ekimarcher

ekimarcher



20 Apr

Comment

Originally posted by CordycepsCocktail

Just wanted to hijack this 3 month old post in the hopes you can answer my very noobish question.

If an item has +10% increased lightning damage but I'm not using anything with lightning damage to begin with, is it adding lighting damage itself or only increasing what's already there, which in my case, is nothing?

Again, apologies for this but I am a dumb.

Try to take everything super literal. So 10% increased lightning damage, increases your lightning damage by 10%.

Comment

Originally posted by Airowird

Auto-compare, apparently there is actually a >4y old bug where turning it on basically tells tooltips to act as if Ctrl was pressed. It was recently fixed.

I blame u/ekimarcher for this!

You all enjoyed my bug for years. You think I fixed it? I'm not that good.

Also, hi from the steams

Comment

Originally posted by Tremaparagon

You confirmed exactly what I expected, since a while back I noticed the auto-compare flipping effect. But it's great to hear you've brought up the option to revert to what many are used to.

Yea, we are looking at options now, might consider an option to just have it be always on without any modifier.


19 Apr

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Originally posted by Lurker14ownz

There is a few sets used in partial but few and far between. That perk won't be super useful until the set rework in the next release I suspect.

Edit: apparently no set rework. I've seen it mentioned many times but guess it's just a rumor. Continue filtering out anything green.

Set rework is not coming and has never been announced to be coming next patch. Please help me to squash this rumour.

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This is the result of a bug fix which caused auto compare the erroneously affect the alt vs ctrl+alt functionality. I'm actually the cause of the original bug, like 4 years ago. The whole way tooltips open was just redone to be way more efficient. Unfortunately, because the bug is so long standing, for a lot of people, it's just how the game works. I've just asked someone to put a separate option in to invert alt vs ctrl+alt for all items. (Blessings are items too)


18 Apr

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Originally posted by Pandarandristt

Appreciate this! I'm just parroting what I've read on reddit, and now I will continue to do that, but from a reliable source!

It's a multiplier

I realize that you're saying it's not a flat adjustment, but I'm not sure what "it's a multiplier" means in this context. Certainly it doesn't mean you take the raw LP and multiply it by some number and that's the actual LP. Is it a multiplier on the odds of success? So, for example, every rank of LP is half as likely to occur? Have you stated anywhere what that multiplier actually is?

Sorry, it's so simple that I didn't think it needed explaining so I shortcut it and made more confusion. The chance to get 1LP is x% less, the chance to get 2LP is x% less, the chance to get 3LP is x% less and the chance to get 4LP is x% less.

I don't know what x is off the top of my head. It's just whatever the chance was before, it's x% less.

Comment

Originally posted by Pandarandristt

Does this account for the decreased chance of LP from ascended items? Pretty sure they just get a flat -1 LP.

No, that's not it. It's a multiplier. You can still get 4LP.

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Originally posted by Beericana

Hello.

I was wondering how you were going to handle the novelty of playing each class every cycle?

In PoE most of the time there are new skill gems, and I tend to only play new skills even if they are not very strong as I get tired of using the same builds over and over again. Lately they've introduced a few leagues without any new skills and I've skipped these ones.

Given how Last Epoch skills work I wonder how you'd be able to add new skills? I think it'll be needed at some point. Of course that's my personal opinion but I have played quite a few hours since beta and I already am sensing that. I have only played new stuff since release, new masteries, reworked skills, etc... Hope new gameplay gets added, in fact more than new content.

We've added new skills every major patch for the last 5 years. I tried really hard but I failed and 1.1 will be the first major patch we've done that won't come with new skills. I'm confident I can use feedback from their absence this patch to make sure it doesn't happen again any time soon.


17 Apr

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So I know this is a joke but I actually agree. We are going to keep adding more and we have some strong systems coming throughout the year.

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Originally posted by nzifnab

I really love how much you guys are present with the community :) <3

:)

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Originally posted by nzifnab

Er why not? O.o

Engine limitation, we are working on it.


16 Apr

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Would if we could but we can't so we won't.


15 Apr

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I don't have any good tips for you, sorry. However, we have just started looking at steam deck to see if we can get some quick wins for it.


14 Apr

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I know others have answered the question already but I always feel the need to say it.

Press G in game to open the game guide.

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Press G in game to open the game guide for info.

Empowered monoliths are just lvl100 versions of all the existing monos. They unlock after you beat the last 3. Best thing to do just work your way through the monoliths and it will happen naturally. Normal monoliths can only go up to 50 corruption.

You'll have lots of temporal sanctum keys soon. Alternatively, only 1 person in a group needs to use a key so you could tag along with someone.


13 Apr

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Originally posted by dudeguy81

Makes sense. In the future if we all jump from say US Central to US East would that also work?

Yes but it's way faster to just have one person go to a new server and have everyone else join. I'm not talking about server region. You don't need to have them do a full echo by themselves, just have them go to the monolith of fate Island area and have everyone join there. As soon as they go to a new private zone without you, it's a fresh server.

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Originally posted by dudeguy81

A workaround my friends and I use when we get the infinite loading bug is to have the person that bugged out run a monolith solo. Then invite the others and have them teleport to the guy that was forced to restart. After that we’re synced up and can play as normal. For whatever reason that seems to fix it.

It works because it moves you to a new server.

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Originally posted by Caspid

How fast do you type?

Not that fast really, I was copy/pasting stuff but because I was alt-tabbing to another document to get different things each time, it looked like I was "typing" but only a bot could possibly do it that fast. It did eventually get sorted actually. Years later I managed to talk to the right person and got my account back.


12 Apr

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Originally posted by ChewSahYouSirName

I appreciate you looking into this, despite the many false claims of innocence you end up dealing with. And thank you for hearing me out.

I'm glad it worked out for you. It's really unfortunate that it happened in the first place.

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Originally posted by thematt09

Okay yeah it was. Didnt think of that. Thank you!

For when you get to the other dungeons too, each requires the dungeon ability to do the boss. Put on your Zelda logic hat and it will go much better.