Ubi-Thorlof

Ubi-Thorlof



30 Mar

Comment

Originally posted by Wauder

If you could expand on it a bit: would there be difference between preexisting new world that will integrate new content at the end of the year and new world started with the last dlc active from the beginning (say there are new islands but they will be generated near the sides of the map for previous saves but with fresh start they will be mixed with regular islands)?

Too early for such details yet, I'm afraid, the release is still many months away and we haven't started production yet and still need to further investigate aspects of this world expansion.

Comment

Originally posted by Antipotheosis

How much of an expansion will that be? - currently the New World feels like a Medium size map when compared to the Medium and Large Old World maps; so will it be the same sort of scale jump from medium to Large in the New World?

Would that be a doubling of the number of islands and island space available in the New world? - or a different ratio perhaps?

Too early for such details yet, I'm afraid, the release is still many months away and we haven't started started production yet :)


29 Mar

Comment

Originally posted by PopeOh

"Newly spotted islands"

Might also mean new island templates that get placed in the world - but that would definitely not be save game compatible.

The New World session will expand in size and new islands will be added. It's planned to be fully savegame compatible like all our DLC

Comment

No, those are scribbles to get a feel for what kind of look we should go for with the airships.

DLC 11 will add multiple new airships with different looks, though :)


28 Mar

Comment

Originally posted by fhackner3

They are part of the big patches that come along each DLC release, which are updates, free of charge.

This is not correct. The scenarios are part of the DLCs, i.e.: DLC main content (as before) + scenario


24 Mar

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
Going forward, if a future GU is going to affect fertilities like this, would it be possible to mention it in the Release Notes?

Will keep that in mind, yeah. Generally speaking, any time the fertilities are touched by an update in some way, there'll be change - as Ubi-Karl mentioned above.
In most cases, I would assume players won't notice as long as they aren't in such a specific situation as you 😉


22 Mar

Comment

Originally posted by ImAWerewolf-Duck

Didn't know that! Nice to know, ty ;)

Yes, almost all of our previous streams are still available as VOD on our Twitch channel :)


21 Mar

Comment

Originally posted by Faredundo

Hi,

First of all, thanks to the whole team of developers for this great game.

Here are my suggestions to improve it. The order in which I have written them has been as they have come to my mind, regardless of the fact that I think that some are much more important than others:

  1. Would it be possible to include an option to disable voices when clicking on a ship? It would be interesting to be able to handle this, perhaps with so much continuous clicking on ships it can be somewhat uncomfortable with so many voices continuously.
  2. Another interesting thing would be to be able to somehow manage the musical tracks that the game has, or even deactivate some of them to suit the user. Give each track a name, classified according to the Season/DLC to which they belong, along with the ability to listen to it so you can choose whether or not to activate it. Also that you can change the time interval between the end of a track and the beginning of the next.....
Read more

Some quick answers:

  1. Might be possible, we'll need to investigate.
  2. Very high effort, currently unlikely.
  3. No plans to add it to the Arctic or Enbesa, it's considered part of the challenge for the regions.
  4. Generally, ships should be going towards the fastest dock. If this is working, it would be a bug.
  5. Can add it to topics to be discussed with the team. The railroad system overall is a complicated one, though
  6. This is not planned. Aside from the performance impact, this would mean spending a significant amount of development time on a gimmick-feature. We think that time can be spent better elsewhere.
  7. Space limitations have always been a core part of Anno. That said, Season 4 will introduce several ways to address the overall problem.
  8. We will consider the localization topic again for any future project, but for Anno 1800 we're not planning to add additional languages (voice or text).
  9. Some improvements ...
Read more

17 Mar

Comment

Originally posted by Rooonaldooo99

Known issue: We don't have any news for Season Pass 4 yet.

Fix: ༼ つ ◕_ ◕ ༽つ GIVE INFO ༼ つ ◕_ ◕ ༽つ

Marking this issue as "Working as intended"


16 Mar

Comment

Hey there,

First of all: Happy to hear you enjoyed the "Eden Burning" scenario!
We got more scenarios coming up this year with Season 4 - here's hoping you'll enjoy them, too.

Regarding your question: We're not planning to include environmental issues as a mechanic into the main game. This would require a massive rework of the game (even if players could choose between normal version and this version, which would be the only way to preserve savegames) to account for the full impact to all features as well as the game's balance. It's much easier to design something like this for a specific, controlled environment like a scenario.


11 Mar

Comment

Originally posted by juern

There are things you can do with a mod, you can't easily as official DLC.

The mod isn't perfect, it has some trade-offs that wouldn't be OK for a paid DLC. And changing the engine to get rid of those trade-offs is likely expensive.

Be happy there's a mod for it now ;-)

Exactly :P

It's great there's such a mod for people who want to visually change up their cities.

But if/when we want to provide a way to build more than just squares, we would want it to be available properly, from the ground up and for all buildings etc. And that is not something we can do in a live game - for future projects the question of "squares yes/no and how?" will certainly be discussed again by us.


03 Mar

Comment

Hey Yorky65, there's currently no such feature in the game. It's only possible to move single buildings.


28 Feb

Comment

@styleflix Yes, if you can still find one of the boxed "Königsedition", you can activate the keys to get the content of the Season 1 and Season 2 pass, that won't be a problem.
Since you already own the base game, though, it might be easier to buy these Season Passes separately on their own.


23 Feb

Comment

Happy to support this great cause. Just looking at these great games, I'm sure you'll have a lot of fun.

Will tune in when I got the time :)


17 Feb

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct

The crash issue should be solved since Tuesday with GU 13.2.

But please let us know if you still encounter issues.


14 Feb

Comment

Hello Romenzero,

thank you very much for your detailed feedback and the bug reports!

Several of the issues you have reported are indeed already known issues that the team is currently investigating. Meaning that problems like, for example, the top island in the statistics menu, the Tourists moving out upon loading and the missing animations for the residents are planned for upcoming Game Updates.

I'll take a note regarding the remaining points so we might be able to address them later.

Thanks again,
Ubi-Thorlof

Comment

Hey there, thank you for your feedback on the profanity filter.

However, as per general Ubisoft policy, this filter will stay in place.

Thank you for understanding,
Ubi-Thorlof


11 Feb

Comment

Originally posted by bigbadVuk

Why can't they seem to be able to fix the Docklands bug? I know it's somewhat easy to work around it, but it seems quite a small issue to fix and it IS annoying.

There was a connection to a different issue requiring more testing. Therefore it unfortunately did not make it into the upcoming patch.

Will be addressed in the next Game Update.

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct

Hey BenBezig,

sorry to hear you're facing issues with Anno 1800.
However, neither is the Ubisoft Support able to access your PC nor are they able to "mess" with your game. This is simply not technically possible.

You might have accidentally clicked on something on your PC during the chat.
In the game, thanks to the Research Institute from the "Land of Lions" DLC you can manually change the ore of mines (e.g. iron ore to coal). You can also determine where your ships are entering a session when setting up a trade route to e.g. avoid them going right past a pirate hideout.