evolve over these past 2 years, you guys have done a great job. Looking forward to the next 2 years!

Can we get an estimate on when the experimental build for update 29 will be ready?

Thanks! As for and estimate for U29 experimental... no idea.

Comment

Originally posted by DeffDeala

One more question I forgot to ask, are there plans for mod support ? I’ve just started to get into modding and would love to try and mod a few things in the game. Thanks !

Some people are doing it unofficially already. Officially I just asked our CEO and he said the answer is not Yes and not No.

Comment

Originally posted by Cless1c

Loving the game, keep up the great development!

I was wondering have you ever considered adding creatures that could fuse together to make a larger more dangerous creature (depending on how many happen to spawn/be around) that has additional abilities/strengths? Like for instance, if the naedocyte shocker jellies were to fuse together (before going to attack you) to create a larger one that could either deal more damage, do an additional ranged attack/attack type, or have more damage resistance.

This could force players to target prioritize this creature type before it becomes more threatening than others.

That sounds awesome...

Comment

Originally posted by danmoore2

Hello GSG love your game my all time favourite! Will we be able to get turret mounts for Molly mid game that we can only spec into if we collect enough nitra etc? Also thoughts on several upgraded versions of engineers turret like in TF2?

Hi, and thanks!

A combat-Molly could happen if a future mission type needs it.

No plans for doing more turrets at the moment.

Comment

Originally posted by nezw42

Will my true love barrel-karl ever be made real? It is a barrel with a badly-doodled face and a swab for a beard. And we can take it with us during missions. Maybe we can also install a speaker that we can press for inspirational quotes of the great karl? ;)

Also, I hope you guys/gals/attack pickaxes feel as awesome as you should for making this great game!

Barrel-Karl lives in your heart. A place more real than the spacerig.

Comment

Originally posted by very-spooky

Is there a bottom of the map? Or a top? I spent a good 45 minutes with three other drillers digging down with Rocky mountain, and got about 1000 meters down, if there isn't a bottom, tell me for peace of mind.

You'll hit a harder material as you go lower. There is no bottom but things will probably get weird if you go too far...

Comment

Originally posted by KappaKiev

Assuming this is a galaxy where humans and elves are around, how y’all or short are the dwarves compared to them? Are they still proportionately shorter? Are they similar height?

This is why we don't have any bananas on the Space Rig.

Comment

Originally posted by chchUs

Are there plans for more extreme or exotic looking cosmetics ?

Maybe? Can you be more specific?

Comment

Originally posted by sdric

1.) Any plans for non-bug type enemy factions?

2.) Any chance chance for a "real" tower defense type mode? ("By my beard, we poked some bugs we shouldn't have. Grab your pickaxes. Protect the DRG HQ! Time we put those resources to use.")

  1. Robots? But no, no plans for that.
  2. A defense-focused mission type is definitely a possibility.