RiotPhlox

RiotPhlox



17 Oct

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Originally posted by Physix_R_Cool

Heyo mate I don't really have specific feedback as I haven't gone on the pbe to try the new stuff out. But as a player of 10 years I am really looking forward to all these new changes. I think they are gonna switch up a lot things, which to me is good because it is gonna be kind of like discovering a new game. I don't really have a point with this, other than I'm really looking forward to the preseason because of the work you guys have done :)

<3 hope its a ton of fun

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Originally posted by lukeatlook

Has anyone read into the "where's mana items for tanks" posts? This is a rising concern among some of the players. Triforce users got compensation buffs for the loss of Sheen, but there's a huge shortage of mana items in the tank lineup.

Definitely on the radar, not a ton of tanks were as bound to mana items as the fighters were. I think its one of those things that seems more egregious from the outside before playing, but also maybe we're off base here so its being watched

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Originally posted by JangoGamer

What about Vel'Koz? Could we see some changes to him?

Depends how he lands in preseason. Maybe? No clue

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Originally posted by Dracoknight256

Question: Where do we give feedback? I have few things I'd like to write up but I don't want to post it somewhere where it'll never be looked at.

Comments and decently popular posts on reddit are often read, LeaguePBE posts too i guess. Tweets work tho idk who to tweet at

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Originally posted by BlackCommando69

so why u dont like mages on bot lane :(((

? We love em. Turns out they're actually crazy strong (a lot are 55%+) but nobody wanrs to play them

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Originally posted by GentleMocker

Any comments on the powerbump of mythic being so strong when compared to legendary/raw components? I've heard comments about snowballing being sort of adressed because legendaries after mythics being a lower powerbump therefore this sort of opening a way to come back into the game later on, but that's mid/lategame, heard nothing about how big of a bump you get from first mythic buy vs component/legendary and the early game being a race to first mythic > all inning on a person leading to a very snowbally earlygame.

Basically the worry I have is that there's a way bigger importance being put on early game /1st item spike fighting, and not even getting to the later stages of the game where item efficiency evens out for everyone around, leading to games being more snowbally and ending faster.

Definitely something we're gonna watch closely, its one of our big game health metrics

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Originally posted by Savings-Infinite

Can Seraphine be played as a support? Looking at her abilities, she seems to have pretty versatile builds. If she is played as a support, which style should she be? Which rune should she use?

/u/RiotPhlox

I believe she can, though I didn't work on her so I cant give you specifics that are actually trustworthy

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Originally posted by Driffa

Also any plans for Ludens proc not removing Banshee spellshield?

It is so annoying that the only counterplay is not simply: "dodge stuff", but "stay 300 units away from anything that gets hit"

So i agree tbh but there's a lot of consistency violated if we did that. Would have to be a larger scope change but maybe?

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Originally posted by Destroyer29042904

Question thkugh, are hydra items such as tiamat, ravenous or titanic sipposed to work on ranged champs or will that be changed?

We want to see if that interaction is OK in league, restrictions are lame if they're not necessary

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Originally posted by Driffa

Are Anivia and Cassio on the watchlist?

They will be a couple of hundred mana down at 1 item, and at two items either several hundred mana down or a few hundred hp. And they lose Seraphs active, which is clutch for survival.

Also Anivia does not like Gale/Prowler terraincrossing feature.

Idk if you saw but Cassio already has some compensation buffs. Aniv is on the watchlist but haven't seen if she's weak yet.

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Originally posted by bazopboomgumbochops

Hey Phlox, I'd like to mention one thing that I think is worth considering re: new mage itemization.

When playing some champions like Xerath, building Luden's virtually always leaves the casters with ~10 HP if you're building normally. Even if you prioritize AP first and heavily delay boots, the minion hp keeps scaling alongside your damage and leaving it just outside your threshold until you get fed.

It ends up making it feel really, really bad to play just in general...unless you build Liandry's.

The problem is that, while it does help differentiate the two. It feels bad that Luden's damage proc applies to the melees instead of the casters, when you were already going to use extra abilities to kill the melees, but didn't have more for the casters.

For example: Xerath Q hitting the full wave but proc'ing Luden's on the melees and leaving the casters at 10 hp each. It feels really, really bad, and makes Luden's feel almost like a troll item compar...

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Could see that, it'd be an interesting change. Fwiw its also possible we buff ziggs/xerath if theyre struggling a lot in the new world

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Nice writeup my dude, am hoping people continue to dig into the new items and systems and explore what's changed and give feedback on it. Its really fun from my end to read all of this stuff [even the rage clickbait videos :^ )]

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Originally posted by Ashtana

I thought Demonic Embrace got removed?

It's not in practice tool because of a layer manager issue :L

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Originally posted by Rexsaur

The first point might be true but you would be crazy to not rush a mythic item.

Most legendary items got nerfed compared to live while mythic are stronger than an average legendary item on live.

If you're playing a champion that has no good mythics to rush you wont simply rush something else, you'll instead just play another champ that can actually get a mythic first.

We assume most champions will want a mythic first because of efficiency and power of the active/passive but there will surely be times on specific champs you'll end up rushing like a botrk or demonic embrace or whatever instead because it synergizes with a kit or against an enemy champion

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Originally posted by G0ldenfruit

Sure, makes sense, I like the idea of more level restrictions like blue orb at lvl 9 adding a cool item that just wouldnt work at lvl 1 like sweeper can.

Ty for the answers, this kind of stuff is sort of my dream job so its great to learn more from rioters :)

Feel free to add me on league my dude, can chat time to time if you have questions about the industry etc

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Originally posted by G0ldenfruit

Yeah considering league has a patch every 2 weeks which other games could only dream of it still seems like a lot to manage. Hey like I said the past few seasons have been really varied(quantity of viable champs) and fun(learning new game mechanics) for me so I appreciate the work youre doing.

Can I ask your thoughts on specifically the new warding item that lets you hold more control wards/place 4 normal+ 2 control. How is that ever going to be balanced in soloq and pro play considering the warding jg item was removed as it was too strong in pro, but this seems even better(Gotta say I am only talking theory and havnt had a chance to use it/see it in pro of course).

So our assumption is the restriction around having to place lots of wards means its bound pretty tightly to the support role (I don't know what the current tuning of that restriction is).

When its not an early game purchase and also restricted to one role it hopefully shouldn't have the problems of warding smite or similar, but its definitely one of the more risky items out there.

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Originally posted by LagOutLoud

Hey, In the post about reducing Crit chance and damage it was said that Marksmen would get compensation in base stats. Is there any news on when/how that is planned to happen? With the change to 20% crit and needing 5 crit items to hit 100% crit, it is now practically never viable to build defensive items, Since non of the crit items actually provide real damage resistance (made even worse by this nerf to shieldbow). Added to the fact that all legendries across the game are losing stats.

Sorry I'm sadly not super up to date on the marksman stuff

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Originally posted by ZhicoLoL

Adaptive items would be interesting

Definitely could be interesting, maybe next preseason? :^ )

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Originally posted by G0ldenfruit

Sure, makes a lot of sense when that is the case, I can imagine how annoying samira is to work on at the moment or not work on as the case may be.

One problem I have is that Riot literally enforce the meta, like ashe senna at this worlds caused by various changes over summer, but we never seem to hear from the balance team to learn their goals. Like if there is a lethality meta, did they mean to case that or did it just happen becuase they tried to fix a tank rune? Would be great to get more gameplay thoughts/ask riots specifically from the balance team about how they want the game to be, otherwise we can only assume that stuff like that is a mistake.

There are some articles we put out about stuff like the oracle (balance framework) and all that jazz. I suspect some of this might be we're not as clear as we'd like with patch notes etc.

There's also just changes that we can't anticipate for pro play, pros can sleep on picks for long periods of time (see cait) and then when buffed they play those picks like crazy, even after the buff is reverted. That means as much as we might like our changes to work exactly as desired, sometimes there are factors totally out of our control.

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Originally posted by -Gaka-

So you're telling me there's no chance of a BF Sword upgrade suddenly granting me AP instead?

Never say never ;)