SLG-Dennis

SLG-Dennis



14 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The fix was related to the fact that having, for example multiple "living rooms", the additional ones that go over the resident limit (you get one fully counting room of every type per resident on the deed) would not have their SP reduced as intended for repeated rooms, it's not related to objects. The changes to housing in regards to types like "decorative" and "cultural" also weren't introduced in 9.6.4, but in 9.7. Do you mean 9.7.3 to 9.7.4?

Looks like you have Cast Iron Stove and Stove in same room? Those are both "Cooking" items, limiting. If you lost housing SP due to duplicate rooms, that is what was intended with that fix, as people got way too many SP since 9.7 due to this bug. It just restores the intended pre 9.7 behaviour. With absolute perfect optimization, e.g. the theoretical maximum (!) and three of each room type in T4 you can get around 140 SP maximum.

Realistic numbers depending on player experience and optimization they do will be around 20 ... Read more

13 Dec

Post
Hey Eco Citizens,
we have just released Update 9.7.4 addressing a bunch of issues while we continue the work on the second major part of the 9.7 performance update series:

Optimization
  • Improved: The /profiler command for server profiling was improved and it is now possible to start all important profilings with /profiler everything.
  • Fixed: Some players, usually with a cpu with a low amount of cores, would experience FPS drops when moving.

Civics
  • Fixed: Stores using the treasury would close after a server restart.

Tools
  • Fixed: The sound for a broken tool was no longer playing consistently.
  • Fixed: The display of tool durability showed wrong values.
  • Fixed: The durability bar of tools would vanish after a tool was moved.

World Objects
  • Fixed:...
Read more
Comment

Originally posted by TheHitman1982

So are you saying water basically is the same thing as air? Water does not count as a "block" of solid earth when it comes to tailings?

Water doesn't count as 'solid' block.


12 Dec

Comment

Originally posted by B08by_Digital

I just so happen to be in Germany, I get an ipv4 address from my normal Vodafone cable internet. I got one from o2 before that as well.

I'm at Vodafone Cable (BY) as well, but i only get a IPv4 due to having my own router - if you don't have one you get IPv6 and tunnel. You can then pay 5 € per month for a static ip. (Which I also don't want, as its static)

Comment

Originally posted by KingSmashy_

Thanks!

Is there a prediction when IPv6 will be supported? Or is this a low priority thing?

It's a low priority issue, unfortunately. It is planned though.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What is the name of the server? Also DM me it's server id and ip.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What's the exact error?
Comment

Only thing I can do is invite you to White Tiger playtest for 9.7, it's the only way we can get the data we need. If you want, you'll find the infos on our discord, also the instructions on how to make profilings.

Comment

No, IPv6 is not yet supported, unfortunately.

Comment

Originally posted by B08by_Digital

You only get an ipv6 address from your provider?! Surely that can't be.

That is pretty normal in Germany for ISPs nowadays. Server providers also switching over requiring additional costs for IPv4, so that's correct.


10 Dec

Comment

Local server? Sounds like it can't reach the voice server.


09 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can build a dam and wall it off, as long as sea water doesn't reach your farm plots you're fine as well.

Originally posted by vanbushi: None of that matters. it will never flood unless you're playing on a 0.5 world and everyone is intentionally polluting, with the sole goal to flood.

The game isn't that in-depth. You don't even need to worry about seawater destroying your soil condition. There is no difference between seawater and freshwater for crops, it's all the same. If you want to build a dam for whatever reason, all you need to do is surround your land with dirt or some other building block. it doesn't need to be thick either. Again the game is not that in-depth and physics doesn't apply here. Make the wall one blo...
Read more

08 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Saves of Eco always go to the installation directory, that cannot be changed.

02 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Comment

Originally posted by uniquepassword

I recall the original meteor having one of the devs face on it? When can I expect that plushie :)

Haha, this is a one time off thing for now. It'll highly depend on if the campaign has success on if we ever do any other ones.


01 Dec

Post

Hey Citizens,
we're happy to announce that the Meteor Shard, our very first plushie made in cooperation with our friends at Makeship is now available for ordering at: ...

Read more External link →
Post
Hey Citizens,
we're happy to announce that the Meteor Shard, our very first plushie made in cooperation with our friends at Makeship is now available for ordering at: https://www.makeship.com/products/meteor-plush



The Meteor Shard is inspired by the well-known in-game item that all Alpha Backers received for supporting us early (thank you so much!), comes with the iconic chain for hanging and is only available as limited edition via this Makeship campaign until December 23. The campaign basically works like a crowdfunding: We need to reach 200 orders until the end of the campaign for the plushie to be produced starting at the end of December and shipped in March 2023 - which Makeship does wor... Read more

30 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Happy to hear it works again and happy gaming :)
Post
Hey Eco Citizens,
we just released Update 9.7.3 to address some more issues that were reported to us - thank you!

Optimization
  • As announced in the last Update we have made further changes to the minimap that have high impact especially on very populated servers. Specifically we optimized synchronization of the minimap by implementing a delta module, reducing the amount of objects that get sent from server to client by only sending occuring changes instead of a full list whenever a new object got added or removed to / from the minimap. This had resulted in notable FPS drop and server lag on big servers.
  • We also optimized several controllers on the server that were sending updates to too many players, for example information about durability of items that belong to other players. On top of that we reduced the count of minimap updates being sent by only sending them when the position change is big enough. This results in notably reduce...
Read more
Comment

Originally posted by M0nzUn

No great ones. But we already allow for stacks on the shovel when lifting from a stockpile, so maybe adding line based AOE to the shovel tier upgrades so that the iron shovel for example can lift two blocks if the same type if they are in a row? Would require the hammer UI to switch modes though.

Another idea was to set up the wheelbarrow to use iron in the recipe and make it so that it can only hold shoveled blocks and not allow mixed types while making it hold more and enabling it to traverse up 1-block inclines. Also quite a bit of work.

So no quick & easy solution. I'm mostly backing the need for SOMETHING to help terraforming in midgame. I also think I'm either case the economy needs to be rebalanced for the addition of anything that helps digging, so it's hard to solve in mods alone.

I do like the second idea a lot, gonna ask colleagues what they think.

Limited line-based AoE for shovels also seems to preserve the wish for a somewhat natural feeling as well, both nice ideas, thanks :)