Ubi-RealDude

Ubi-RealDude



25 Mar

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Joey, could you please elaborate on what the issue you seem to be running into is? It sounds like you're fulfilling all the actions but not getting a Mission Complete. Is that correct?
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I appreciate all the feedback here, everyone. I'll be sure to make a note of it.

Originally Posted by HazardousKiller
Not really, majority of people only use the same few attachments dependent on gun. Example. AR, everyone just uses 30+ ammo 10% firerate decrease. Site is acog, no reason to use anything else.
Their comment on why its like that is because Div 1 everyone just used the same few attachments yet again the same thing is happening.
How do you feel removing the negatives will increase the variety of mods that people use? Or might it just shift what everyone focuses on?

What weapon mod setups does everyone use? Do you try to cancel out negatives w... Read more
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I've found, like Omega_Ferret, that skills can make or break the difficulty curve. If you've tried using Defense/Defense, I recommend Defense/Offense or even Offense/Offense. I know Healing Chem Launcher/Sniper Turret has gotten me through most of the game, especially early on.

I appreciate some of the other advice in this thread. Doubly so any/all of you that frequently answer the call! Keep up the good work, and good luck to the OP!

24 Mar

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Hey guys, been seeing a lot of threads like this about weapons, gear, vanity items, etc. It's just RNG being RNG. There are orange crates dangling from parachutes that weren't able to land properly that when shot should also drop cosmetics if you're looking for a more sure-fire way.
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Interesting mix of viewpoints and feedback here, everyone. I appreciate the conversation going on. Hope you're all enjoying the game despite the hiccups.
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I appreciate the mix of feedback from here, everyone. I've made a note of some of your observations and thoughts.

How strong or dependent on skills do you think balanced/quality builds should be? How low of a Skill Power requirement is too low to make skill builds their own unique endeavor?

23 Mar

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How do you guys think the DZ will be impacted by more players reaching endgame? When more people reach max level or progress through all story content, how do you think the DZ will change?
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I appreciate the mixed feedback here, everyone. I hope you're all enjoying the game.

20 Mar

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I appreciate the feedback, everyone.
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I appreciate the feedback here, everyone. I'll be sure to make a note of it and pass it along to the team.
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I'm sorry to hear about the rough experience you're having, BloodedPhoenix. I know there are plenty of players on these forums willing to provide assistance or share some tips and tricks from their play time. I know I've picked up a few handy pointers from the players on here myself. But I appreciate the feedback all the same. Best of luck to you, and I hope you enjoy the rest of the game!
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Just a reminder to keep things civil and mature on the forums, everyone. This is a place to discuss, share feedback and ideas, and be respectful. I appreciate the mixed feedback here, and will be sure to pass it along to the team.

19 Mar

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I appreciate the mixed feedback here, everyone.
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Nice discussion here everyone, helpful too. Keep it up.
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Glad this all got sorted out. What's been the best loot you guys have gotten from using the keys, though?
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Thanks for the suggestions, guys. I'll be sure to pass 'em along.
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How do you guys feel about combat encounters that take place in the dark?
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This was our maintenance post.

If you are still experiencing issues with different skills, please write what skills/versions of the skill are acting up. Thank you!

18 Mar

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Very interesting mix of feedback and opinions in this discussion. I'll definitely make a note of it to pass along to the team.
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I appreciate the feedback here, everyone. I'll be sure to make a note of some of your concerns to pass along to the team.