Read moreI've always liked the Quick Gameplay Thoughts series, because I like getting in-depth thoughts on why game balance/design choices were made. I kind of thought this article was lacking.
There’s been some question of making power farming more worthwhile in order to reduce how often junglers gank—we’re potentially taking a small stab there
I think this is cool, but I wanna know the thoughts behind how this is happening.
How does the balance team go from "gank junglers are too powerful" to "we should nerf treat gold and increase xp per camp?"
- How did the team decide gank junglers are too powerful?
- In what ways are they too powerful?
- Why did they choose the "treat gold" and "camp xp" levers, and not something else?
- What do they plan to try next if this doesn't work?
/u/RiotAxes I'm always grateful when y'all take the time to wr...
How did the team decide gank junglers are too powerful? In what ways are they too powerful? Why did they choose the "treat gold" and "camp xp" levers, and not something else? What do they plan to try next if this doesn't work?
I can jump in to answer this! I'm about to start a playtest so might have to be a bit more brief than you'd like tho. Apologies of something comes off weird or needs clarification, ask away underneath
For ganking junglers we tend to look at what kinds of characters are dominating meta, what the high elo/pro strategy is around jungle pathing and so on. It's a mix of external information gathering and internal analysis (looking at expected value of ganking vs farming, testing, talking to the game analysis team, intuition, etc.).
After that we look at how their power is manifesting (gank bot at 3, snowball ahead) and whether we think it's beyond the pale.
Then it's about both what is best to do, and wha...
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