Read moreSorry to do it in this roundabout way, but Reddits block system is stupid and easily abusable, so we have to do it this way. Here is what my reply was to your post here
Well, then that might be out of date, because last we got an explanation, that was why. Anyway, let me address your points.
Im more familiar using the terminology of input vs output randomness that Ghostcrawler used way back when elemental drakes were introduced. Where he explained that input randomness, like elemental drakes, was very healthy and something riot wants in their game, whereas output randomness like crit (though he didnt use crit as an example) was very unhealthy for the game and something riot didnt want in the game. Again, except for crit for some reason.
1. Here I already have a huge issue. Because the premise, that being "t...
Sorry for the delayed response, it's been an eventful weekend.
Ya Input/Output randomness is the same thing, just under different names (the games industry is bad at using consistent terms). In general Input randomness is going to be easier for players to receive and in a blanket statement like he was making there I would 100% agree that Input randomness is the preferred type. But like in most things a blanket statement tends to miss important details. It has been a long time since I saw that article, though I know what one you are referring to, I also wasn't at Riot at the time so take this all with a heap of salt, but I think I remember him saying that Riot didn't want to add more output randomness to the game, not that the plan was to strip it out or that any output randomness is inherently bad for a competitive game. I don't know LoLPC's current views/plans but I don't believe they see crits as a problem and given the ~6ish year since that article viewpoints can evolve/...
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