RiotPhlox

RiotPhlox



01 Dec

Comment

Originally posted by FairlyOddParent734

Make his remount consistent. It feels ridiculous that sometimes you instantly hop back on your mount, but other times you die with full courage.

Nobody else really has this issue. Gnar transforms when he uses an ability, Viego goes invulnerable when he clicks on the soul.

It's only Kled who it feels like in fights you just roll a dice if you manage to get a remount or not. It also makes him feel way stronger early rather than late; which makes this nerf feel way worse since Gargoyle shield will be reduced, which means you have less breathing room when trying to remount in a close fight.

Yo thanks for this, I doubled the tickrate that the remount check is on. Kled should jump on Skaarl more consistently when he hits 100. Any other major earflicks you know of?

Comment

Originally posted by Soulmario

PERSONALLY if you ask me I would like it if you guys were to remove his grievous wounds on his Q completely, and in exchange got something similar to Pantheon's ult passive of the 10% armor pen per rank. To me that would be the ideal change, aside from that a revert of some kind on his Q cd nerf early game as it swayed so many of his laning phase matchups from good/playable to a lot more difficult since he already has to play around his W cd naturally.

Either of those changes would make me extremely happy :]

Thanks for the notes! I'll keep this in mind for sure for when we're looking at Kled more, whether that's next patch or not

Comment

Originally posted by Soulmario

I'm glad it seems like you guys want to focus on making AD focused Kled builds better, I'm assuming his winrate and pickrate will drop pretty hard after these changes since it seems like a large portion of the current Kled playerbase go a more tank type build. If he can get some compensation buffs after that I will be pretty happy to come closer to the original way he was played before last year :]

If there are any specific buffs or changes that you think could be really valuable for the champ, do let me know!


30 Nov

Comment

Originally posted by Caenen_

It's ironic, Ivern is 5 times more cruel to his "friends" in the jungle than the Nexus Obelisk could ever be.

Should've left them for his top lane Sion to stuff them into his cozy oven, now my average bonus HP value is going to suffer!

Sion toasts the krugs for some tasty bonus HP

Comment

Originally posted by Dopp3lg4ng3r

f**king finally we can now free krugs instead of ignoring them

Free those little cuties

Comment

Originally posted by AzureVermonter

Huge Kled changes.

We'll be watching Kled closely. The goal here was to move him off of the tank build and give some compensation to make sure he isn't awful, but once this all shakes out we can take a good look at his AD builds and see what/how much they need

Comment

Originally posted by Protect_the_Weak

Can you make mages fun again? They were most fun in season 3/4/5 but after that, it has been pretty downwards... I thought maybe this new season will make things better for them, oh well.

What do you think makes mages not fun? What made them fun before? Genuinely interested to hear opinions from people on this w/out stating my own

Comment

Originally posted by Eve_Asher

Could you share the thoughts behind the glacial nerf? According to public data it's the 4th worst rune by winrate and the 3rd least picked after phase rush and unsealed. I combed through a lot of data for a video I was making looking for broken champs with it and I couldn't find anyone. It seemed like most guardian users went down in winrate if they use it (I theorize because the damage reduction to teammates doesn't make up for losing guardian shield early in lane). Is there something we aren't seeing from public data?

I'm at home rn but from what i remember every tank support by our internal data is at least 1% better with it. I wouldn't expect a massive nerf here tbh

Comment

Originally posted by hpp3

Are the Caitlyn headshot changes in 11.24?

Yep!

Comment

Originally posted by TuxSH

Evenshroud nerf, Glacial Nerf

Looks like another boring season.

Doesn't help Inspiration minor runes as primary runes kinda suck.

Glacial is ~1.5% better than aftershock/guardian on like every tank. It'll still be powerful don't worry

Comment

Originally posted by Black_Creative

I'm gonna be honest, I'm actually surprised they're leaving Vayne the way she is (for now)

Since we're touching a lot of systems we wanted to go light on champion changes this patch (system work causes a lot of disruption).

Vayne would've seen nerfs but we're adjusting LT so we'll wait a patch to see how everything shakes out


16 Nov

Comment

Originally posted by Nyalenn

lord phlox bless us with a crumb of information about rengar changes. 🥺

I'm jumping back on the project now that preseason is shipped

Comment

Originally posted by papu16

Its a little bit sad that you ignored bruiser items. Trinity force had same problems as cosmic drive(+- decent,but feels meh to use(thanks to 200 hp and stacking passive) so it was overshadowed by divine. Can you do something with it?
Also bruisers feels like only class without "lategame" item. Adc have ie, assasins have serlyda, mages can run rabadon and tanks have stonepltate.

I don't even talk about small amount of mr items(both MR buiser items are hot garbage) Its even more actuall with all that insane buffs for ap champs.

Definitely am interested in doing some fighter item changes, the system isn't in a perfect spot right now. I've been doing some light exploration there recently but I cant guarantee anything

Comment

Originally posted by thedutchman1234

Sorry I know this might not be in your area but do you know when the prestige shop opens

No clue sorry mate

Comment

Originally posted by Auzsi

Why no lich bane and night harvester changes? Basically nobody using them at this point.

Not every change we wanted to do could fit into preseason. I'm definitely hoping we can get to more items that aren't feeling great for whatever reason

Comment

Originally posted by bz6

Do you think hex gates will dumb down rotations/macro a bit?

Id actually expect them to make macro more interesting in games with that terrain. Different and faster doesn't mean easier or simpler

Comment

Originally posted by Switchoroo

The best part of preseason is seeing the new meta

Yeah it'll be exciting to see what happens

Comment

big patch many word


04 Nov

Comment

Originally posted by Farlston

Thanks for the reply! Yeah that's brutal. So is it purely based on either obscene win rates or extremely egregious bugs? Or is it also to do with ease of fixing the issue?

We tend to hotfix for either absurd winrates or egregious bugs yeah.

There was a bug this patch that yuumi could be permanently invisible if she jumped off of an ally who was eaten by TK that had to be hotfixed for example.

Comment

Originally posted by Moomookus_

reasonable but what about camille

While I understand the Camille frustration (and personally am frustrated playing vs her) she's not the same degree of powerful right now.

She's the kind of character we would address in a normal patch (though likely not next patch since that's preseason and not a balance patch)