Yo why didn’t we get a list of champion that got their base starts rounded up?
Cause it woulda been really long and it actually doesn't matter at all if your champ got a rounded stat
Yo why didn’t we get a list of champion that got their base starts rounded up?
Cause it woulda been really long and it actually doesn't matter at all if your champ got a rounded stat
Is there any reason why you guys decided to pull the other change to Ionian boots (10 SS AH -> 12) + the buff to Cosmic Insight (15 SS AH -> 18)? Did it seem too powerful, or waiting to see how the initial buff affects the item's usage before considering those additional buffs?
I actually don't have good context on those two changes specifically but I'd imagine wait until these shake out first.
Fwiw SS haste can get kinda messed up kinda quickly at high amounts
AD / MR / ARMOR GROWTH Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.
Pretty sure this is outdated, on PBE it was changed to
3.1415927
after the initial set of changes.
Yeah Velkoz is back to Pi but rounded in patch notes lol
Has the balance team given good consideration to adding crit scaling on spellcaster adc abilities? Similar to xayah and trist e scalings. This could be akin to a system change, just on the champ ability side.
Yeah I think it could be interesting actually, or even AS scaling or something too
Is Mortal Reminder having the Scimitar planned changes a mistake? or is it intentional and Scimitar is staying the same as live while MR gets the buff? Thanks in advance.
Checking in with the owner of those
Read moreIts just weird because in the yasuo and yone secnario you guys didnt wait to see if the crit buffs were enough, you just gave them a small buff to go with it, i feel like atleast the same could have been done to the others, mana cost reductions, cooldowns, base stat buffs, like something...
And they are defenitely not weaker than any of the adcs i cited above, the problem with just buffing the crit items is that it makes the better adcs that use crit (like kaisa, lucian) even better so in comparison the lower tier crit adcs dont get better at all.
There are still 0 compensation for runnans users (aphelios, jinx, twitch i guess atleast got buffed) that had it on their core build who just saw a EIGHT HUNDRED COST INCREASE on their core build with little to no tradeoff, like imagine taking a champion like jinx that used to spike with 6000 gold (old IE + runnans) and making it she now spikes at 10200 gold (Mythic + runnans + IE, as mythic + runnans still costs 6800 and ...
Since 90% of the enemies Yasuo/Yone fight against are relatively unchanged we can estimate what these changes will do vs the field. For ADCs 90% of the enemies they face in lane are affected by these changes
On a side note, why arent the underperforming adcs also getting some buffs?
Like seriously, buffing yasuo and yone and not sivir, xayah, jinx, aphelios????
We want to see how system changes settle. Because ADCs are (almost) always matched against each other touching their items can cause shifts in the overall class balance. Its not like we've decided sivir will never get buffs, she's just getting system changes and then we can reassess.
If I believe leagueofgraphs, she finished the patch with ~2% pickrate, but that also coincided with a drop in winrate, which is generally what happens when non-mains pick up a champion. I'm not saying she's not strong - I'm saying that the nerfs to Annie (-10% ms on E) and Fizz (-20 mana/level) are a joke next to Morg's, which is between -40/target damage and -108/target damage on a single W depending on missing health. In a fight with 2 Ws (most mid fights) that doubles.
It hurts her waveclear (which is already sub par early despite the memes) and hurts her jungling which was already down ~5% in preseason from last season, with no compensation. Ekko is getting jungle buffs for a 45% winrate - will Morg after her jungling drops <45% from this?
I could definitely see us amping her JG in a patch down the line if needed
On what planet is Morg an outlier? You're hard nerfing a .6% pickrate champion that isn't even being banned because of Mid. She has similar pickrates and winrates to other mids getting no nerfs.
She's getting more of a nerf than Kayn, the most popular and highest winrate in his lane. Meanwhile, Ekko, who has a 52% winrate in mid, is getting buffed because his jungle winrate is low, as though jungle is a vacuum and it's not going to affect his mid performance.
How is this fair? How is Morg supposed to function in mid/top/jungle when she can't even waveclear now? I'm not going to play her support.
She's sitting at 54%+ mid with about a 2% playrate internal data which was one of the best mids. If this nerf hits her harder than expected we'll revisit but its not like she wasn't powerful there.
The balance framework is referenced, but I'm pretty sure that not all of the threshold-based outliers are seen here. Is that because of pro play considerations? Redundancy with item buffs? Discrepancies between public/internal data? It would be nice to know.
We can only change so many things in a single nornal patch. If we hit every single outlier on the Oracle in a single preseason patch we'd have no way to know what game balance was actually heading toward or anything. Also any time we do a system change it'll shake up the balance of any relevant characters so double touching them isn't usually worth it.
We have to change the most OP/UP stuff (or slot them for larger scope work) and do system stuff and then repeat, slowly work our way in from both edges.
TLDR: We are but we actually just can't/shouldn't do all the changes in a single patch to hit them all
Man, this comment did not age well at all. :/
The critbros are lacking
I think critbros still building terrible items on average (still might need buffs but not on fire)
The definite proof that this seems to be a bug for Urgot W is because it is almost like Aphelios Severum's Q which works perfectly on Ravenous Hydra.
Can you tell us if its gonna be considered for a fix? We are dying for an official statement.
Thanks!
I cant give ya a timeframe or even say which is the intended functionality but I'll make sure its in our database and someone looks at it
Read moreQuoting the entire comment I made in Urgot Mains:
Muramana was bugged there but fixed in 10.24, other things to note is Shyvana Q works perfectly with Ravenous hydra (I used Black Cleaver with hydra to test the proc damage to outer targets).
Pantheon W by using black cleaver as measuring noticed that Ravenous hydra applies damage only twice, while Tiamat and Titanic deal 3.
Aphelios Severum Q Binding Onslaught works with it too without issue even tho it is like Urgot W. His Resurgent Sentry ability with mini turrets also work just fine with it.
Lucian passive, Master Yi 4th hit, Warwick ult, Renekton empowered W also do not proc Ravenous hydra properly, but they work well with Muramana on dummy testing. (And also work on Tiamat and Titanic just fine), it is especially jarring on WW ult because it used to be perfectly fine with all kind of Tiamats. Miss Fortune Q also works weirdly with Ravenous hydra.
Katarina R is one thing that only procs M...
I'll pass this along so we can make sure there are eyes on it, thanks!
Hello, I have a preseason related big issue that so far no Rioter has been willing to communicate with us on directly. Could you help answering it, please?
What's the issue?
Great to hear that it's still chugging along! I wonder if we're going to be surprised by any non-discussed changes, or if it's looking essentially the same as what was previously discussed?
Probably pretty similar. There's always the chance for some thicc changes
So the TK rework is coming once preseason is (more) settled and we have time to finish up the work and allocate the resources. Really would prefer to have it out before pro starts again, but I sadly can't just slap a timeline here.
In your testing while iterating for this changelist, how impactful is the new damage portion on your ultimate?
With the channel time, how often do you expect that damage to actually hit?
It varies based on player but isn't a ton of power unless you're really trying to optimize around it. It drops a lot earlier than the rest of the ult so the channel isn't as brutal
Sorry to hijack the thread with off-topic stuff, but since you are here I take a chance at it: do you have any timetable about the Tahm Kench kit rework, or even if it's still on the table or got iceboxed?
Just waiting on post-preseason and some art support
so basically useless addition
You're only casting the spell like... 8 times avg a game? Honestly seems like a decent rate especially since there are so many other considerations
It sounds interesting but I'd have to see how it plays out more ingame. Having to aim a Brand W almost 1.5 seconds in advance, assuming the wiki is giving the correct time at which the spear lands, might still be a little difficult. If it ends up not hitting that often would u guys consider making it something like the size of Ekko's W?
I could definitely see some size changes if it wasn't hitting goals. In playtests it hits ~ once a game which i think is a good place. Some of the more experienced pantheons hit it 3+ when they're poppin. Definitely isn't as reliable as old Panth in that regard