SOLIDAge

SOLIDAge



30 Jul

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Would also love to know this since they now block steam deck.


29 Jul

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    SOLIDAge on Steam Forums - Thread - Direct
First off, we don't officially support Linux. We're able to support the Deck because it's a closed system.

With that said, if you did have issues with VRAM being used, that's most likely coming down to how Linux handles vram usage differently. If you wanted to limit the VRAM you can use an launch argument -vramsize to do so or increasing the page file.

28 Jul

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lol @ “have free speech on x”

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No plans to invalidate save data


25 Jul

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I will say this has been greatly improved since the last closed testing. You had no idea if your Luna auto attack heals were actually landing or healing. They added sounds and the green outline on health bars so they are improving. If you want more give them that feedback!


24 Jul

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Yes. 7950X3D and a 7900 XTX


23 Jul

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Originally posted by -Sylow-

It's good that you can find games. But the game now urgently needs the possibility to set to "solo" and "friends only". It really is no fun if somebody with more than double your power level suddenly drops into your game, rushes ahead and clears all the dungeon.

Their intentions may be good, but the result is that they take all the fun out of the game.

It does this. Check the party settings.


22 Jul

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FWIW last time I stayed at cabana bay we had no issue finding a tube that someone just left in the river.


21 Jul


19 Jul

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I would upgrade the CPU before the GPU.

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I lost so much time to Phantasy Star Online. My first introductions to mmo like worlds and I’ve been chasing that first high ever since.


18 Jul

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    SOLIDAge on Steam Forums - Thread - Direct
Originally posted by Pineapplelord9k: the custom gives me MAD darksiders 1 and 2 vibes for some reason...

that being said AS did make a darksiders game and its a pretty cool one at that
And our founders made the original 2 :)
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    SOLIDAge on Steam Forums - Thread - Direct
Hello, please load into the game, and press X to bring up a backup save, try loading one of those.
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    SOLIDAge on Steam Forums - Thread - Direct
Originally posted by Yenii: I'm sure there's a marketing term for the perception of a games longevity but I don't know what it is.

I want to give this game a chance, but the impending "gloom" of no new content makes a game based on progression a very hard sell for me.

A side note, my god the production value of the art in this game is insane. It looks amazing. No wonder they ran out of money if they were paying their artists a proper wage.

I miss wildstar.

We've been very open from the start. The goal is to deliver a solid 1.0 version of the game that players can have and play forever and we'll release that later this year and drop all the new content with it.

Anything beyond that depends on the 1.0 launch and the reception.
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There is no way this is a serious post right?


17 Jul

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Quality of Life Update 1
As always, we want to thank our incredible players for supporting us and helping us make an incredible game. This first quality of life patch has tons of changes based on feedback and bug reports from the community. We'll be releasing another quality of life patch in the future as we work towards 1.0 which will contain new content.


Major New System - Party Finder The Find Party option is our take on a server browser, and was the number one most requested feature when we announce Echoes and we’re excited to get it into player’s hands. This allows you to find games with the activities you want to do, at the level you want to do them and more! We’re labeling this current iteration as alpha as there is room for improvement and we do recommend players back up their data just in case. We’ll be looking at your feedback and making changes to the browser for our next quality of life patch which will move the browser from alpha to bet... Read more

15 Jul

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Originally posted by Phaymyr

First of all: thanks for replying. I appreciate taking the time to come to reddit and reading through people's complaints.

I've been following the Steam discussions and it is true some of the crashes seem to be fixed, but not completely eliminated for what I can gather. It also scares me to put the SD over this level of stress to the point it randomly crashes.

I have no doubt these issues will be fixed with time, but what I can't agree with is the current verified tag. I've never played a verified game on SD with this level of issues, or where the recommendation is to tune down the resolution below the recommended profile.

Again, no doubt you guys will get there. Its just this first impression really left a very bad taste on my mouth.

It also scares me to put the SD over this level of stress to the point it randomly crashes.

To be blunt I feel this way about just about every game I have on my deck that does a lot of reading and writing to a device like Wayfinder does, that really isn't specific to us as the NVME will give you 3x the speed as the SD Card and will outlast just about any SD card.

The default profile of the deck (all settings medium, 85% res scale) should perform well within 30fps across all locations (and occasional bumps to 60+ in smaller areas like Lost Zones). In the past we had an issue with settings not applying and besides hardware that might be struggling due to age or heat I'm not sure what else you'd want to try bedsides manually adjusting settings or deleting local user settings and trying to restore the defaults.

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Originally posted by Phaymyr

Had the same experience as you had. I wanted to support the devs after the switch to offline and I bought the game because they said over a stream that "people in the office regularly played on Steam Deck and it was great". I refunded after an hour and a half of fiddling with settings, having crashes and looking online. I understand the switch to offline is tough and some things are hard to control, but the least you can do is be honest about your product. I hope the game gets optimized enough to warrant the verification. If so, I'll buy it again. But right now I feel lied to.

The issues you're referencing were introduced at launch after a patch and we have since fixed those crashes.