Sarno

Sarno



22 Mar

Comment
    Sarno on Forums - Thread - Direct

:rage:

Comment
    Sarno on Forums - Thread - Direct

No. :rage:

Comment
    Sarno on Forums - Thread - Direct

Patch 0.7.7 will not contain a new endgame system.


21 Mar

Comment
    Sarno on Forums - Thread - Direct

Not for Forge Guards.

Comment
    Sarno on Forums - Thread - Direct

Closing thread.

Going forward, please post types in a new thread. Thanks!

Post
    Sarno on Forums - Thread - Direct

Bugs we have reproduced.

  • Badges do not display properly on the badges page of a user’s profile.
  • Usernames are sometimes not visible on phone & tablet layouts.
  • Replies to forum posts, and forum posts being replied to, are displayed in the text colour of the parent post, instead of being shown in the appropriate colour for their author.
  • The ‘Recently Used Devices’ list often shows Cloudflare IP addresses. This can lead to erroneous reports of a device being located in California, San Jose, etc.

 
Bugs we have not yet reproduced.

Comment
    Sarno on Forums - Thread - Direct

That is indeed correct. :slightly_smiling_face:

Post
    Sarno on Forums - Thread - Direct

(Replace this first paragraph with a brief description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters.)

Use the following paragraphs for a longer description, or to establish category guidelines or rules:

  • Why should people use this category? What is it for?

  • How exactly is this different than the other categories we already have?

  • What should topics in this category generally contain?

  • Do we need this category? Can we merge with another category, or subcategory?


20 Mar

Comment
    Sarno on Forums - Thread - Direct

It is indeed!

Post
    Sarno on Forums - Thread - Direct

Overview

Patch 0.7.7 raises the bar in many areas. The update features a massive graphics overhaul, many new ambient and environmental sounds, user interface improvements, and lots more.

This patch includes a very large number of small changes: for example, chests you find in zones have new models, a new visual effect surrounding them until they have been opened, a new visual effect that is played when they are opened, and a new sound effect is played when they are opened. These changes will be listed in the Patch Notes thread.

 

Highlights

Features

  • Patch 0.7.7 brings Shrines to Last Epoch!
    • The location and modifiers of Shrines is random.
    • We’ve posted the concept art for Shrines ...
Read more

19 Mar

Post
    Sarno on Forums - Thread - Direct

  This tree is in the design phase. Balance passes have not yet been performed.

 
Lightning Blast is one of the oldest skills in Last Epoch! In Patch 0.7.7 we’re going to breathe new life into its specialization tree by adding new nodes, removing some existing nodes and updating others. The goal of this rework is not only to increase the number of options available, but also to make each of these individual options more interesting.

As with previous specialization tree previews, we’ve prepared a page where you can mouse-over nodes on the tree to see their tooltips, just like in-game. ...

Read more

18 Mar

Comment
    Sarno on Forums - Thread - Direct

Hello,

To investigate this I’ll need to ask for an MSInfo report. We have a guide on how to create these here. After creating one, you can click on the ‘Contact Us’ link to send the file to us directly.

Comment
    Sarno on Forums - Thread - Direct

Hey there!

Screenshots can be linked to on any popular hosting site such as Imgur. A direct link to an image (one that ends with, say, .jpg or .png) will embed the image into your post.


16 Mar

Comment
    Sarno on Forums - Thread - Direct

Hi there,

You can opt-out of the Solo mode by opening the in-game menu - the default keybind is O - and going to the Challenges tab and clicking on the Disable Solo Challenge button.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the video!

We’ll discuss potential changes to this skill at a meeting.

Comment
    Sarno on Forums - Thread - Direct

I understand your point; I explained in my first post that this will be changed in future.

It is a technical limitation, not a design decision.


15 Mar

Comment
    Sarno on Forums - Thread - Direct

Wouldn’t it be quicker to portal back to town, then take the portal to where you had been?


14 Mar

Comment
    Sarno on Forums - Thread - Direct

Hey there!

I’m very sorry for the delay in getting back to you. Could you please post a log file?

You can attach it to a forum post by clicking on the the button and browsing to the file.

Comment
    Sarno on Forums - Thread - Direct

This is the currently expected behaviour, but it will be changed in future.

You shouldn’t need to fight through the same content multiple times, however. Between Waypoints and the ability to travel back to where you had been after portaling to town, it should be possible to play through the entirety of the campaign without killing many enemies more than once. Are you regularly portaling to town, or playing across a large number of relatively short sessions (e.g. 10 minutes her,e 15 minutes there) ?

The video you link to is of a character leaving town to enter an adjoining zone. That zone has a Waypoint, so I’m not sure why you’d be entering the zone from there each time. When you’ve fully invetigated the zone, do you not move onto the next one? I’m just finding it a little hard to follow exactly what’s happening here; it isn’t feedback I’ve seen before.