Most probably the Sea Vixen due to my involvement with it and also waiting a long time to see it become a reality
But other than that, quite looking forward to a lot of the Naval changes, Dante Alighieri, J-7E, Mystere IV and the F-4F late.
Most probably the Sea Vixen due to my involvement with it and also waiting a long time to see it become a reality
But other than that, quite looking forward to a lot of the Naval changes, Dante Alighieri, J-7E, Mystere IV and the F-4F late.
I don't think there are any new F-4E skins this patch ))
Developers and Community Managers have a vote but there is far more to the process than that. It's quite complicated once skins reach a good enough level of quality to be selected.
This has no relivance here. We have already said those will come in time. It's however entirely off topic.
The same standards do apply in cases where multiple variants are not currently planned. Like how the FG.1 Phantom also has its entire lifespans worth of upgrades.
For the Jaguar and Buccaneer however there is potential for future variants.
Getting a bit off topic here. But still, if you think its an issue, please feel free to make a bug report.
Regardless, it does not change the fact that things are being fixed on a near daily basis. Which was the main point.
Please check the full changelog
This also is rather missing the primary point that "Gaijin don't fix the game" is entirely false. Bugs are fixed on a daily basis and in major updates there are generally over 1000+ QoL and bug fixes.
The very reason we started the "it's fixed" series is because people seem to miss the huge changelogs week in week out. So bringing it to the front page was the next logical step.
But even then it seems people still miss it
The gunsight is not incorrect for an F-5E variant and as per my previous statement, the developers have by design chosen not to attach a block number.
Everything currently available to the F-5E in game was tested on or fitted to the F-5E.
The c*ckpit sight has nothing to do with these modifications.
All of the modifications the F-5E has in game are upgrade kits and can be retrospectively fitted to the F-5E. Countermeasures and RWR for example are kits. The c*ckpit model will also not change with the research of countermeasure / RWR kits as we do not replicate this for aircraft in game that have modular kits and thus modular upgrades to the c*ckpit. This would require several c*ckpit models for the same airc
Any F-5E could receive all of the upgrades present on our variant in game. All of the upgrades were tested on an F-5E which meets the same criteria as everything else added to date.
There is no reason to introduce 3 almost identical variants for upgrades that can simply be modules on the singular F-5E without breaking any barriers. All of these upgrades were possible for F-5E.
Its an F-5E with all of the retrospective upgrades that were open to the F-5E family and tested on the F-5E family.
Some off topic removed
Yes, sorry I forgot this. Its just one unfortunately. The dev blog is an error.
Not always the case. But we at least need to know how / where they were mounted and what the suspensions looked like so we can actually model them.
As far as im aware no. I also haven't seen any sources of it showing / with bombs or anything other than what it currently has (2 x 30mm)
Wiki is also not a good source btw.
Every payload is currently has is backed up by source material.
The further suggested ones, we have only 1 photo that shows it with 4 x 500 + 2 x 1000 and that goes against other sources and known specified limits.
Until we have further evidence, the developers cannot add any further payloads of additional extra weight beyond all of the current ones which are backed up by source material. Further configurations may still be possible of existing payloads, but that again needs time to confirm and review and cannot be down within a short timespan. The submitted evidence
This is everything we have been told from the devs on the matter.
Like I said, without further sourcing, no further payloads can/will be added.
This is very much still in question. The The maximum weapons load it 2000 lbs. A payload like 4 x 500lb bombs + 2 x 1,000lb bombs is more than double this. So far all that was located was a single photo for example of a bomb configuration that other than that, cannot be confirmed if they were really, duds or if that was just for display. Whilst the pylons themselves are capable of carrying different things, there is little to no evidence that confirms it actually could or did, with the the maximum weapons load it listed clearly as 2000 lbs.
So its very much not a case of missing so
The developers have not attached a block number to the aircraft for this reason.
All of the upgrades available in game on the F-5E were modular and all of the features of our aircraft were at the very minimum tested on the F-5E or were upgrade kits with retrospective fitting being possible. As such, since we do not plan to introduce several F-5E/F/N variants, our aircraft will have these upgrade packages open to the variant in game.
It is still within plans. We dont have any further news on it currently.
We do not plan on giving any further upgrades with regards to countermeasures on the M. The one it currently has is the most minimal, but still grounded without breaking fully into modifications which are known to be solely on later variants. As such, this is the most reasonable balance conclusion for the M. The alternative is simply having none at all.
Yes. This appears to have been fixed.