Ubi-RealDude

Ubi-RealDude



06 Apr

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Hey guys, I'm sorry to hear about the issues you're having with crashes. Please head over to Ubisoft Support with as much info as you can as well as your system specs and they'll do their best to help you out and pass along the info about your issue.
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Since the comments of this thread are not really extending much past accusations of trolling, and the OP itself doesn't really offer any constructive critique or criticism, I'm closing the thread.
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I've seen players talk about DZ favoring highly specialized builds over quality/hybrid builds, due to Normalization.
As to the work you're referring to, there have been some tweaks to specific Talents that were both popular and consistent among some of the best performing builds, as well as general skill and weapon mod changes. I'll link the full patch notes here.
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Originally Posted by Diedel443
Are those complete ? Because they seem to be missing the talent changes at a minimum or did those get canceled ?
It is kinda nestled in there... right between Crafting and NPCs. Here's the text:

Talents:
Blind Justice – Modified the Buff that increases damage to your next shot now expires at end of combat and when out of combat
First Blood - Updated Normalized MMR Talent First Blood Text to correctly explain that the first shot after reloading from empty is the enhanced bullet.

Original...
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Originally Posted by Sifudizzy35
Spoilers dude! F2000 was for sell at the BoO vender soo the stupid ivory key cache is dumb and lame as all get out.
There's more to it though.
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I appreciate the mixed feedback here, everyone. It's been interesting to see the reception to difficulty regarding WT5.
For all those saying it's relatively straight forward, mind sharing your builds?
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Hey guys! So as the patch notes will tell you here have been some extensive changes to weapon mods. Most mods no longer have negative stats but have had slightly reduced positive stats. Though some mods with high positives still have negatives.
How do you all feel about some of these changes? How might this allow you make generally stronger weapons as well as high-tier single stat weapons? Which is more your style and/or which do you feel is stronger for end game play?
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There's definitely been a lot of confusion around some of the mod changes. To take straight from the Patch Notes:

  • A closer equivalence between required skill power and the bonuses granted.
  • Changed the amount of skill power on gear to not increase exponentially with level, but instead more linearly. This results in most skill power values on gear being lower, but in accordance with the lowered requirements.
  • T...
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Originally Posted by Draxonfly
T4 here.
But what does the World Tier have to do with it? If you have the weapon, shouldnt we also get the ammo for it?
Just trying to see if it's an isolated issue or not. More information and details always help!
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Originally Posted by Rawrdamn
Can we have a real official comment here?

Player with GS 510 (all gear 500 and calibrated to 515) got 492-500 GS drop? Bug or Not?
The new cap for Gear Score is 500 with the Tidal Basin update. Generally speaking you will receive gear drops at slightly above, slightly below or equal to your current Gear Score, including outliers.
Imagine a bell curve with your current Gear Score as the peak of the bell.
As the OP's video talks about, being at a Gear Score doesn't mean that all gear will be at your Gear Score. It can go higher, equal, or lower. But at max Gear Score, gear cannot drop that is above max Gear Score. ... Read more
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Hey everyone, the team is aware of the concerns raised in this and similar threads. Any more info and details about when you noticed any weirdness is super helpful.
Things like World Tier (or level)
How many Apparel items you have
Play time
Etc.
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It sounds like another case of RNG being RNG. I can share some superstitious tricks that work for me but I know for sure it can be rough. I wish you the best of luck though.

Edit: That said, the different sets drop from Black Tusk enemies and activities, so it may help to diversify your draw pool as well. Just something to keep in mind.
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Hey everyone, the team is aware of the Specialization ammo scarcity. Please continue sharing the specific details of when you noticed any weirdness going on, which Specialization(s) it has been affecting, any outliers, etc. More info from a variety of instances always helps!

As a reminder for how to normally get Spec. Ammo:
Demolitionist - Explosion Kills
Survivalist - Status Affliction Kills
Sharpshooter - Headshot Kills
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I'm sorry to see you go and definitely understand your frustration. Any and all info about the details of the crashes you are experiencing to Ubisoft Support as well as system specs is always appreciated.
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Thank you for the feedback! How does not being able to farm for a handful of specific items impact your choice of activities in The Division 2? Does it feel like you're gated from certain content or encouraged to play other content? Or something more nuanced?
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After the update, how have your skill choices changed, if they have at all? Have you doubled down on your previous skills or did the mod changes encourage you to expand your repertoire? In either case, what are the skills?
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Originally Posted by AurioDK
In all groups I have played with thus far people die incredibly fast while baddies take a long time to kill, some are just huge bullet sponges. Tactics seem to evolve around moving a lot to random spots, preferably where an enemy isn´t able to flank you .... and then empty a lot of clips while avoiding explosives, ooh .. and revive the guy with the shotgun because he keeps getting killed.

While organized groups tend to fair a bit better I have yet to see anyone tank effectively, even those who try hard.

I don´t min/max, too old and too lazy to get all the stats right ... I just go with whatever the wind blows my way, if it´s fancy I put it on. I only have 3 talents I really like keep, the rest is mostly just random .. so no, I wil...
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Hey ksubs, the nerf was necessarily to the extended mags - it was a sweeping change to a lot of the weapon mod systems. Now there are plenty of mods with only positive traits available, as well as some mods with stronger positives, but slight negative trade offs. There's a mod now that is more in line with what you're looking for, adding +20 rounds with a -10% reload speed.
This change allows for optimization in certain aspects, but enables players to have generally improved weapons in all facets if they don't want to work around the negative traits.
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How do you guys feel the sets and set traits compare between The Division and The Division 2?
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Originally Posted by Gelantious
Besides the project, how can we earn keys for that apparel event chest?
Already done the project.
Apparel Keys can be acquired in several ways:

Weekly Apparel Projects: three keys each
Chance to drop when reaching Field Proficiency upon each level after 30
Chance to drop when reaching Dark Zone Proficiency
Direct purchase with Premium Credits

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