ekimarcher

ekimarcher



21 Jun

Comment

Originally posted by VapidActions

It's an extra defensive layer if you don't have any other use for the weapon prefix, such as some minion builds.

Exactly what it was designed for.


20 Jun

Comment

Originally posted by Necessary_Lettuce779

I get that, but as you're seeing doing it exclusively that way makes it so many people think that nothing's been announced ever since the teaser trailer, even though you've been doing "leaks" in twitter for about a month now. Please consider posting these leaks here too, even if you eventually compile them all together for one big article.

I'll be honest, I'm a little gunshy about it. Someone just posted a recap video of the last 3 weeks of leaks here and it got downvoted into oblivion.

(the video was mostly just a bunch of clips of me)

LPS

Comment

In order to do this, each unique would need to have a different number of stones required. Like if it required 1 stone for the Bee Keeper gloves, Ravenous void would need like 5000 stones.

Comment

Originally posted by Necessary_Lettuce779

Could these news also be posted in here? I feel like people expect this reddit to be the game's main source of information, but then a lot of smaller news and teasers are kept to streams and twitter only, so many people miss them completely. Would be great to have them here as well!

We do eventually post them all in a big proper post. It's why we call these little early bits leaks.


19 Jun

Comment

Originally posted by xlieon

oh, cool!

There is another even more secreter potion variant that you can find too. (they don't do anything special, just named different)

Comment

Just for the record, there is no current evidence at all to support any theory of active dupe exploits.

In the past we did experience an extremely brief time where a dupe exploit was found. That method has been patched and is no longer possible.

If anyone suspects actual exploit duping is happening, please report it via official channels.

In an attempt to combat misinformation, in 1.1 we will be adding a way to see if an item was officially "duped" via an intended mechanic.


18 Jun

Comment

Originally posted by LunaOogo

I will check your stream, but i am not touching Aaron's video.

That's fine, it's basically just a bunch of clips of my stream really. Some people would rather watch 5 mins instead of 2 hours is all.

Edit: I think AlexxorTV, also does recaps. Sorry I probably have that name slightly wrong.

Comment

Come by my stream Fridays at 1pm Pacific or check out Aaron's recaps or check out our socials to see info about specific upcoming changes.

As we get closer to the patch, the info will become gradually more substantial.


16 Jun

Comment

Originally posted by HigherCalibur

I'm curious: should we potentially expect this in 1.1? My partner and I have been saving keys for when the bugs get fixed with party dungeon runs because we'd really like to play them (we're just doing Echoes for the time being to pass the time).

We have some updates in the works but not all the stuff we have planned for dungeons is in yet.

Comment

To be a little more specific, you find more non-unique head, chest and relic for your class. Oh idols and some weapon types are also weighted. But they don't affect uniques.


15 Jun

Comment

Originally posted by Anuwiel

Is this the first ever 4 exalted affix item ?

It's not the first but it is in very rare company.


13 Jun

Comment

Originally posted by Thirteenera

Have you considered doing a "squish" of corruption, so that it raises more quickly in difficulty/reward, perhaps exponentially? So that there's less vertical climb, but more significant difference between corruption tiers?

Or are you happy with the current system?

Funny enough we just did that with 1.0 so I assume it's still on the table in the future.

Comment

Originally posted by Coldk1l

Ok. So if i have a build that i came up with and manage to solidly farm 300, it's by all means "good enough" (you know what i mean)

Yea, you'll have hit the last breakpoint of things that you can get. After that it's just a diminishing returns of a % increase of loot chance.

Comment

Originally posted by Coldk1l

Can you tell us what was the initial idea of a "good and relatively attainable amount of corruption"?

I'm totally fine for huge swings as they promote players to try stuff over and over to discover the best interactions, but i agree that between "barely clearing 200" and "farming 3000" there's too much of a gap.

About 300

Comment

Originally posted by DawdlingScientist

Only in that case? I still feel like random node encounters in the web would be fun even with 400ish corruption in mind :D

Thanks for all your great work! I hope the blessing share system will be out soon!! 800 hours and counting!

I think something we teased might have been misunderstood. We aren't adding a blessing sharing system.

Edit: I guess I should say what it is though. You'll be able to go back to old blessings that the character has previously unlocked.

Comment

I agree that if builds were intended to be able to hit several thousand corruption, this would be a cool way to enable those more extreme runs.


11 Jun

Comment

Originally posted by Few_Ad_2940

Hi, is there any news for this issue when this will be fixed?

best regards.

None


08 Jun

Comment

Originally posted by iuse2bgood

Is this real? This would help alot... rank11 should be uncrease in LP though.

Yes, it's real. Source: that's me in the bottom left corner.

Also, you're the first person I've seen suggest that it might not stop at 10

Comment

Originally posted by Tang_the_Undrinkable

Action RPG over on YouTube and Twitch does recaps of the weekly Dev talks and are worth a quick watch if you want to get a feel for what’s to come. He is also involved over at the Icy Veins gaming strategy website. Aaron is a good guy if you can handle his Radio DJ style personality.

Yea, I'm going to be the first guest on his and frosty's new podcast next week.