Zoythrus

Zoythrus



25 Nov

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Originally posted by huhben

You guys gotta help us folks trying to do 100,000+ perfection. It was already hard enough, and the removal of ports has made it, from what I can tell, basically impossible. Economies are impossible to truly grow.

We didn't remove Ports.

We just spread their resources to other places. Should all work out the same as before mathematically.

That being said, we're keeping an eye on things.

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Originally posted by SacredSacrilege

So .. couldn't you just update poly 1 back to normal and have poly 2 be this new version? Seems like you could just copy and paste the new version and rebrand it as poly 2 lol. I'm not a coder so I may be missing something here. Everyone who loves the game would totally purchase it, giving y'all a great income for the year. Plus, all the naysayers would feel like you listened to them. And I sense that the naysayers would eventually enjoy the new version just as much, if not more. It would be win win for y'all if you could do it this way.

Nah, that's just not how we operate. We'll make a Poly 2 when we're ready, not as some knee-jerk reaction to a handful of disgruntled fans. That's just bad game design and relatively short sighted.

If we're going to make a proper sequel, we're going to design a proper sequel. And besides, we promised that the Ancients would be added to this game. So they've gotta happen first. :P

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We are looking into Splash/Stomp hitting certain units, but we do want you to be careful with them.

The reason we wanted Rafts to only be upgraded in your territory is so that you plan ahead a little when making a navy. We don't like the idea ofnyou keeping a ton of rafts just outside a battle an upgrading them to fill your navy composition on the fly. If you dont build enough Rammers, thats on you. This was actually one of the more popular new features during beta testing!

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Originally posted by SacredSacrilege

I was thinking... The most frustrating part about it is you don't know what you can and can't do with certain boats. The unexpected "you can't use this boat from 2 squares away to hit a guy on land without taking a hit" was my main complaint but I do see why .. boats were OP before. Maybe have an option for a tutorial game that teaches you the can and cannots? I do think it will be just as fun as before once all the details are known and people get in a gameplay groove.

Just know, you guys are my fav dev team and that hasn't changed.

BUT... If you guys did split between poly 1 and poly 2... That's money :)

I can tell you we're nowhere ready to make Poly 2.

Ww've still got plenty of plans for this one.

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Originally posted by SacredSacrilege

I just want to say it's comforting to see the devs watching this thread after such an update. I agree that this should have been polytopia 2. It's not the same game. The classic game is a time killer which is what I use it for.

I have played many games and polytopia is the only one I have played regularly for years. I've tried to find similar games to no avail. I love polytopia. You guys are the best. You don't have overpriced items (will always love y'all for that. Respect.), the gameplay is simple yet allows for strategizing, graphics are great.

Honestly sometimes the game gets boring just because I've played it so much. I have been waiting for polytopia 2 for years but it feels all forlorn that the classic is no longer available. If I had it my way, this update would have been poly 2.

There was another game I liked as much but it only had 2 stages. It was a turn based strategy game set on Tetris-like tiles that you built. Can't remember the name but we n...

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This may seem biased, but during development, everyone on the team said this new update was the most fun they've had with the game in a long time.

"I can't go back to the old version" - Midjiwan

We feel that some of the changes will take some getting used to (and maybe a patch or two), but we hope you enjoy the new stuff just as much as before. :)

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We removed it to privide a form of counterplay. Mooni are super strong, but only if they can move, and that's on you to make sure you move them well.

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Aquarion amphibious units no longer benefit from roads.

Their ability to use roads was actually a bug that simply never wasn't fixed for years. We'd like to refocus their strengths toward more water-based combat, and they'll be getting a rework later. :)

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Yes, there will be a team mode someday.

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Originally posted by Storiaron

I know it was unhealthy for the game, but my favourite iteration was having chopping wood on the knight's side of the tech tree and giving 2 stars for each chop chop.

Loved that

And that's just it, some things are simply unhealthy for the game, even if they're "fun".

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Originally posted by TemporaryTight1658

You have ideas of what you will change as now ?

Not right now, I'll need to chat with Midjiwan.

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Originally posted by longhegrindilemna

Roads are broken.

No movement bonus for using roads. It’s as if the roads are not there. Movement is the same before building a road and after building a road.

We'll take a look.

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Originally posted by longhegrindilemna

This game feels so unplayable now.

Roads. Roads no longer give me more movement. Is this a bug??

I truly truly wish you would fork this, and make it Polytopia 2. And leave behind a Polytopia 1 with no future updates, frozen in the past.

You can treat it like an A/B test, see which version attracts more players.

Roads should give movement. If they don't, that's a bug. We didn't nerf their functionality.

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Originally posted by EconomyWoodpecker117

Bardur is supposed to have 2 force-spawned animals. u/zoythrus is this a known bug?

Yes, but Water World overrides some settings.

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We changed it because, let's be honest, they do a lot of jobs. Roads was one of the strongest techs in the game, and it was time to dial it back a little, and we did so in the simplest way possible.

Population, unit movement, and a Monument? There's a lot going on. We didn't want the game to revolve around them as much as it did, and wanted to distribute the power around a little. Thankfully, they're still strong and we didn't touch their power any. We also gave the tech Bridges, which I wouldn't be surprised gets an update soon.

Really, it's not so bad, things will just need time to adjust and the dust to settle.

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So, we did this because, let's be honest, they were too strong.

Compared to Farms and Mines, they were the obvious best resource, and we wanted to balance them with their similar resources. Tribe balance and economy pretty much revolved around Huts, so it was nerfed. While they now cost 1 more star for 2 pop, they're more flexible and individually cheaper than the others, which should even things out.

But much like Roads, we nerfed them so that we can have room to distribute power to other techs. Hoodrick will get buffed when Spiritualism gets buffed. Ai-Mo gets buffed when Med/Phil get buffed. Bardur is now in a good spot.

Sometimes things like this need to happen, and this is one of those cases.

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Same as Kickoo's.

Mirror tribes will just choose a random color from a tribe not present in the game.

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We're in the process of taking feedback and making adjustments to the update so that it might be more to your liking in the near future. :)

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Things are still in a process of settling, and people are still figuring out new strategies.

It's like, trailblazing!

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You've been blessed by the fish gods