Skid steer is late game tech as it depends on industry. There's no getting away from that. If you get skid early, then you have progressed to late game fast.
My point is that T2 tech offers nothing for terraforming and there is a big need there. T1 Is fine with the shovel and T3 is fine with skid, but T2 doesn't have anything, while at T2 miners consistently have lvl6 perks to make that go faster, so they are also already covered.
The big hurdle is of course the dependency between terraforming and economy. So I don't have any good solutions or I would have modded something in.
Not wanting to get away from that at all - but late game is where most of the terraforming stuff happens on the servers I monitor and where it also should happen based on our idea. Great example was WT's queens tribute cycle with the monument, in my opinion. Best cycle we ever had as I think. Great progress, big stuff focused from mid-week 2 onwards to the later weeks. General intention is that the earlier the technology, the faster you get over it, ending in the longest play time in the full technology - balanced out to actually work, which is hard on non-concept servers, no doubt. (But that's where everything part of "Eco Infinite" is focused on - making it interesting to play once you are done with the technology race, which is indeed a major problem to solve.)
And absolutely, that is fast late-game progress, but unfortunately something that happens regularly on populated vanilla servers without specific concepts. It tends to be mostly either that or the total opposite, ...
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