F-104S ASA isn't missing any AIM-9Ls. It could only carry a maximum of 4. The underside rails couldn't be used for AIM-9L.
As always, if you think you have information that shows otherwise, a historical report is welcome.
F-104S ASA isn't missing any AIM-9Ls. It could only carry a maximum of 4. The underside rails couldn't be used for AIM-9L.
As always, if you think you have information that shows otherwise, a historical report is welcome.
AIM-9L has a 30G overload in game, so the 35G of Magic 2 is already better and even by these sources, is "superior" in that regard.
Magic 2 also already has improved flare resistance in game over the Magic 1.
Even from the quotes themselves, they say nothing about the improved electronics leading to the ability to pull 50Gs:
So again, these sources do not confirm or change anything mentioned in the previous post.
As I have mentioned and explained before, dev server sections are hidden once that period closes. Its not a problem to pull reports out of those areas into the main viewable areas on request. I have done so with these.
What report specifically is this your referring too please? I can track its progress from the report link.
So far from the 47 total Issues we have on the PUMA that have been submitted on our internal tracker (coming from the forum or Alpha Testers / Tech mods), 35 of those have been resolved / fixed.
Of the direct forum reported fixes (marked as fixed):
Reported Internally and fixed:
Ammo stored in tank hull is lost when ammo in the back of turret is destroyed
Missing roof plate
Cannon clips into driver's sight and hatch when fully depressed
Driver hatch dead zone too large on the right
Reports that are still open under further review:
Sorry to break your theory, but I simply pointed back to a comment we made first 3 years ago in 2019 and were very clear about: https://warthunder.com/en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en
If something is done intentionally for balance, we say so. We do not "ignore" reports to keep a vehicle balanced.
We detailed what features were withheld from PARS 3 for balance when it was first introduced:
https://warthunder.com/en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en
It has since then had improvements from that point.
This is incorrect. We are not limiting this missile for "balance" reasons. If we were, quite simply we would just say this. As its been the case for other missiles (for example PARS 3) where we have had to artificially downgrade its performance in order to have it in game in some capacity. This isn't the case for Magic 2.
We have used the G overload value mentioned in multiple sources for the Magic 2, as well as based on all currently acquired or submitted information so far via reports on Magic 2.
The developers have taken into consideration all sources so far submitted and conducted re-reviews into what we already had. We dont dispute that some sources make a claim of 50G. However based on the fact that others directly claim 35G as well as the fact that the currently known differences both structurally and technologically between Magic 1 and 2, as well as all information we have from other missiles in the period,...
Read moreDear players. From September the 24th we have faced prolonged DDoS attacks on our servers. As a result, some of you may experience problems with the availability of the game and other game services. We are aware of this problem, our specialists are promptly switching the load to other data centres to stabilise the situation.
We want what's happening to have minimal impact on your gaming experience during our Events, so:
1) We will be increasing the number of Crates with Material and Pieces of Tape tasks for project “Overpowered” that will be available after October 3rd (12:00 noon GMT). We will update you with the details in the event news during the week.
2) Twitch Drops event participants who clicked the "Get" button in their Drops inventory will receive their earned rewards during the week.
3) Once the situation stabilises, we will extend all act...
Read moreThe developers have been working flat out since Friday to stabilize things after the repeated DDoS attacks / server issues and doing everything possible to bring things back to normality. At this time I'm afraid we don't have any further news.
Unfortunately it doesn't address any of the conflicts that exist between the current sources that we have already outlined in detail at this stage and why the figure of 35G is still the most reliable to accept. Given we know the constructional and technical differences between Magic 1 and 2. Being a secondary source and providing no new material, this souce doesn't change that sadly.
According to all information we have, Jaguar E does not have RWR. This can also be seen visually that they don't have RWR fitted:
As always, if you have sufficient evidence that meets the criteria, feel free to submit a report for consideration: https://community.gaijin.net/issues/p/warthunder
Servers are all back to normal operations now. Apologies for the short term issues.
Will be fixed shortly.
Edit - Now fixed on production.
We are just a week after the last major my dude.
Some time this week it's currently planned for.
Shells are selected based on the individual balance needs of the vehcile. Not historical loadouts used by the vehcile. All shell choices are down to the discretion of the developers.
Its a known issue, but a technical limitation of the stock loadouts unfortunately (pre-missile mod). The developers are working to rectify the matter in the future.
All of the vehicles have been shown now.
If there systems are exactly the same, Mirage F.1CT can be reported and then it can be passed for consideration.
New should be in the coming days.
I would lower your expectations of ever seeing this vehicle in game unless some new material ever came to light. Based on everything that's currently known, it's not possible or practical to implement.