gtez

gtez



09 Jun

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by humnyai

Don't think its a bug, I think the servers are overloaded =(

Yes this is correct. We have been moving away from our original database solution to resolve this. Hopefully will be a thing of the past in a day or two.


06 Jun

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by ofdiggiesanddogs

Wow, this is super cool. Thank you so much for thinking about this and coming to a decision. My brother and I recently started playing and have loved every minute of it. I'm really hoping to make this my main game, so thanks for checking off the "Devs are sick" box.

I do have a pretty bad cough. :(

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by ofdiggiesanddogs

Thanks for replying, and I'm really not trying to stir up anything. I really love the game and the devs seem like good people.

I have a question on active moderation vs people with moderator positions. Just checking u/gtez's history, it seems like he is both a mod and works on the game? He/She seems like a genuinely nice dev, but if they are only moderators in extreme edge cases, couldn't they simply be flaired and unmodded since it shouldn't impact the subreddit management anyways?

I'm not necessarily advocating for that by the way, just looking for an answer on why we couldn't do that instead. I don't know its just a little scary if there was an intensely polarizing topic that the Dev-side would have control over the sub.

For example, what if someone wrote a long form post about micro transactions in this game and a lot of people agreed that they didn't like the way they were implemented. After enough of those posts would they start b...

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You make a good point. I deModded myself. I was a mod when we were a much smaller subreddit, before we really had a community who wanted to self-organize.


02 Jun

Comment
    /u/gtez on Reddit - Thread - Direct

Yeah it's supposed to let you go until your next load screen. But sadly something else fell over (the thing that tracks and awards loot) at the same time, kicking him to the main menu. I'm really sorry about that.


01 Jun

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by homeforjuno

Hard crash then stuck in queue at 3000

We're opening up the max login rate to get everyone back in faster.

Comment
    /u/gtez on Reddit - Thread - Direct

We just saw A LOT of PS4s all disconnect at the same time. Internally, folks who were playing on PS4 crashed.

We're investigating.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Sanguins

As long as they can fix the performance issues on PS4 I totally agree.

We're making good traction and will have some good gains in the next patch.


31 May

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by neddoge

Thanks for the input Chief Lobster.

You're welcome!

Comment
    /u/gtez on Reddit - Thread - Direct

Afk detection is coming back. We removed it back in Beta as it was tuned wrong and long load times kicked people etc. There are other ways too, such as using AFK detection to adjust loot drops, that can help Incentivize instead of just punish.

Comment
    /u/gtez on Reddit - Thread - Direct

I'm super curious to hear ideas of how it could work. I know I conceptually like the idea of trading but if done wrong, it can ruin the economy. But done right (POE, WoW?) it can add a lot of depth and texture.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by frstone2survive

Ah hope they are aware. Just watched queue drop to 5000 as I am writing this comment.

Yeah we were trying to optimize a Database and it had the unintended side effect of kicking a lot of players out and the login throttling kicked in to keep the game up.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by zekkzekk

i'll keep asking for the restrictions on keybindings to be removed until it happens. it's 2019, people have been playing games with fruit and yet i still can't bind jump to scroll up in this game like i can everywhere else.

Some early decisions we made on how jumping and interactions work, are making this tough. We're working on it.

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    /u/gtez on Reddit - Thread - Direct

Originally posted by derdotte

Hey, i am part of the german team and one of the few who got chosen very early on (almost 2.5 years ago!). Thank you a lot PhoenixLabs for this very surprising and heartfell thank you! For another 2+ years!

You're one of the people I'm proudest to have in our community Derdotte. Love ya! Thank you for everything you do.


29 May

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by boundtothis

The "wheel" was very confusing at first. Some Behemoths had dual resist. some of the same class "Fire, electric, etc" did not.

This is much better honestly. Don't think of him as Rock. Think of him as earth or terra. Same for Koshia ...not a plant. TERRA. Khabba Not a bug. EARTH! FIRE! WIND!WATER! HEART! BY YOUR POWERS COMBINED I AM CAPTAIN PLANET!... OMG...omg I'm sorry. It just came out of me.

I needed that in my life again. Thank you.


28 May

Comment
    /u/gtez on Reddit - Thread - Direct

Only if someone makes a Party Rhino gif akin to party parrot


27 May

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Tsunam0

He probably works in a part of the company that doesn’t involve servers. I mean who tf would someone in graphic design try to fix servers lol

This. He's a brilliant technical designer. Behemoth do something crazy, like open a portal and pull you into to a kill zone? Subninja likely made it.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Eonwulf

Possibly Dev armor.

Pretty sure the only Dev armour we have is the Phoenix Glowing Orange. Everything else we have to buy. If memory serves.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by ST1NKYF15H

Big Lobster

I prefer chief lobster ;)


26 May

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by derdotte

A transcription of /u/gtez ´s post:

The range of challenges in video games are so interesting - https://arstechnica.com/gaming/2019/05/war-stories-lucas-pope-and-what-almost-sunk-return-of-the-obra-dinn/
This weekend, I'm sitting here crushing my head on database capacity issues, queue management and psychology of waiting in line, the challenges of containerization of stateful services (game servers), and balancing spending time on QoL fixes against our next big content expansion.
Before folks read too deeply into that, we use FIFO for the login queue - it's the most fair. But we're still experimenting with the best way to express progress (Time didn't feel good, position feels better) in a world where accuracy is really tough.
In our queue for example, there's so many people and it moves very quickly,...

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Hey that's me! I'm sorry for the ramble. I'm pretty damn tired and kinda just started typing....