RiotPhlox

RiotPhlox



19 Apr

Comment

Originally posted by fmalust

Just thought I'd point out a tooltip error for any Rioters that may see this: Receiving is misspelled as Recieving in her passive.

Seems like a promising update though, can't wait to see how Rell will turn out.

I wrote these tooltips far too late at night, thank you lmao

(English major btw)

Comment

Glad you're enjoying it! Shoutout to the whole team helping deliver her, tons of people came together to make her work

(And she's not done yet, still plenty of bugs to fix etc)


18 Apr

Comment

We're doing some work to make the jg camps more efficient and so there's likely some bugs like that, please report em! Not intended to change functionality in any meaningful way


03 Mar

Comment

Originally posted by TheTruexy

Some insight into the "Why is X priced?". Short answer, the dartboard told us to.

Long answer, we had a few principles when deciding new prices.

  • Avoid price increases, this should be a beneficial experience to players since the old model was a bit outdated
  • Try to match difficult/approachability when possible. Obviously some old champs will be cheap even if a bit complex/weird due to the above rule.
  • Try to include champs that are approachable BUT also can show you what League of Legends can be. While you may go 0-20 on Yasuo, it's pretty clear to see how you could easily fall in love with the champ and keep play to only go 0-10 next time.
  • Provide a variety of options for each role. Just like the above, if you're a top laner, we want you to find the best champion for you at a low price point without a BE penalty for "exploring".

Can u make Rammus cost 63million BE so nobody can ever buy him again?


27 Feb

Comment

Originally posted by lilbigmouth

Hi Phlox.

This might seem a bit picky of me, but I noticed you've said there "I put these changes in". I understand that decisions are likely based on data for the most part, but I'm curious if the decisions are being made as part of a team as well?

Yeah they're team alignment!

Comment

Originally posted by 10000ollies

Can you keep an eye on Elise to make sure she doesn't become terrible with this change. Pretty please.

We're def gonna have a close eye on early gankers, esp ones we've nerfed since this meta started

Comment

Originally posted by _Jetto_

Makes sense thanks for clarifying always wondered how it worked hours wise and whatnot

Super flexible for most teams which is nice

Comment

Originally posted by _Jetto_

Yea like if you’re on any team or project do you HAVE to come in 9-5..5 days a week or can you come in to work/office each day at diff times depending what needs done and by when?

Depends on the team and project and discipline but lots of people never come in and lots of people come in every day.

I take every other Thursday from home cause it's meetings all day lol

Comment

Originally posted by claptrap23

Any expected dates for the Neeko Midscope?

Soontm

Comment

Originally posted by _Jetto_

Phlox are rioters expected to come in at set times or can they come and go depending on what work needs done? As I assume some weeks are crazier than others

Like into the office?

Comment

Originally posted by dragonicafan1

always funny to see these kinds of posts right after a tyler1 complaint clip hits the front page lol

It's funny timing, I put these changes in Friday but they only came out on PBE today cause of the weekend.

Glad T1 cares <3


23 Feb

Comment

Originally posted by GalaxySmash

Ah my favorite Balance team member, Galaxy Smash

🙏


15 Feb

Comment

Originally posted by FreckledShrike

/u/RiotPhlox I know you are not the same person as Phroxon, but

You don't get any catchup xp from killing someone a level ahead of you (only evens out around 4 lvls behind them)"

Does this mean no catchup XP if someone is two levels up? Because you really, really, should get catchup XP for killing someone two levels up.

You get 20% for 2 levels ahead

Comment

Originally posted by ImJustaKlepto

Wc lvl?

f*ck that skill, but forestry might make it kinda cool

Comment

Originally posted by HagenKL

What the hell does "Viego P: Passive damage can now crit" exactly refer to?

His Passive does no damage, so they must mean Q passive right? But that already does crit

So do they mean the current health ratio can crit now??

Who the hell let riot cook lmao

Viego's Q P yeah
_______W


14 Feb

Comment

Originally posted by PandaWeeknd

It's definitely too early to add in this patch but I hope you guys can think about adding some gold back to treats now that JG is being hit with the takedown nerfs (RIGHTFULLY SO). I thought the idea behind them being a safeguard against getting your entire jungle taken because of enemy laners helping with invades was genius. I main jg and the 50 gold on release made invades feel much less punishing. Would love for more earlygame exp nerfs related to lane minions/takedowns tied into the jungle pets. Just so that the perma gank playstyle isn't just the optimal thing to do. And if players do opt into ganking heavily they will be able to cash in on gold from treats but they would be making a serious tradeoff with exp in the meantime.

Longterm I expect gold and experience still aren't properly balanced in the role, but first we need to get stuff roughly in line power-wise before we can build econ back in comfortably

Comment

Originally posted by WorstTactics

Thank you for these legendary names. Sovor and Wiwwia especially

Wiwwia was my pièce de résistance

Comment

Originally posted by Etna-

Ah Lil' Kenny my fav champ. At least with the other fun names i could tell who they meant lmao

Edit: OH WAIT ITS KENNEN LMAO

Lil' Kenny the Lightning Rat


12 Feb

Comment

Originally posted by danix77

Correction: Riot Truexy and Riot Phroxzon*, Phlox was in the chat. Everyone starting their names with ph- confused me, lol.

I really dunno why we all have names starting with Ph


10 Feb

Comment

Originally posted by ketzo

Ah this is so awesome, thank you! This all makes a lot of sense.

I wonder if part of the community confusion is that, rather than "just nerf gankers," it seems like the changes were actually intended be a very slight net nerf to all junglers -- but to hit ganking junglers a good bit harder.

So the larger scope problem is that Jungle probably is longterm too powerful no matter the champion or strategy, just gankers were even stronger. If we can afford to nerf the role in ways that don't feel like are making it unfun/unplayable etc then it's probably worth it.

Also fwiw League being a living game means that if we miss on something here we can react. We're watching the role closely and I've got a lot of things prepped depending on what goes on