SLG-Dennis

SLG-Dennis



04 Mar

Comment

Originally posted by KyrahAbattoir

So the smallest preset is the minimum, okay!

We use different sizes down to 20x20 for quick technical test scenarios, but they're not supposed to work for playing. Nontheless some can be generated, but will have increasing issues, especially for the world wrap.


03 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The time in discord is always in the clients timezone, so whoever has looked at that post saw their time :)

Here is the recording: https://www.youtube.com/watch?v=l1z53vd4_EY

And the survey can be found on Discord, Steam doesn't allow me to link it here.

BOATS!
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Recording of the live stream for those who are interested: https://www.youtube.com/watch?v=l1z53vd4_EY

Also our survey on boats: https://bit.ly/3SOfEi2

External link →
Comment

0,52 km² - 72x72 is the smallest we support.


02 Mar

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    SLG-Dennis on Steam Forums - Thread - Direct
Just wanted to make you aware so there is no surprise if anything happens. Ultimately Eco has built in systems to limit governments, overthrow them and make sure that the server population needs to agree on what is proposed, having ways to stop governments with setups they don't like before they even come into effect. A second account is not needed for balanced gameplay with all options. I see that you might be able to do some interesting stuff with additional 'dummy' characters, but that's not how the game is typically played or what we want to achieve with the game, so development resources on that wouldn't necessarily be well spent and come with major drawbacks like potential for easy multi-accounting.

It was just important to me to stress that there is plenty of ways to deal with rogue governments and that it's in the hand of the players to begin with if such one can even start to exist. Eco is intended to show you that your vote also comes with a responsibility, so ... Read more

01 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can play with multiple characters on the same server if you have multiple Eco licenses. That works both via multiple steam accounts or multiple website purchases or multiple Steam-Linked SLG accounts given you can start the Eco.exe not going through Steam multiple times manually and log in with different SLG accounts. There is surely ways to login with multiple Steam accounts the same time as well or use different computers for it. The only thing that doesn't work is logging in multiple times with the same Steam, SLG or Steam-Linked SLG account.

Nontheless I want to note again: Most servers, including the official servers, prohibit multi-accounting and will ban players doing so.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco offers a government overthrow mechanic for when players are unhappy about the government on public servers. Any government also first needs to be ratified by a voting majority to enact a constitution on all vanilla servers. It is part of the game for a government to be agreed on, formed and enacted - players need to actively agree with any specific government system to have it pass on vanilla servers. It's always up to the majority of the community to enact a government and making sure voting is possible or the government has not too many permissions by not agreeing to a constitution that one is unhappy with, as last resort being able to overthrow it to replace it with a new one, This was done with full intention, but if players let pass a government with ultra powers or does not make the effort to overthrow it, that is part of the intended gameplay, including when the majority of people is happy with the government.

We do not plan the ability to have multiple charac... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
Update 10's release will depend on the outcome of the playtest, typically 1-2 months after start of playtest is realistic.

28 Feb

Comment

It's always the same for me - I start a game with friends with our own server set to public but intended for us and if people join due to my community building hobby I had since at least 15 years I start to adjust the server to the population and build something out of it. If it goes off, I continue to do so and provide the server even if we are no longer playing, as I just like community building and providing a service of fun to others.

If it doesn't take off, but people play I will also keep it running, but just not be involved. This doesn't work super well for Eco, but on many other games.

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    SLG-Dennis on Steam Forums - Thread - Direct
Please provide the server logfile to [email protected], so we can have a look.
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    SLG-Dennis on Steam Forums - Thread - Direct
We have no current plans to introduce NPC's as the game is about cooperation and specialization of multiple players, with all benefits and challenges that comes with :)

26 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
Playtest for Update 10 is scheduled to start on April 3rd.
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    SLG-Dennis on Steam Forums - Thread - Direct
Asking their support would probably be the best thing to do.

25 Feb

Comment

Originally posted by hyrle

Having played on a wide variety of both official and community servers, I really respect how you guys on the SLG team run the official servers. I think you guys really do strike a good balance of how to admin the servers while still letting the players be in charge of things like economy and government. Not every run is successful, but that's largely up to the players of the server that round.

I meant that more as a general tip - the same also applies to concept servers like White Tiger that have some presetup stuff. It's only important that players know how stuff is run and what they can do and cannot. If they don't like what you do, they can decide to not use their time, which is respectful. It's creating the bad experiences when players notice something that they did not expect and feel like they wasted their time or got punished for something they couldn't have known, because the admin doesn't like it. If the admin doesn't like it, he should put it in the rules, then players doing it know what the consequences are and can once again freely decide if that server is for them. Just as players reading the rules get an impression of if things they don't like can happen there if players don't do something on their own or if admins will intervene and they hence can expect specific behaviour to not occur. (Like a good chunk of people likes to be able to do anything with prop...

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No arbitrary intervention.

Only help with issues that players experience, fixing broken laws, getting that cart out of the deep ocean. All administrative actions based on written down rules in the ecopedia (or anywhere where players have a realistic chance to read them, no matter if they ultimately do) that need to specifiy what's going on. It's not really about the intervention itself, but the fact that players need to know when joining what's going on and what can happen. There is no reasonable beyond that, one server might have a lot of rules to facilitate a specific playstyle which gets interested players for that, another one might limit to action on griefers, getting players for that. Both are fine and reasonable, as long as players were able to be aware of what can happen and there is not suddenly the invention of a new rule or usage of the "this is my server, i decide what i want" trope.

No sudden rule changes and if so, not applicable to things that happene...

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24 Feb

Comment

20 minutes by default, configurable via Civics.eco

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    SLG-Dennis on Steam Forums - Thread - Direct
No, Eco does not have NPCs.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes.

23 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You got 20 minutes by default, configurable in Civics.eco.
Post
Hey Citizens,
we're releasing Update 9.7.9 to mainly address a memory issue with servers:

Civics:
  • Fixed: Contracts would show an accept button for the creator if they were an admin and cause errors when the payment clause was used.
  • Fixed: Custom Stats containing absurdly high numbers could lead to the server no longer booting.

Server:
  • Fixed: Wrong initialization order that in specific circumstances could lead to the server no longer booting.
  • Fixed: Issues with memory allocation and garbage collection, especially on AMD CPUs with many cores and a tighter memory budget, that could lead to major lags and server crashes.

Miscellaneous:
  • Improved: Clarified description for "GrowthRateModifier" server setting. (Note: There is a known issue with the soil sampler showing incorrect growth times, this will be fixed...
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