ekimarcher

ekimarcher



12 Apr

Comment

Originally posted by Her_Champion

So they wouldn't get the shred duration/shred effect?

Correct

Comment

Originally posted by zulumoner

7h later. Did you at least got a dm until now?

Nothing yet but they might not use Reddit every day.

Comment

Originally posted by Her_Champion

Sorry to necro this a little bit. But you were such an incredible help in explaining things before.

I was just wondering, for something like "Armour Shred Effect and Armour Shred Duration" do those things need to be inherited by the Ballista's at all to have their effect?

Or are they just active all the time.

For example, if my Ballista's have the ailent node allow them to inherit my armor shred, will me having armor shred duration and armor shred effect on my gear automatically be applied to that shred?

Or no, because it's being applied from a Ballista?

No, it only gives what it says it gives.

Comment

Originally posted by OneTonneTaco

Surely a single winking face emoji would be good enough to let us know he was in fact banned with cause 🤣

I'll think about it, no DM yet, they might be asleep so this thread might die before we get this looked at.

Comment

Originally posted by LaVache84

Please tell us what they really did when you find out. I laugh so hard every time.

I have a feeling that might violate some privacy rules somewhere so I'm probably not going to do that, sorry.

Comment

Update: ChewSahYouSirName has been unbanned. We are very sorry that this happened and we have updated our procedures.

I've seen people here suggesting that it is because you just played in a party with someone. We don't ban people for that.

I'm not going to go into the criteria by which we ban people because it gives insight to bad actors looking to evade detection.

I've seen a lot of claims of innocence and so far 100% I've looked into were so crazy obviously guilty. Like hard evidence multiple ways obvious. I don't say this to discourage you but more to give a little insight into the mentality of the audience you are appealing to. Someone who has just had to waste their time investigating someone who knows exactly what they did over and over.

Now, I don't which to suggest that our methods are infallible. I do think this would be our first actual false positive if it is though. So, if you can truly say to yourself that you didn't do any RMT (incl...

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Comment

Originally posted by SmileyRIP

Yeah I would give that a shot, you still purchased the game so hope you can still play it that way.

You can, it just bans you from online. Full offline mode doesn't go to the net so it can't check to see if they are banned or not. Also banning someone from offline is silly.


11 Apr

Comment

Originally posted by Gutkin1127

Google translated.

Just in case this isn't a joke, no, that's not right.


10 Apr

Comment

Only boss drops are restricted to specific timelines.

Comment

Originally posted by DT777

but it wasn't adding any fun to the game.

Honestly, then it doesn't make sense. ARPGs are basically the dopamine machine of video games. If it's not fun in some fashion, it doesn't belong in the game.

Yea, it didn't make sense, that's why we removed it.


28 Mar

Comment

Originally posted by Moontalon

Within the year may be a bit optimistic. As of like 4 months ago they said they hadn't even started the process of porting the game over at all. I would kind of be surprised if they'd even started it at this point since they're probably still very much neck deep in getting the PC version fleshed out.

Good instincts.

Comment

Originally posted by Narthy

Any word on the Silver Rune passive not lowering the CD of Reactive Ward? Been a bug for years apparently. Thanks!

I just took a quick peek at the code and it's not something obvious. It's set up the way I would expect it to be. I'll take another look at it later though.


27 Mar

Comment

Originally posted by Green_Protection_363

To some players? Are you all just minimizing it like that? If you do care about what the community wants, you would clearly see the numerous posts on Reddit, Steam Forums and LE forums where we keep asking again and again for the removal of gender-locked classes, but still you say it's irrelevant and you need to focus on something else for the time being.

I've never said that it's irrelevant at all. From the feedback that we have received, this isn't a pressing matter for most of our players or potential players. Using the term "some" to describe the size of the players who find this to be a critical issue is generous and not minimizing on our part. As I've said on several occasions on various platforms, we understand that for those that this is an issue, it is a very important issue. We also do still plan to add it. This hasn't changed.

Every perspective game feature gets evaluated on a few axis to get prioritized. Simply it's a cost to reward analysis that gets ranked against all the other perspective features. Gender lock is often perceived to have a low cost and high impact. However, it is actually very high cost with high impact and low reach. This means that it often loses out to medium cost, high impact and high reach features. We have many features that fall into this category which directly compete for the time of t...

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Comment

Originally posted by SnooTangerines5661

I tried looking for how the current rank 6 works and to me it doesn't seem to double the chances of getting higher LP Unique Items, that's why I proposed to change it in this way. Do you have a source that describes Rank 6 working the way you mentioned?

Of course Rank 9 is the weakest reward at the moment. From how the rewards are set up it seems to me that they don't want to have multiple rewards having similar effects, which is why I thought a change of Rank 6 would fit better than addressing rank 9.

The person above has it right. I suspect that the video linked below is probably a clip of me on stream.

Rank 9 will be a lot better once the set the changes come (not 1.1).


26 Mar

Comment

Originally posted by Roguetamer

  1. "Cannot be traded" is a tag placed on some items. Does this not "Account bound" an item without adding a faction requirement? I have several items like this stored in my cache and they can not be sold at the MG or traded via Gifting.

Yes, it does not "Account bound" an item. You can still gift items that can't be traded.


25 Mar

Comment

Originally posted by Roguetamer

We NEED this put somewhere in game. Both that you can not use 2 separate faction items AND that the result will take on the exalts faction requirement. There are no warnings and players can spend a lot of resources crafting an item they can not use. Imagine finding a 4 LP item, getting hyped, crafting it with a drop you've been saving from your main/alt and BAM...you can't use it and it's now not tradable. Swapping factions to use a single piece of gear is not feasible in most situations.

Solutions-

  1. Make Factions Account-wide. Simple and clean. No more issues.
  2. When combining, the items retain the faction requirement of the UNIQUE. (None, MG, CoF)
  3. A REASONABLE fee from a neutral vendor to remove the faction requirement of an item, but forcing the item to be account bound. (Cannot be traded tag)
  1. It is?
  2. No, it has to take the faction req from either.
  3. No, we have no mechanism for account bound.

24 Mar

Comment

If either of the unique or exalted items have a faction requirement, the resulting legendary item will also have that same faction requirement.

You can't put items with any conflicting requirements in the eternity cache at the same time.

Comment

Originally posted by IngenuityThink3000

He's still going.

Pressed. It's going to be okay big guy. Just calm down

Just to clear some stuff up, they are right though. This has nothing to do with MG.


21 Mar

Comment

Items that were found as a result of a CoF bonus have a CoF rank requirement. Any of those are eligible.

Comment

Originally posted by Her_Champion

Gotcha!

One more question if you don't mind about the 'shared enhancements' node on Ballista.

Based on how you said things with work penetration (that the node DOESN'T apply to penetration) I assume it also doesn't work with other things that increase your 'damage' overall, but aren't explicitly adding raw damage.

For example, it wouldn't work with 'Attack Speed'. Because even though attack speed technically increases your damage, it itself is not a 'damage' stat, it just augments your damage stats.

Therefore, the only 'Attack Speed' that would benefit Ballista's are minion attack speed, Ballista Attack Speed, and Attack Speed from the Ballista's tree itself.

Is how I'm conceptualizing that correct?

It's very rigid. So you can't make a case for why something technically increased your damage. Attack speed does generally increase your damage but what if you can only cast spells or you deal 0 damage? Then attack speed does not increase your damage.

No, only the damage stat is damage. Attack speed is the attack speed stat.

He is a very easy chart to tell if it's a damage stat or not.

Is it worded like [optional tag] [optional tag] damage?

Yes? Yes.

No? No.

It doesn't matter if that in most cases it will end up making you deal more damage. Only damage is damage.