SLG-Dennis

SLG-Dennis



29 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
To set a password you need to edit Network.eco and set one, it's not possible via the client, only via the dedicated server.

22 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can be resident of several buildings, but they need to be on the same deed, as described above.

21 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by stlyau:
Originally posted by SLG-Dennis: You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

This part isn't completely true. As long as they are all on the same deed, the rooms don't need to be in the same building. However, most people make one house with connected rooms or a multi-story building accomplishing the same feat.
I was talking about a single deed, ... Read more

20 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It doesn't work. You cannot have crafting tables in rooms that are to provide housing and you need different rooms for each of the bonus categories.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Housing bonus is given for specific, separated rooms that are equipped with fitting furniture, for example bathroom and bedroom. A room may not contain any crafting tables, otherwise it counts as industrial and any furniture bonus is void - the exception is the kitchen, here some of the crafting tables double as furniture.

You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

You likely have claimed a separate area, so it is a separate deed, but haven't become a resident of that deed. To do so, just click on the deed name and click the become resident button, that will remove your residency from the first deed, though.

So you will want to make one connected deed and build a house there with separate rooms stuffed with fitting furniture for the specific room and keep your industry either in separate rooms, or even on a separate deed, where you do not need to become ... Read more

19 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to play on 9.4.3 by disabling any betas (e.g. "none") - staging is a development version and stuff does tend to be broken there.

18 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure you got a working internet connection and restart Steam, sometimes it breaks a bit and then authentication doesn't work.

11 Oct

Comment

Originally posted by jthill

I do mean for linux. mono EcoServer.exe Just Worked for me. Darn. Okay, could we get better docs on the values in the configs? The gui is discoverable from tooltips and pick lists and such, but there's nothing like that for the configs. It's a little disheartening..

Well, what you did there was never intended, hence also not supported. :D

Configs are made in .json, which prevents us from doing any comments that wouldn't totally break the config styling. You can always help to add the variables to the Wiki, though ;)


10 Oct

Comment

Originally posted by jthill

Any hope you'll re-enable the server gui? It worked fine on the server that used the system mono.

The server GUI is still available and working, so I'm not sure what you mean.

Do you mean for Linux? It was never implemented for Linux, if it worked I have no idea why. So, that would be a no.


06 Oct

Comment

Originally posted by thaelah

If you plan on running it on linux, I recommend just using the docker container: https://hub.docker.com/r/strangeloopgames/eco-game-server

Pretty easy to setup and get going. Clear input/output of how to run it- you mount some folders, create a docker-compose file to define the ports, and you are done!

Keep in mind the docker containers are provided as-is and do not receive any support by us, though.

Comment

Trains are a planned feature, but one that will likely not be worked on during EA.


05 Oct

Comment

We do not recommend at all to increase size beyond our recommended values, that at current player amounts on servers end at 2.56 km² for servers with 100 people online at the same time, anything beyond that size will always be unnecessary waste of space and influence ecology in a way player impact is no longer existent - e.g., not Eco as intended, especially when big world sizes are coupled with few players. (Basically default size is for coop, 1km² for the average public server and the biggest public servers that have ever existed can go up to 2.56 km² for best experience, depending on their player online counts)

Having a thousand people, a fourth of it active with 60-100 players online at the same time is zero issue for a 2.56km² world.

Worlds up to 4km² are supported nontheless, anything beyond that does not receive support from us and may break at any time. Worlds beyond 16km², depending on height, may not even be able to be created, due to integer limit.

...

Read more
Comment

As other players have already explained quite well, Eco was never and is not intended to be played in Singleplayer, but in a (random / public) multiplayer environment. We do offer configuration options for singleplayer (and multiplayer) worlds that allow you to change resource costs / crafting time / skill gain and pretty much everything to something you like more, our defaults are just what works for an average eco player (and those are generally more tolerable to grind), but there is no way to have a default ready for every potential playstyle and personal preference.

In any case, it's absolutely not impossible, including without mods and on our low collaboration preset to beat the game. Many people do that and yes it does have some grind and will always be a totally different gameplay than on multiplayer.

I've got good news at least in regards to creative mode, as that is planned. We also won't leave EA this year, as the last two years were a heavy ride for us, b...

Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The only way to fix this is reverting to a backup and not using experimental developer commands.
Comment

We do plan to switch to DotNet 5.0 in the future.


04 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Pacific sardines currently can only be caught by bow and arrow due to a bug.

29 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Here is a user-made sheet on where the different ores can be found:
https://cdn.discordapp.com/attachments/448531486313021459/876530423302344744/unknown.png

28 Sep

Comment

Originally posted by Jack__Union

They can regrow. It takes a 1,000 real hours.

No, they can't if you haven't modified stuff.


24 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This works as intended.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
(Eco will have a command for it on the next major Update, though :))