Supercell_Drew

Supercell_Drew



14 Apr

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Originally posted by kehmesis

Or it's a way to re-introduce the 9 elixir cost.

☝️

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Originally posted by Imonvinyl

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A few people have already commented below with the correct info but just wanted to confirm!

Trophy Gates up to 4000 - you won't drop Arenas

Trophy Gate 4000+ - you will drop Leagues, but you cannot fall below 4000 Trophies. The only Trophy Gate here is for Legendary Arena at 4000 Trophies!

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Originally posted by rochastes

u/Supercell_Drew can you guys address this? Those who reached the old league certainly want to retain their badges. We do not want supercell to demote us one league down juz because of this update.

off the top of my head - i don't know. when i'm in the office tomorrow (and the update is out!) i will double check with the people who will know the answer!


11 Apr

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thanks for the reports everyone. we are aware!

unfortunately it would require a client update (new app version) to fix so will not be fixed for the current challenge. however it will be fixed for future touchdown challenges.

apologies for this bug.

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not cancelled but after feedback from the first episode we are having a rethink on how we can make it better for viewers and players alike!


10 Apr

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Originally posted by Lifthil

But why is it so low priority? New cards make SC money, I get that, and clan QOL stuff is good, but then what?

but then what?

then we add it in a later update.

it's not exactly easy to explain why we prioritise stuff over others without offending some vocal players on this sub, but i'll do my best without sugarcoating it.

  • it is not an issue that affects gameplay in a drastic way
  • it has been the same for 3 years and has a minimal effect on gameplay as a whole
  • it affects both players at the same time
  • with the amount of other features we want to put in the game, we simply want to spend time making other features before this one
  • we also think of how many people this would benefit and how much time it would take to implement compared to other QoL changes
  • this isn't a bug, just a nice to have feature. therefore takes lower priority over other work
  • it is hard to quantify community sentiment like this. a popular post on reddit does not necessarily reflect the entirety of our playerbase, co...
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09 Apr

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Originally posted by Merpinderp

Since u responded Drew, will a transparent countdown be implemented in the next update?

definitely not the next update. this is because it is generally considered a low priority compared to other features or improvements (such as a new card or certain clan quality of life improvements for example).

its already on on our long (!) list of QoL improvements however, as it is brought up occasionally both here and on twitter, so the team are aware that it’s been requested.

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thanks for the feedback on this. next time we do a mirror event the decks will be rebalanced. less giant skeleton too!

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Originally posted by dV8703

They would rather comment on arts but not on this😒

you're right, we ignore all posts that aren't fan art


08 Apr

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hey guys - we've been trying to find an issue on our end but it looks like it is localised to central europe & certain internet service providers - unfortunately not our servers so we can't help!

i'd contact your ISP directly for any troubleshooting tips - but we also have reports from players that have contacted us that resetting their router (on home wifi, for example) works!

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in the newest update we are increasing icon size by 600%!!!

thanks for pointing this out - should be fixed now. we goofed when putting the new challenges live

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Originally posted by pease_pudding

I hope the builders told them it would take 4 years to complete, but for a big sack of diamonds it could be ready by tomorrow

this was actually their original proposal


06 Apr

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Originally posted by squ_id_sh

Clan wars 2.0 ?

not this update, sorry! we have big plans for this and it didn't make sense to do at the same time as a big 1v1 experience change.

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Originally posted by icxse2

I hope that the new game modes will be accessible 24x7 or on a rotation like BS so I don’t have to wait for global tourneys or challenges to get away from ladder.

we're hoping that this new update will remove some of that 'i need time away from ladder' feeling that a lot of players have!
in the mean time - as u/MrSpaceDandy stated, private tourneys are a great place to play different game modes outside of challenges.


05 Apr

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this is so wholesome.

thanks for sharing this story - i'm glad your family can enjoy clash royale together, and i wish you the best of luck in your 2v2 battles!

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Originally posted by FlyingMachine33

And what about the TV Royale? I do agree with this response, but I'm just curious since the TV Royale is already finished (or at least should be according to the info)

tv royale isn't already finished. we have filmed it, yes, but we are now recording new gameplay & re-recording slightly out of date gameplay and locking the edit. then we localise into something like 20 languages? which takes a while, as it is a long video (we've gone for a different format this time).

but even if it was finished we wouldn't release it until a day or two before the update anyway!

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you've ruined that emote for me 😰


04 Apr

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Originally posted by iDetroy

Is there a specific reason none of the Devs ever want to share any dates when it's coming down to ETA for Updates?

Not getting an ETA at all is more annoying than the case an announced update would get delayed

> Not getting an ETA at all is more annoying than the case an announced update would get delayed
from all my years experience as a community manager i can safely say that in the vast majority of cases it is the complete opposite.

giving a date and then not delivering on that date is 10000x worse than not giving a date. setting a date builds up expectations, hype, and then lets people down and breaks trust when you don't hit that date.

when i'm 100% confident we can hit a date, i will provide it. but in game dev nothing is ever 100%. we've done it before with the clan wars update - it was all ready to go and then we find a critical bug and have to push it back a day. a day is generally fine and people will be let down but understanding, but what if we announce that we are launching in a week and then it takes 3 weeks?

i'd rather just wait and give a good experience to everyone involved.