Ubi-Thorlof

Ubi-Thorlof



24 Jun

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
Originally Posted by LordMusashi
Thank you.
Do you have an ETA for when it is up and running again?
Right now we don't have an ETA, I'm afraid.
Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
I'm not Ubisoft Support, but can confirm the issue has been reported and is being investigated at the moment.

We'll update you when we have news.
Comment

We do not have an ETA yet regarding a fix, the responsible teams are still investigating.

Keep an eye on the Ubisoft Support Twitter channel or our Anno_EN Twitter channel for updates.


17 Jun

Comment

Originally posted by ChivalrousPerv

Thanks for the response.

Will it have any affect on the main game/sandbox?

As in is there any bonus/item that will be unlocked for use in the main game or sandbox mofe

That's currently not planned, it'll very much be its own thing.

But keep in mind, we're far from having finished this little addon, so there still are open design decisions.

Comment

Originally posted by ChivalrousPerv

Is this mode something that is spread across all the sessions? Or is it a single map/single island thing?

I always thought the 2070 eco balance system would be good for islands with excessive industry.

This will be smaller, additional game mode dedicated to this theme and mechanic. Not an alternative way to play Anno 1800, that would be completely out of scope for a Game Jam + considering we're planning to release it this year.

Comment

Originally posted by Avalyah

From the wording of the post it seems that this separate mode would be a small one with a single island. Is that the case? Or it will be possible to play a full game like right now, just with the added eco features?

The former. Keep in mind, this is the result of a Game Jam and we have only limited time to develop this mode - for now we're busy with the remaining Season 3 content :)


16 Jun

Comment

Originally posted by xenonisbad

To illustrate their ideas. The goal of those concepts arts was to show us deforestation thing, not the roads.

When creating concept arts, artists are not concerned by game limitations.

Very well put, thank you!

Yes, these are concept artworks that were created during the initial concept phase for the game jam. Their primary purpose is to give us a feel for the scenario/setting we're working on and to visualize some of the ideas we put in writing. These are done all the time when we're creating new content for an Anno game (and ofc when creating the game itself).

As with all concept art, this does not mean that what's getting developed in the end will look just like this - but it is possible that some of these early ideas might make it into the final thing.

Comment

Haven't heard anything yet, to be honest


15 Jun

Post
Hey Anno Community,

Today we are looking for some experienced city builders who are not afraid of heights to join us in the constructions of the first skyscrapers as part of the �The High Life� Technical Test! Similar to what we did last year for �Land of Lions�, this Technical Test will over the course of a few weeks invite a number of Anno Union community members to play Season 3�s last DLC early, and to help us find issues and problems.

Keep in mind that you will be playing new content in an early work-in-progress state (as �The High Life� is scheduled for late Summer 2021), so a certain tolerance for dealing with unfinished game elements, bugs and technical problems is highly recommended. Testers will have access to a closed forum where they can share their experiences and feedback with members of the Anno Dev Team, to ensure that we can deliver an amazing DLC and end to Season 3 (plus the associated free Game Update of course, which will also have man... Read more

09 Jun

Comment

Originally posted by Nomad_Roden

Interesting how they will choose testers!

Randomly ;)

Comment

Originally posted by Andur22

Ist this working over and extra test client or is it using the main client? Im having a bunch of mods and I wouldn't then to interfere one way or another

You'd be required to download a separate version, so your modded main game wouldn't be affected


08 Jun

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
Game Update 11 was released on May 25th alongside "Tourist Season". You can find the Release Notes here.
Comment
Game Update 11 was released on May 25th alongside "Tourist Season". You can find the Release Notes here.

28 May

Comment

Originally posted by SteamyNooodles

I hate it too and I’m forced to go back to using ornaments for the time being. I hope they fix it soon! At least now we can switch between green grass and lighter grass

Yes, we will have another look at the tree brush to see if and how to adjust it after the feedback we received.

Comment

Genuinely curious if and how you'd like to see the New World expanded, if you have some specific ideas or wishes :)

Just as a sidenote for Season 3, though: This was communicated from the beginning to be Old World focussed, so connections to other sessions will be limited. That's also true for the 3rd DLC "The High Life".


27 May

Comment

Originally posted by fhackner3

I know, I took the word of Takarazuka on this. But what I said is what it feels like in reality.

Im not that bothered that I cant boost them with items but Im seriously bothered that now there a ton of info tooltips and item descriptions that are simply incorrect ("affects all production buildings")

I get where you're coming from, but that's not quite right that the tooltips are incorrect: You can see each building's class by selecting it, the new buildings are specifically not classified as "Production" but as "Multifactory" (and likewise, the restaurants as "Food & Drink Venue"), so the information is in the game.

Comment

Originally posted by fhackner3

regarding the reasoning people come up with to explain this, like:"you don't need as much production as you think you need" or"they are new chains so you shouldn't be able to overpower them" ....that is besides the point IMO.

They are production buildings.

There are ways to boost production building in the game.

This simply should work and end of story. If it doesn't, (regardless of being a conscious decison of the devs) it feels like a bug or a rushed job/oversight.

It's neither, this was a conscious decision by the Design Team and is fully working as intended.


26 May

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct
Heyho, this not a bug but working as intended.

20 May

Comment

Originally posted by Rooonaldooo99

Please tell me this also includes the colour.

Yes: portrait, logo and colour


18 May

Comment

Originally posted by Takarazuka012

I asked Oli and he said that only ornaments that currently have green grass ground textures are being changed to have a transparent texture. So the one they're showing in the clip is the clothesline from Bright harvest ornament but it has a green grass texture so of course it's getting changed.

What he said: affects all ornaments that have a grassy ground texture. You will be able to switch between the original darker green grass and the lighter green grass (not transparent) of the natural ground of the island.