It is the base functionality for the skill. It was on the tooltip but was not applying to the skill previously.
It is the base functionality for the skill. It was on the tooltip but was not applying to the skill previously.
Hi DrDan, Sorry about that! I’m looking at the log and unfortunately I don’t see anything directly causing the crash, but we will take a deeper look. In the meantime, if you haven’t already and are using steam, could you try using the auto repair functionality and let me know if it helps or not? Thanks
I’m glad it’s an exciting skill, we will be keeping an eye on the whole skill and that node in particular.
Thanks for compiling this list. I’ve just done a bug fix pass through this list here and they will be available in the next hotfix.
The one thing to mention is that the Devour node’s channeling functionality is functioning as intended. Channeling is when you are holding the button and unable to cast other (non-instant) spells. It will still summon over a duration but you don’t need to hold the button down so you can set it and forget it while casting other spells. It is especially useful in builds that have moderate amounts of minions to begin with.
We will be taking a closer look at the balancing of the tree as a whole and the added mana cost for this node in particular. We have decided to prioritize bug fixes for the early days post-patch.
There is an entry in the game guide which you can open by pressing G which explains the general functionality. We will continue to expand the game guide as features are added to the game.
It is a set number of quest echoes. The number of echoes required to reach a quest echo is variable though so the total number of echoes to complete a timeline is not set.
Hi Typewillhere, thanks for diving in to the new monolith system. You’ve got a little more depth to explore before finishing your first monolith timeline. Each timeline has multiple quest echoes to be completed before you are presented with a final challenge. After which you will receive a blessing and be able to travel to a new timeline which is higher level.
When you transform as a Druid, your abilities are replaced by new skills. For the duration that you are in the form those are your only options. You can trigger some select skills by specializing your Bear form skill. For example, your swipe skill tree is used when you use Bear Swipe.
I think that we might have a bit of a miscommunication. It’s more that you’ll find a base to craft on to with a t6/7 affix on it. Crafting is still very important in getting top tier gear. The chances of finding the exact right item in the wild that doesn’t require any crafting is astronomically unlikely.
Tooltip now references curses instead of Marked for Death so it works with all curses including Marked for Death, Bone Curse and Spirit Plague.
Login went down from a hug of death, working to get it up.
It should have removed it from your specializations. This will be fixed for the next hotfix.
We are planning updates to the companions so you can do something like this along with more granular control over their behavior. The skill should heal your minion as long as your cursor is close by. It will priorities your companions over totems and will ignore enemies. The name at the top center of the screen is not linked to the targeting system for healing.
If it’s actually not healing the companion in the thick of things, that’s a bug.
and that’s what happens when I’m replying on my phone while just waking up.
Minions not spawning near a portal is intentional as to not get people killed. When you portal away from a scene it is completely deleted. We take some notes to allow you to kinda return to it but in reality is a whole new world.
Couldn’t resist the Aladdin reference.
This whole system will be completely changed. We have a plan for it, it’s in development. It’s not ready yet.
That’s a neat thought about the implicits always being maxed out with T6/7 items when they drop. We are very aware that we are introducing a much higher RNG ceiling to drops with this update. We will for sure keep an eye on it and respond to feedback. We aren’t afraid to tweek the numbers and modify the system until it’s awesome! Keep that critical feedback coming.
Yea, they do, sets are really just uniques that get an extra bonus for being together. Their individual power is generally slightly lower than a unique but together they are generally slightly more powerful but more niche and have the opportunity cost of forcing multiple specific slots being used at the same time.
There is still room for high tier sets to exist in our vision of our 1.0 item system.
Well, that’s exactly what we were going for so that’s good haha.
I hope you get it too. I just hope nobody does it first try