WotC_Jay

WotC_Jay



10 Feb

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This is a mistake, and we're going to be fixing it. There were conversations about including the Secret Lair logo on future sleeves, but that got misunderstood to apply to these. I don't have a timeline for the fix yet, but it will be coming. Sorry about the error.


08 Feb

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The algorithm is now, roughly: collect up all the colors in casting costs, collect up all the colors in color identities of lands, everything in both groups (the intersection of the sets) is the deck’s colors.

This cleans up a lot of things that used to cause trouble, like hybrid mana in a mono-color deck, tri-lands in a dual-color deck, etc.

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Originally posted by Roberto410

Did you know you can attack with a whole stack of creatures by clicking on the count? Based on the incredibly small number of reports we got when this stopped working if your opponent had a Planeswalker out, the answer is no, you did not know that. Well, you can, and now it works in all scenarios.

Definitely the best thing I read in here. I didn't know this, plus it's great it works.

You can also block this way - If you have a stack of 1/1s you can click the stack counter to assign the whole stack as blockers


07 Feb

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Originally posted by JonPaulCardenas

Unless I'm reading this page wrong, only elsh norn is availbe in draft boosters. Meaning paper limited does not have this.

We're certainly taking the note that this was not clear enough to players, but the key line there is: "Here is a look at all five that you can find in Set, Draft, and Collector Boosters."

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Originally posted by JonPaulCardenas

I don't like how this makes this limited a digital only enviroment.

This isn't digital-only; tabletop is doing the same thing. See the "Borderless concept praetors" bit of this article: https://magic.wizards.com/en/news/feature/collecting-phyrexia-all-will-be-one

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Originally posted by implode311

So follow up, are they replacing a card of the same rarity, or are they replacing a common? this is important because it affects people drafting to build sets.

They replace a rare slot, just like they do in tabletop draft boosters. More info here:
https://magic.wizards.com/en/mtgarena/drop-rates

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Originally posted by k_serieb

I don’t have any of them. Where do I contact support ?

Sorry about that; we'll look into what went wrong:
https://mtgarena-support.wizards.com/hc/en-us/requests/new

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I pre-ordered the pass as well and it opened normally for me - Do you have Koth in your avatars and/or the mite in your pets? If not, please contact CS and we'll get you fixed up.

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Originally posted by quillypen

I guess [[Pestilent Cauldron]] in the sideboard will still make my mono-G Karn deck look black though? I understand that would be trickier to make the language to figure out though (esp with Nykthos in the manabase!)

If you have no black mana sources, I think it will show as mono-G with ONE. Not positive, though.

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Originally posted by Sarkos_Wolf

The funny thing is that I'm pretty sure that it used to be this way at first, and at some point they changed it for some reason. I assumed it was intentional. Either way, happy to see it back to the old way.

So, it used to totally ignore hybrid mana. Then it treated it like both colors. Now it treats it like the color or colors your deck is actually using it for.

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Originally posted by quillypen

Some nice minor updates, I appreciate them updating the colors shown on decks. My Rakdos Sacrifice deck isn't white just because it runs Lurrus!

This (and Historic UW Enchantments running Lurrus) was one of the main things we built the new rules to solve. The other place it really makes a difference is dual-color decks that run tri-lands.


06 Feb

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Hey Yasmin, thanks for the awesome and detailed post! As I'm sure you know, there are a lot of different ways players can have accessibility challenges, so getting clear reports of what's working well and what's working poorly for individual players is super valuable.

I'm following up with our art & engineering teams about the items you've mentioned (and others collected from the comments here), and we'll see what we can do. The specificity of your feedback ("here's my problem. It applies in these circumstances. Here's what I wish I could do") is very helpful in making it actionable.

You mentioned that you wanted to be able to turn off opponent card styles - You should be able to do this using Options->Gameplay->Hide Alternate Art Styles (bottom of the left-hand list on desktop). If that's not giving you the result you're looking for, please let me know why. We added that option back when we first implemented styles, partly to solve for cases like yours.

T...

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03 Feb

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This should be fixed now; anyone still seeing problems here?

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This should be fixed now; anyone still seeing problems here?

Edit to add: If anyone is still running into this issue, please contact CS. We're interested in getting your playerIDs for further investigation


18 Jan

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Originally posted by quillypen

Thoughts on a Rusko rebalance? Seems to be a pain point for Historic Brawl and he apparently wasn't flagged as hell queue before.

For Commander balance issues in Historic Brawl we will almost always work to solve those with matchmaking tweaks before rebalances. We would use rebalances if we saw problems in other queues or if the matchmaking adjustments weren't working.


17 Jan


13 Jan

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This is unintentional. We expect to have a fix out with the ONE cardset

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Yesterday's update was about hardware adjustments to keep the backend stable. There were no changes to matchmaking itself.


11 Jan

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Originally posted by Grails_Knight

Another Question:

If I've aquired golden Packs and did'nt use them, will they contain guaranteed ONE cards after the update or will they stay unchanged and can not have ONE cards in them?

The contents of all Golden Packs will change with ONE. Golden Packs in your inventory will contain the guaranteed ONE cards.


15 Dec

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Originally posted by Flyrpotacreepugmu

They don't get much from a single answer, but if there's a question such as "does playing X card lead to unfun games?" they could compare the distribution of results for games where X card was played with results of games where it wasn't. Or they could experiment with tweaks to the matchmaking algorithm and see if it results in better or worse games.

Those are good options - we've looked before at, say, do people playing with or against color pair X report more/lower happiness. One of my favorite views with this data is "In which events/queues are players who lose reporting the highest fun scores?"