When I saw the new Phantom Grip rings, the first thing I thought of was combining 2 of them, a Julra's Obsession with Experimental Ward per Missing Health and then using a Chronostasis.
Though, I guess the swords themselves don't use a melee skill.
When I saw the new Phantom Grip rings, the first thing I thought of was combining 2 of them, a Julra's Obsession with Experimental Ward per Missing Health and then using a Chronostasis.
Though, I guess the swords themselves don't use a melee skill.
They do actually use a melee skill. It's just a basic minion melee attack but it counts.
Everything should work just as it does with players. Some things might need nerfed, but this would give the game a unique and dynamic build mechanism like POEs spectres. Which is lacking. I love the game, definitely better then Poe, but dynamically different builds and interactions would take it the next step
I agree that would be nice but it's not a balance issue preventing that from happening.
I thought manifest armor nodes would copy all affixes. Was very disappointed when it didn't.
Yea, if you've got some specific armor items that don't work that you wish did, I'm also interested in that.
Anything that can proc other things e.g:
- Palarus's Sacred Light - Smite Casts
- Battlemage's Endeavour - Lightning Blast Casts
- Volcanus - Magma Shards
- Alluvion - Tidal Waves
- Bane of Winter - Void Winter Bolts
and lastly Eye of Reen and Jaspars Searing Pride Stacks on hit
They would trigger their own versions of things so the smite casts would be vanilla but thanks for the good list to kick things off.
Forge Strike has the ability to summon copies of your equipped weapon but does not apply any of the special unique effects. I'm wondering which weapons you've wanted to work the most but just don't.
Like for example, maybe you've hoped that The Last Laugh's kill threshold (culling) ability was passed along or something.
External link →I don't know the name of what it's below??
Don't worry, I got the joke.
AFAIK more is additive with other more sources, but multiplicative with increased sources.
No, multiple more sources are multiplicative with each other.
I watched a video on COF favor gain yesterday that explained something not super obvious. Favor gain is directly tied to XP, as you seem to be aware. But this means that pushing corruption is really the only efficient way to increase how much favor you get.
As someone who barely pushed corruption last cycle (didnt even do 200), and instead made a bunch of alts, this explains why I didn't gain favor as fast as others were. Idk the exact exchange now, because the video was from back when there was only 10 ranks instead of 12, but 1 level 100 character should be enough to hit rank 9 at the very least. That's plenty fast, IMO. Your second level 100 character would be enough to max it out, if the total favor required is still the same. Alternatively, just keep pushing corruption on your first character, you'll probably hit max rank sooner than making a new one.
Total required to hit 1.1 rank 12 is actually less than 1.0 rank 10.
It's not, the tooltip for triggered abilities shows you the DPS of that skill's base effect if you were to equip it on your bar. If you could equip it on your bar, it would scale with cast speed but you can't so it won't.
You mean for 60 hours?
Shouldn't be remotely close to that.
Can you link the build you are using with it? Also is there a way to trade it to you if I'm CoF?
There is a way to trade it between you two but it would require playing the game together for quite a while.
and can you track errors submitted after the client restart? I literally had my HC char die the other die, because Unity crashed with a crit error. The only way to interact was to kill the unity error from task manager.
We can pull game logs from your previous session (if you tick the box in the bug reporting form in game). The unity logs are in a different spot and aren't automatically submitted.
Same happens with stats like X crit chance for totems, right? Is there any future change to reflect all these stats? or just to improve minion dps tooltips? is really hard to try to find an upgrade for a minion build, for example +10 spell damage or 10% penetration for my cold storm totem shaman because i dont really have any information about what is better. I would appreciate this kind of information for minion builds. Thank you for listening feedback and continue improving the game, im loving it.
Both are on the list
Oh wow and I had no idea ha, thanks for the info!
:)
Pls add a third option, when killing a timeline boss, next to “keep” and “replace” that just adds that blessing to your codex without replacing your current one
It has that already. If you just keep what you have, it adds all of them to your codex if they are higher rolls than what you have already.
Bro this has been reported all through release and nothing has changed. This is not a 1.1 specific issue
It's actually not just one issue. That's the problem. We've fixed several sources of this and are seeing a much lower report rate per player on this issue than before. It's inconsistent and not reproducible in the editor. I know it can seem obvious but it's not that simple.
How can I use the tool if the game freezes though? I've mentioned this issue multiple times as the game causes my laptop to BSOD and I can't report the bug at the time it's happening.
I stopped playing the game until a fix comes in which really sucks :(
It saves logs from your previous play session and will upload those if you tick the box after you restart the game. We have accounted for this.
I also feel like the stutters might be caused because the game might constantly be recompiling shaders causing permanent stutters
The last successful solution to the stuttering problem that I saw was something very weird. The person replaced the CMOS battery on their motherboard so their system time was able to maintain accuracy. Instantly fixed. It does underscore an issue with the game that we are working to fix also because this shouldn't cause a problem but it might be worth a shot.