We are working on a patch for console, too, yes, to address the reports we received since release.
However, we don't have a date for it yet.
We are working on a patch for console, too, yes, to address the reports we received since release.
However, we don't have a date for it yet.
just tried the creative mode, they really should enable all items so that I can open museum
You can place all Museum, Zoo, etc. modules from the build menu (beautification menu) directly, no need to get the items first :)
Open the "Tools" menu with the left trigger, then select the "cosmetic tool". When moving over a ship, you can rename it manually or cycle through pre-generated names.
That's great and all, but I was hoping we would hear about the neat cosmetic pack by now. Surely the Chinatown pack can't be the last cosmetic pack.
It's not, there are indeed 3 more planned for this year. But they're more or less evenly spread out over the course of the year. We'll soon have news on the next one, but first want to focus (communication-wise) on the Annoversary Update here
Time to finally announce the Anno kart racing game!
Just kidding, no, we have nothing to announce for now.
The tree was added with Game Update 16 in December last year - so, you should already be able to find it in-game :)
Yes I see but how do I actually push this button. I only can speed time which is triangle + ->.
Open the menu during gameplay, one of the top buttons on the left side is for the day/night cycle. There you can either set a specific time or enable the automatic cycle
Hey all, sorry for the issues with the Diplomacy Menu.
Just to confirm, you're all playing on PS5?
Could you maybe answer a few questions for us to help with our investigation:
1. How often does the issue appear? Does it happen every time you play the game, or only occasionally?
2. Can it happen right after loading the game, or only having playing for some time?
3. Were any specific actions made before the issue appeared?
4. Are you playing Campaign, Sandbox or Multiplayer?
5. Which Residential Tier have you reached? (workers, artisans, engineers?)
Heya, splitting my reply in two parts:
1 - personal view
While I don't miss such an option, since I'm generally playing rather slowly and have been playing Anno games for long enough now to know the core mechanics, I'm never against additional settings or options. I don't think Anno necessarily needs one, but if that means a better experience for some players and people new to the franchise: Sure!
2 - Anno team view
There's by no means a "this doesn't fit to Anno" stance on our side. While always complex, 1800 is the first Anno game that goes even further with multiple simultaneous regions that require your attention. Up to this point, it just really didn't seem to be necessary to include such an option.
The way the game, or more specifically the engine is set up, everything is calculating in "ticks", e.g. the game needs to be running, be active. It's a real time strategy game after all. An active pause, however, would allow players to do act...
Read moreThe issue with missing Traditional Chinese on Steam should be fixed now, please let us know if you still encounter this problem.
Thank you,
Thorlof
The Free Week will start globally on all platforms today at 5PM UTC
The Free Week will start globally on all platforms today at 5PM UTC
It seems like these drops are a console version exclusive. Most are already present in the PC-version!
But the ships skins are unique right?
Nope, on PC you already have the "2m players" ship skins :)
Yes, the Paved Streets. Since streets do not have a blueprint-state, if you lack the resources to build them when placing a Stamp, they're not placed/built, and you'll have to do that manually later.
There is a limit on maximum stamp size which we ultimately added after testing due to performance reasons.
Same
How much money is that in retail ? It doesn't feel like a lot they made which would be a travesty
While I ofc can't tell you any figures, we're overall VERY happy with the sales performance of our game :)
First you'd need to define what a tech tree actually is ;)
Is it a separate "research tree" to e.g. unlock a new unit or a production boost? (Anno 1701 had a research building that was central to progression, for example, Age of Empires has a variety of researchable upgrades, ...)
Or is it simply the option to progress (in potentially different branches)?
Cause the latter technically already exists in Anno: You progress continually throughout the game, unlocking new production chains, services, ships, ...
What we don't have, of course, is the tech tree itself: No way to see all these upcoming unlocks before actually reaching them. That might be a neat feature though (<- personal comment; no, we don't plan it for 1800)
That's good to hear. Any chance you could forward this one? Idk if this is the last update but it'd suck for flame monitors to remain unfixed.
That one's also fixed :)
Meh, it's underwhelming. Still no fix for the museum/zoo/botanical garden checkmark bug, still no better user interface to handle the items.
Since that's a bug fix and not an improvement, we didn't list it in this overview blog. But I can confirm a fix for the bug will be in the update.
I wonder that too, if there is some limit to the amount of differente stuff that can go into a stamp
There is a limit for the size of a Stamp (for performance reasons), but you can of course partition an island into multiple Stamps.