Ubi-Thorlof

Ubi-Thorlof



18 May

Comment

Originally posted by Takarazuka012

Yeah you can swap between them... 99.9% sure it's just Shift V skin change

It currently has its own button, but the result is the same, yeah: You can switch between dark and light green grass by pressing a button :)


17 May

Comment

Originally posted by Avalyah

Sure, that is true, it really depends on how you look at it. Out of curiosity - when developing new DLCs what considerations are taken in regards to balance - is it always done around the perspective of starting a new game and not the existing save games which are usually late game investors? There is a big shift in gameplay around the artisan -> engineer stage, where logistics and complex prodution become the main difficulty focus, while money takes a back seat.

This is particularly interesting in terms of Docklands - I can see how it can work as intended when done on the artisan level, but can get hugely out of control soon after, having more game-changing effects than all other DLCs combined. Also if that's something you can talk about - is there a possibility of a balance pass of sorts of Docklands, or are you satisfied with the way it works?

Both are taken into account, we want all DLC to ideally be useful at any point of your game. This is tricky, as you might imagine, yeah. But even if we're taking "late game": If you built your World's Fair and got 10k Investors, you technically are in late game, but your experience is vastly difference from someone with 500k investors.

On such a huge savegame, money will indeed not matter much anymore, but the optimization bonuses from the buffs might be interesting when chasing new records.

Wouldn't say we're super satisfied with what kind of "exploits" are possible but we're not planning any major balance changes right now. Several reasons, one is that changing the game's balance is always tricky when existing savegames rely on certain mechanics to work in a certain way. It could break savegames and would make a lot of people very unhappy. Another one is that the balance problem you mentioned is not solely tied to Docklands itself but also e.g. to certain item...

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14 May

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
The issue should be fixed with the upcoming Game Update which is currently getting validated.
We're planning to post the full Release Notes next week.
Comment

Originally posted by Takarazuka012

Not really... Even the hotel will fit inside it!

Yeah, that's the idea. Fun fact: The hotel's ground plate was bigger originally, but reduced to work better with residences.

Comment

Originally posted by fhackner3

I believe they said somewhere, maybe on the bus system devblog post, that you can build multiple hotels on a island.

Yeah, no limit on hotels. But while they can house plenty of tourists, with their size and the needs you need to fulfill, I'm not sure how useful they are for record building, tbh. Let's wait for "The High Life", though...

Comment

Originally posted by Affly

So you can use all recipes to super boost certain parts of town?

If you can supply them all and have the space... you could, sure. But placing so many restaurants will take away plenty of space for residential buildings - which you want profit from the buff, after all


13 May

Comment

Originally posted by JedWasTaken

While we love putting some secrets or teasers in our screenshots from time to time, this one actually is a billboard saying "Anno Union", part of a Twitch Drop from 2019, I believe ;)

Comment

Originally posted by Sparkys339

Are we getting the other DLC's that we voted on with this update as well or will that be later?

The Cosmetic DLC from the voting in April will release later this year. We have only just started with the early development of one of them - after all, the team was rather busy with the "Tourist Season" DLC for the last months.

Comment

Originally posted by Avalyah

Well, money are an issue in this game only in early game, and this sounds like content for end game. It would be great if they would bring some foreign currency that allows player to by some things that cannot be bought with normal currency though.

Exactly my thoughts. Money is useless late game, we don't need more of it - on the contrary, we need sinks.

While that is true, keep in mind the DLC is not just played by the players who have reached the "what do I do with all the money?" stage. Plenty of players are in an earlier stage of the game + the experience of implementing a DLC in a huge existing savegame differs from the experience you have when you start a new game with this DLC enabled.

Comment

Originally posted by toot_12

Cool! Are we going to build hotels in the New World and Enbesa too?!

No, Season 3's main focus is the Old World

Comment

Originally posted by Whiphid

Do these influence radii behave the same way as town halls, restricting the placement? Or can they overlap for the new restaurants?

They can overlap, but you won't get e.g. twice the bonus for using the same recipe in both restaurants (if you use different recipes, the residence will ofc get both boosts)

Comment

Originally posted by ChMalfet

Do restaurants have larger area of influence than cafes and bars?

No, they all have the same influence areas. They each serve a different purpose and have their own recipes.

Post
    Ubi-Thorlof on Forums - Thread - Direct



With �Tourist Season� we�re bringing some color and entertainment to your cities! People far and wide have heard about your vast capitals, your Museum collections, and the delicacies from all around the globe which you have on offer.

In this DevBlog we will go over all new features of the �Tourist Season� DLC: The Tourists themselves, their needs, the bus system, Restaurants and recipes, the new goods you need to produce and the Iron Tower, a new multi-stage monument for your cities.

It�s not all about the Tourists themselves, though, as fulfilling their needs does also have a direct impact on your existing population, as you will soon learn.


The full DevBlog is just ... Read more

12 May

Comment

Originally posted by StratGammerChannel

25th May 6pm CET

Give this guy a cookie!

Yes, 25th is correct, alongside Game Update 11.

Comment

Originally posted by fhackner3

4x7 I think

Almost, it's 4x6 ;)

Comment

Originally posted by 03_szust

To share a third recipe which might be happening from the german twitter:

Goulash à la Stroggof

which might be a Anno version of Beef Stroganoff

Ah, my "post the same thing on both channels but with subtle differences" strategy is working!


07 May

Comment

Originally posted by Zzo1d

From what I've read, it's still quite active (haven't tried MP myself, though). Seems that close to all games are typically started and coordinated between players directly, via discord (or amongst friends), so random matchup rarely happens anymore.

That's also what we observed. The majority of people playing multiplayer is either playing in fixed groups (with family, friends, ...) or specifically looks for players on other platforms (Discord, FB groups etc.) beforehand, instead of creating open matches for "random people" to join.

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
It should be fixed with the next Game Update, but since the update is still in development, followed by a verification process, we'll only be able to tell you for sure closer to release.

06 May

Comment

Originally posted by will3264

Will there be a benefit to spread out attractions? Or can you simply put all tourist attractions right next to eachother?

There absolutely is a benefit to spreading them across your city, yes

Comment

Originally posted by Prof_Koehler

I was just waiting all day to repost this Blog to reddit and now you just went ahead and did it yourself. :(

Com_Raven likes to be first - and had the advantage of knowing when it went live. Almost impossible to win ;)