Ubi-Thorlof

Ubi-Thorlof



21 Sep

Comment

Originally posted by ProfessionalAd8190

Thanks for the info. Due to I do not own the Land of Lions DLC, I guess I cannot do anything to receive these items for now. Hopefully a bug fix will be available soon...

Yes, this issue should be fixed with next week's Game Update. From then on they should appear at the Traders as described.

Comment

Originally posted by uberjack

would it help if you got more affected savegames to investigate? I just assumed it was a pretty widely spread bug and since I read here that the devs are already aware, I didn't bother getting in touch myself.

Should the issue still be present for you after next week's update, we'd definitely appreciate receiving more affected savegames to further investigate the causes. For the time being, on all savegames we received, the fix seems to work (final validation is still ongoing).

Comment

Just to provide some context here ;)

We're of course not ignoring issues to talk about Easter Eggs (Lotta and me, who wrote the blog, are also not much help in fixing trade route bugs, to be honest). But before releasing a patch, the issue itself has first to be found and fixed. Plus, we always bundle multiple bugs for a Game Update and each update goes through a roughly 1 week validation period to test the fixes/changes. So: Things take a while, releasing an update for a single bug after just a few days is not realistic. Additionally, this particular issue only affected some savegames and not all players, meaning the investigation and fixing tend to take a bit longer.

Long story short, though: The issue should be fixed with Game Update 12.1 next Tuesday.

Comment

Originally posted by Eldiabolo18

Basically all the reasons you quoted lead to „it‘s not possible“

Not really, no. They lead to "we won't invest significant amounts of work into reworking a system of the game and the engine to make sure it doesn't cause issues only for the benefit of increasing the harbor area a bit".

The efforts would be disproportionate to the gains (and potentially risky), especially so post-release in a live game.


20 Sep

Comment

Originally posted by Eldiabolo18

Cool, but not happening. They mentioned when docklands came out thats it‘s almost impossible to change the islands/ habour area which is also why they haven‘t increased habour area for docklands.

We continue to be quoted as having said "it's not possible", which is not what we have said ;)
Let me quote from the article where we addressed this topic:

"Reworking and expanding the construction space in the harbor area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames."


17 Sep

Comment

This is a currently known issue which we're investigating. We hope to have a fix with the next Game Update.

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    Ubi-Thorlof on Support Forums - Thread - Direct

Asterix is correct, the update reset several of the game's options.

However, what you're describing is not a bug:
To increase the camera distance, you will have to go into the "Gameplay" options and toggle the "increased camera distance".
"Free camera" has no impact on the maximum zoom, it just defines if you have pre-defined zoom levels or can zoom smoothly.


14 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

@bendefo Fantastic, thank you very much!

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Originally posted by Takarazuka012

The new production buildings that came in season 3 are considered multifactories and orchards and not regular production buildings. If an item says it affects production buildings then it will not affect multifactories and orchards because those are categorized as different types. This is not a bug and the developers gave a decent amount of background about why they chose to do this. A lot of it comes down to balancing because they know that a lot of items in the game are really overpowered and wanted to rethink how season 3 production chains could be balanced with items a bit better.

I like this guy, he gives clever replies.

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    Ubi-Thorlof on Support Forums - Thread - Direct
@ubi-thorlof there are 2471 saves, 12.3 GB, there are three close to the event, with a step of the first 25 seconds of the normal speed, and two saves at a maximum speed of 1.50, 3.50 minutes. Which saves will be useful to you. Can I send the entire folder ? No problem. Reliable address)))) The game is saved in 5-minute increments and where to send it (auto-translation)

Heyho! We don't need all of them, of course 😉...

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13 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct
@bendefo I can confirm that saves are not affected. It is unfortunately a common case and I don't epxect they will solve it for saved games. So back on trees and start again.

It should work on existing saves and our tests also also showed it to be working (except if the quest is active on said savegame). If you still encounter it, could you please send us your savegame for further investigation? Thank you!


10 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

Hey, this issue should be fixed since yesterday morning, as communicated here on the forums and later on the ...

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Comment

Originally posted by Zepings

Hey ty dude! i was watching one of your vids while wainting for the answers, i will wait then, kinda dissapointed but at least it does'nt impact the gameplay...

We're currently having a look at this issue but I can't say more yet at this point.


09 Sep

Comment

Originally posted by halfcabin

Start the launcher in offline mode? Holy shit you're a genius! You must have an IQ of 450 to think of that one! Someone get this guy on the phone with Elon Musk, we'd be on mars 10 years ago if this guy was in the situation room.

They don't allow you to play Anno 1800 in offline mode, even the campaign, do your own research before you spew bullshit.

Why would I buy a game that doesn't let you stay connected for more than 10 minutes when I was testing it out?

While I understand the frustration about the current issues with Ubisoft Connect which also impact Anno 1800, the part about the offline mode is simply not true. Anno 1800 can be played (sandbox + campaign) when using Ubisoft Connect's offline mode.


08 Sep

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    Ubi-Thorlof on Support Forums - Thread - Direct

This is not a bug but working as intended.
Have a look at our DevBlog for more details, but in short: The new factories from "Tourist Season" and "The High Life" are not impacted by existing items. However, with Game Update 12 last week we introduced several new items specifically designed for these new buildings, so if you want to optimise, there are now ways to do that.


07 Sep

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Originally posted by danielpirat

I think Anno1800.exe is the normal one. And Anno1800_plus.exe is the one used when you have the Ubisoft+ subscription.

This is correct


01 Sep

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Originally posted by justinsy

yeah it was the BBQ. I demolished the tower then built it again. but now there's no quest anymore :<

Thanks for confirming, we'll have a look tomorrow.

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Which option did you choose to solve the problem? Was it the BBQ? (seen another thread with similar report here)

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    Ubi-Thorlof on Support Forums - Thread - Direct

I can confirm that we're aware of the issue for Ubisoft+ subscribers and currently investigating it. As soon as we have news, we'll let you know.

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    Ubi-Thorlof on Support Forums - Thread - Direct

This should be fixed by activating the increased zoom distance again in the game settings (in the "gameplay" section).