The save data location for every supported Operating System can be found here.
The save data location for every supported Operating System can be found here.
I’m not able to say for sure.
I’ve fixed that for you now.
Thank you very much for your generous support!
Sorry about this!
I’m looking into this for you now.
Welcome back!
We’re bringing Shrines to Last Epoch!
Shrines are magical constructs found in the world that can be activated by clicking on them. They have a variety of exciting effects - such as summoning enemies for you to fight, spawning temporary allies to assist you in combat, and granting powerful, time-limited buffs.
Shrines can only be activated once. Activating a Shrine is optional; it is possible to simply walk past one without clicking on it. A Shrine may be more dangerous than it initially seems.
The Shrines from each era have their own unique model. Additionally, their appearance will update when they are activated, and again when their duration expires. We’ve posted the concept art for each of these models below. Which one’s your favourite?
Hey Reverie,
Apologies for our automated account linking not working for you.
I’ve linked your accounts for you now. Please view this support article for a guide on installing the game, or, alternatively, ...
Read moreI’d a few things in mind when writing that.
One was that the slots to devote to Glancing Blows does feel a bit ‘solved’, so a few compelling items for those slots which lack that affix would help keep things interesting.
I’m not sure I’d quite refer to Last Epoch as ‘crafting centric’.
It’s an ARPG; that it includes exciting loot is definitely important. If an upgrade never drops and is always something that first becomes available in a UI window in town, that’s a bit weird. We want crafting to be impactful, for sure - but it’s one system among many.
When Sergey first showed us the art, a couple of us actually misstook the amulet for a shield, and were then confused when we saw the actual shield. I’ve used substantially different sizes for each of them in this post, but we’ll have the art tweaked a bit to help clarify it’s an amulet.
(This will be pretty minor and mostly consist of a little more of the string being shown.)
We’ve heard your feedback that you want more items to hunt!
In Patch 0.7.7 we’re bringing multiple new Item Sets and Unique Items to expand the options available for gearing your characters and to shake up the meta which has set in.
Not familiar with sets in Last Epoch? They consist of a small number of pieces - typically three - and are designed to increase the options available for when you’re building a character. We are mindful of the dangers of incentivizing people to collect a large number of items that synergize with each other, and we don’t plan to introduce sets appreciably larger than ...
Read moreThanks for the feedback!
Comparisons do usually work that way; I believe what’s happening here is that the unique item The Scavenger has its own unique property granting % Increased Chance to Find Potions, and the game isn’t realizing that this is functionally equivalent to the regular prefix.
comparison1009×808 925 KBThanks for the post!
Moving this to #bug-reports.
Hey there!
I’m very sorry for the inconvenience.
The most convenient solution would probably be to download and install Last Epoch through Steam. We have a support article with a step-by-step guide on how to link your accounts.
Recently, a member of the community expressed an interest in using a Last Epoch-themed wallpaper on our community Discord. While we haven’t created dedicated art for this purpose just yet, we’ve gathered some of our most suitable art and compiled it below.
Where possible, the images below are 2,560 x 1,440. The remaining images are 1,920 x 1,080.
Heorot BCQUmsx.jpg2560×1440 |
Logo & Classes ... |
Hey Travelers!
As you know, we’re currently in Phase 2 of our Early Access Forecast.
One of the exciting entries from this phase is our Character Introductions, short videos which play immediately after character creation to show you what brought that character to the Forest Trail on which you first encounter them. Each class will have their own introduction.
While we don’t want to spoil these ahead of time, today we’re excited to share still images from two of them. The characters we’ve chosen are the Mage and the Primalist; with the Mage taking a look back, and the Primalist looking forwards to what lies ahead of him.
... Read moreSalut à tous,
Bien que nous ne soyons pas affiliés à ce Discord, j’ai déjà vu un autre lien que vous pourriez essayer d’utiliser.
Read moreThanks for your patience! We’ve been investigating this.
Could you please upload a DxDiag to help us look into this further?
I assure you that we do care - unfortunately, there is nothing we can do to help in this case.
The current location of save data is using the game engine’s default settings. We do want to either add support for Steam Cloud integration or develop an equivalent solution which would also help people using our standalone client to improve the resiliency of locally stored save data; unfortunately that’s just work we haven’t gotten around to doing just yet.
As this discussion is turning hostile, there is nothing we can do to assist you with this, and the question of whether this is a bug has been answered I am going to close the thread.
Hey @AAAAAvine,
I know it’s not a satisfying answer, but unfortunately I don’t have any news about localization to share just yet. It’s something we’re looking into, but that’s all I can say right now.
Also, @Llama8 is right on the money regarding my concerns about community-provided translations. That said, we do sincerely appreciate the kind offers we have received.