Robert_GSG

Robert_GSG



30 Jan

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The Launch Operator informed me that he saw you steal his lunch out of the fridge.


29 Jan

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We are aware of and collecting data on this issue. Are you running the "Restrictionless Armors" mod by any chance?


28 Jan

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Originally posted by off-and-on

Do you have any comment on the subreddit's current desire to split headgear into headwear and facewear?

Only that it's been on my wishlist for a long time. But as always, it's not as trivial as it sounds.

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Long story short: We're making these changes because of truckloads of complaints about text being unreadably small on certain setups. This will be a running task - we will likely keep tweaking stuff up and down for a while. We are looking into ways of giving you the functionality you're asking for, but it's no trivial task - it requires us to go through hundreds of UI elements manually to set it up.

Comment

We hear your pleas, Miners. Right now there is a technical limitation holding us back from just doing it - tagging it as a Beard would mean we cannot set it to autohide moustaches and sideburns, since only Headwear assets have the functionality at present. No promises, but we're looking into options.

Comment

We hear your pleas, Miners. Right now there is a technical limitation holding us back from just doing it - tagging it as a Beard would mean we cannot set it to autohide moustaches and sideburns, since only Headwear assets have the functionality at present. No promises, but we're looking into options.

Also, friggin beautiful work. xD


26 Jan

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Yeah, that definitely looks like a mod issue to me. The squares are where we spawn decals on the floors - the big splashes of beer and oil. The shaders for those have not loaded correctly in this case.

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We noticed this ourselves recently, so we're aware of it. We updated these particular armors recently, so looks like there's some bone freaking out. We're on it. :)


13 Jan


10 Jan

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I'd like to pipe in here as well and say that this issue is actively being worked on. I will keep an eye on this thread, so keep posting those reports, folks!


07 Jan

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Management assures me that your position at DRG will remain open for however long it takes you to regain your feet and return, Miner.


06 Jan

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Originally posted by Smexxin

  1. Help.

Management is impressed and a little bit scared, Miner.

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Management sends their regards, but also emphasises that you should allow yourself a break once in a while, Miner.

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Karl would have approved, Miner.

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Originally posted by GSG_Jacob

Glad you like it!

I’ve been running the dev stream twice a week pretty much since we added the Deep Dives, and it doesn’t get old. Sure, streaming is exhausting, but the game remains fun (granted, interacting with the community is part of it too). I don’t think it would have been possible without the theme or the procedurally generated caves, but it’s never boring. I’ve unlocked all the overclocks legit during the streams and occassional solo play, and I am still having fun. Doing the same without the banter, the RNG, the sometimes wonky stuff happening in eg. a story driven single player game would have rotted my brain.

Getting paid also helps

You're a beast, Jacob. Really hoping to join one of the streams this year (and get immediately trounced).


01 Dec

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Originally posted by frasderp

Just want to tag onto this and say please don’t remove any mission types! I understand the themes etc, but it seems crazy to remove a huge amount of content such as the Industrial Sabotage missions.

Not to worry, we won't - as you say, building a mission like Industrial Sabotage is an enormous amount of work, and we do not want to throw out that much effort. Industrial Sabotage is here to stay.

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I checked in Photoshop, and I was DISGUSTED to find out that it is indeed slightly asymmetrical. I've fixed the frame - but it might not go in for a while, perhaps even not until Season 02.

Sharp eyes, Miner.