lytlb1t

lytlb1t



27 Apr

Comment

Originally posted by Qwikskoupa69

A bit unrelated but when can we press and hold the jump button to grab ledges on console? You can hold spacbear on PC to grab ledges but on console you have to spam the button, and that can be frustrating at times

The same functionality is already running on both pc and consoles


26 Apr

Comment

Originally posted by doreato

heavy landing animation takes less time than the roll, so it's a trade off.

Ohhhh I see, heavy landing takes damage with a smaller delay while rolling negates damage but has a longer delay. That's quite clever actually, but I'd still reduce the delay from heavy falling to be like nothing. You are already so vulnerable while in the air you should be able to shoot with fully accuracy as soon as you hit the ground if you wish. Yeah it's not "realistic" but it would make the game more fun which I think is a good reason to go for it.

We'll have to see it in action before tweaking it further, if the punishment is too big we can shorten the animation.

Comment

Originally posted by pixel_nut

I have an impossible time with this on PC using Ctrl. BF1 made it easy where you could hold Ctrl and still have Ctrl bound to toggle crouch. Not sure why this changed, now if you have it set to toggle crouch, you have to double tap and not hold it.

I've just kind of given up on crouch sliding because of the weird control discrepancy. Is this intentional /u/braddock512 ?

We now have crouch sprint, so Ctrl is already taken by that, that's why we added the double tap approach. I do agree though that the current implementation doesn't work properly.

We're thinking about offering more options so you can pick the one you like most.

Comment

Originally posted by juancee22

The slide doesn´t work when you need it. It's so random.

I agree with you, it's on my list but sadly I have more important stuff to work on currently.

Comment

Originally posted by doreato

Please remove the delay if you don't roll. You already take damage from falling why must I be stuck in stuns from landing too?

The heavy landing animation takes less time than the roll, so it's a trade off.

Comment

Originally posted by Avastin

I'm on holiday in Sweden and was just strolling through Stockholm, when I came across a building I know very well from this subreddit.

Enjoy your time in the city, the weather is quite nice these days!


25 Apr

Comment

Originally posted by spacebeard1980

There is a Duck but not cover. Should be able to close the hatch to avoid incoming explosives

Taking damage from explosives is getting improved, there are some weird bugs where explosives from underneath the vehicle apply damage to the top gunner.

Comment

Originally posted by DANNYonPC

Does help that Swedish employment rights/laws are bloody good (Dutch ones too)

I think laws/culture have a lot to do with it yes, on that topic I think we're pretty lucky to live in the northern European countries.


24 Apr

Comment

I can say for myself that work/life balance is very good. You are not forced to do any overtime and it's even encouraged not to do so, even when close to big milestones. Besides that work days are flexible so if you decide to stay late, you can come later the next day. When many are staying late for whatever reason there is free food which saves you a trip to the supermarket.

Comment

Originally posted by qlimaxmito

Speaking of, I've noticed sometimes when you exit planes as passenger you don't keep velocity and drop straight down, which usually means way out-of-bounds since you jump out early expecting the inertia to bring you in the battlefield...

I have very little experience with the various models so I can't say if there is a clear pattern; last time I had it happen was from the bottom-rear gunner seat on whichever plane has it.

Yeah it's every but one plane, there is one (I believe the Junkers) that pushes you along for a brief time so you keep some momentum. I'll hopefully soon have some time to improve this behavior.

Comment

Originally posted by qlimaxmito

The kubelwagen has mad airbags: https://youtu.be/feuJzBj2ZQc?t=41

Oh wow, I have a task to support keeping velocity when exiting vehicles, but this is pushing it a bit...

Comment

That revolver has a mad recoil


23 Apr

Comment

Originally posted by BringDuosBack

Hey there ! Could you forward also these guys : CP0KER and D34DM4U53. Thanks

If you have any prove of them cheating I'll forward it. Sorry I missed the links... Forwarded those as well.

Comment

Forwarded to the anti-cheat people.

Comment

I don't understand how people can stay so calm and focused, I would have messed up after a couple of kills because of all the action going on.


19 Apr

Comment

Forwarded it to the anti-cheat people


11 Apr

Comment

Originally posted by qlimaxmito

/u/lytlb1t got any updates on the topic you can share? Is trading at such short distance in Firestorm by design?

Looks like it will be fixed next patch.