No.
Patch 0.7.7 will not contain a new endgame system.
Not for Forge Guards.
Closing thread.
Going forward, please post types in a new thread. Thanks!
Bugs we have reproduced.
Bugs we have not yet reproduced.
That is indeed correct.
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It is indeed!
Patch 0.7.7 raises the bar in many areas. The update features a massive graphics overhaul, many new ambient and environmental sounds, user interface improvements, and lots more.
This patch includes a very large number of small changes: for example, chests you find in zones have new models, a new visual effect surrounding them until they have been opened, a new visual effect that is played when they are opened, and a new sound effect is played when they are opened. These changes will be listed in the Patch Notes thread.
Features
This tree is in the design phase. Balance passes have not yet been performed.
Lightning Blast is one of the oldest skills in Last Epoch! In Patch 0.7.7 we’re going to breathe new life into its specialization tree by adding new nodes, removing some existing nodes and updating others. The goal of this rework is not only to increase the number of options available, but also to make each of these individual options more interesting.
As with previous specialization tree previews, we’ve prepared a page where you can mouse-over nodes on the tree to see their tooltips, just like in-game. ...
Read moreHello,
To investigate this I’ll need to ask for an MSInfo report. We have a guide on how to create these here. After creating one, you can click on the ‘Contact Us’ link to send the file to us directly.
Hey there!
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Hi there,
You can opt-out of the Solo mode by opening the in-game menu - the default keybind is O - and going to the Challenges tab and clicking on the Disable Solo Challenge button.
Thanks for the post!
Moving from #feedback-and-suggestions to #bug-reports.
Thanks for the video!
We’ll discuss potential changes to this skill at a meeting.
I understand your point; I explained in my first post that this will be changed in future.
It is a technical limitation, not a design decision.
Wouldn’t it be quicker to portal back to town, then take the portal to where you had been?
Hey there!
I’m very sorry for the delay in getting back to you. Could you please post a log file?
You can attach it to a forum post by clicking on the the button and browsing to the file.
This is the currently expected behaviour, but it will be changed in future.
You shouldn’t need to fight through the same content multiple times, however. Between Waypoints and the ability to travel back to where you had been after portaling to town, it should be possible to play through the entirety of the campaign without killing many enemies more than once. Are you regularly portaling to town, or playing across a large number of relatively short sessions (e.g. 10 minutes her,e 15 minutes there) ?
The video you link to is of a character leaving town to enter an adjoining zone. That zone has a Waypoint, so I’m not sure why you’d be entering the zone from there each time. When you’ve fully invetigated the zone, do you not move onto the next one? I’m just finding it a little hard to follow exactly what’s happening here; it isn’t feedback I’ve seen before.