One of the requirements we had for the system was to not add a 6th specializable ability slot. This suggestion would require compromising the other systems in a way we are not comfortable with.
Option 1: delete all of the traversal still trees. It then is just a class specific version of what we are already doing while also effectively deleting 10 skills at the same time.
Option 2: remove one of the other ability slots at the same time. That turns this into us just locking one of the slots on your bar and giving it a coooldown effect.
I can't think of another way to make this work and both of these are non starters for me personally.
It's a neat idea but even if we didn't have to make another of those adjustments, it also increases the complexity of the overall system higher than we want.
This was an option we considered which is why I know the reasons we didn't do it off the top of my head.
Edit: also, please please please start u...
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