Originally Posted by LordMusashiRight now we don't have an ETA, I'm afraid.
Thank you.
Do you have an ETA for when it is up and running again?
Originally Posted by LordMusashiRight now we don't have an ETA, I'm afraid.
Thank you.
Do you have an ETA for when it is up and running again?
We do not have an ETA yet regarding a fix, the responsible teams are still investigating.
Keep an eye on the Ubisoft Support Twitter channel or our Anno_EN Twitter channel for updates.
Thanks for the response.
Will it have any affect on the main game/sandbox?
As in is there any bonus/item that will be unlocked for use in the main game or sandbox mofe
That's currently not planned, it'll very much be its own thing.
But keep in mind, we're far from having finished this little addon, so there still are open design decisions.
Is this mode something that is spread across all the sessions? Or is it a single map/single island thing?
I always thought the 2070 eco balance system would be good for islands with excessive industry.
This will be smaller, additional game mode dedicated to this theme and mechanic. Not an alternative way to play Anno 1800, that would be completely out of scope for a Game Jam + considering we're planning to release it this year.
From the wording of the post it seems that this separate mode would be a small one with a single island. Is that the case? Or it will be possible to play a full game like right now, just with the added eco features?
The former. Keep in mind, this is the result of a Game Jam and we have only limited time to develop this mode - for now we're busy with the remaining Season 3 content :)
To illustrate their ideas. The goal of those concepts arts was to show us deforestation thing, not the roads.
When creating concept arts, artists are not concerned by game limitations.
Very well put, thank you!
Yes, these are concept artworks that were created during the initial concept phase for the game jam. Their primary purpose is to give us a feel for the scenario/setting we're working on and to visualize some of the ideas we put in writing. These are done all the time when we're creating new content for an Anno game (and ofc when creating the game itself).
As with all concept art, this does not mean that what's getting developed in the end will look just like this - but it is possible that some of these early ideas might make it into the final thing.
Haven't heard anything yet, to be honest
Interesting how they will choose testers!
Randomly ;)
Ist this working over and extra test client or is it using the main client? Im having a bunch of mods and I wouldn't then to interfere one way or another
You'd be required to download a separate version, so your modded main game wouldn't be affected
I hate it too and I’m forced to go back to using ornaments for the time being. I hope they fix it soon! At least now we can switch between green grass and lighter grass
Yes, we will have another look at the tree brush to see if and how to adjust it after the feedback we received.
Genuinely curious if and how you'd like to see the New World expanded, if you have some specific ideas or wishes :)
Just as a sidenote for Season 3, though: This was communicated from the beginning to be Old World focussed, so connections to other sessions will be limited. That's also true for the 3rd DLC "The High Life".
I know, I took the word of Takarazuka on this. But what I said is what it feels like in reality.
Im not that bothered that I cant boost them with items but Im seriously bothered that now there a ton of info tooltips and item descriptions that are simply incorrect ("affects all production buildings")
I get where you're coming from, but that's not quite right that the tooltips are incorrect: You can see each building's class by selecting it, the new buildings are specifically not classified as "Production" but as "Multifactory" (and likewise, the restaurants as "Food & Drink Venue"), so the information is in the game.
regarding the reasoning people come up with to explain this, like:"you don't need as much production as you think you need" or"they are new chains so you shouldn't be able to overpower them" ....that is besides the point IMO.
They are production buildings.
There are ways to boost production building in the game.
This simply should work and end of story. If it doesn't, (regardless of being a conscious decison of the devs) it feels like a bug or a rushed job/oversight.
It's neither, this was a conscious decision by the Design Team and is fully working as intended.
Please tell me this also includes the colour.
Yes: portrait, logo and colour
I asked Oli and he said that only ornaments that currently have green grass ground textures are being changed to have a transparent texture. So the one they're showing in the clip is the clothesline from Bright harvest ornament but it has a green grass texture so of course it's getting changed.
What he said: affects all ornaments that have a grassy ground texture. You will be able to switch between the original darker green grass and the lighter green grass (not transparent) of the natural ground of the island.