moxjet200

moxjet200



01 Aug

Comment

We have a lot of ongoing efforts to continue optimizing, some large some small. To give some specifics

  • we've very recently started an effort to pack textures differently for all visual effects across the game which should reduce their memory footprint substantially
  • we've just signed a highly regarded console porting studio to work in an integrated manner with our team with their main focus being performance optimization which is needed as consoles have strict requirements here
  • we've got an internal optimization team spun up and finding targets on a weekly basis to chew through empowered with newly licensed analysis software
  • we've got developers with a working prototype of skin meshed renderer batching for a many enemies of the same type on screen. This could be a very impactful update that would even allow for larger "swarming" events that are very performant
  • we are looking to implement addressables which would drastically reduce th...
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24 Jul

Comment

Sounds like we should add some large end game content additions :) working on it - actively!

And bug fixes. Keep submitting anything you see as in game bug reports so we get your logs (tremendously helpful). You’ve probably noticed we’re shipping lots of post-patch fixes and updates.

Also, thanks for your support at Kickstarter OP


23 Jul

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We'll be taking a look at dungeons in the near future. We agree they needs adjustments.


21 Jul

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This is already on our radar and we'll be making adjustments in an upcoming hotfix.


16 Jul

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Hey all, I'll personally bring this thread into our upcoming game design meeting. Thanks for your feedback.

Edit: Justin has provided some more info here in the thread https://www.reddit.com/r/LastEpoch/s/rUlOgkhEjG


15 Jul

Comment

Thanks for the feedback, Empy. Was a ton of fun to watch you guys play through 1.1. I’ll bring this feedback up in an upcoming game design meeting and see what we can get cooking from the list!


13 Jul

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Apologies all - we’re pulling in the weekend gang to hotfix this one.

We have a very large pool of gamepad improvements releasing during the 1.1 cycle regular releases as well for those of you enjoying on gamepad (or trying to! I am one of them haha)

Edit: fix confirmed - now building the release client

Comment

We’re investigating this now. It looks like this is indeed the case and we’re pulling in the weekend forces to hotfix.

For anyone saying that they’re unable to use dodge on gamepad you need to reset your key bindings btw

Edit: fix confirmed, now building the release client for deployment

Comment

Originally posted by TheZoolobest

You know, I just thought about this whilst I was eating. You're right - it's certainly not quite the skip I think many were expecting but I'd forgotten to try it out after the presser you guys did revealing it the other day.

P.s. fab job on the season launch this week, you guys should be proud - stunning work. edit - absolute 10/10 season theme too, so much fun and a great way to item chase. Little dopamine hits too whenever you see the icon or text prompt for a harbi.

Appreciate the kind words, Zoolobest, and very glad you’re enjoying it


12 Jul

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Originally posted by TheZoolobest

This didn't happen in 1.1 - is it for 1.2? Running through an alt in unempowered monos feelsbad. What's worse is the teaser that I can see the quests on the monos to finish them as empowered :(

Check out the new Glyph of Envy :)


09 Jul


28 May

Comment

Did you happen to use the in-game bug report system? If so we could see your logs and may have a clue what’s happening for you


23 May

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Originally posted by StainedGlassArtAlt

I had an email correspondence with support and they said

"For players that have the LE65 error, the only temporary fix we currently know of is a VPN. We are looking into this issue as we know a VPN is a temporary fix and should not be something players need in order to play our game. We apologize for the inconvenience."

I can post the screenshot of the email for validation. There's still a lot of people that have to use a VPN to play. I'm promise I'm not trying to sound rude, but isn't there a possibility that there's not a widespread issue because a lot of those people gave up(like I did)

Everything worked flawlessly until about the 3rd patch after release. I wrote down the exact patch that broke my game and fixed everyone else's. This is the only game in the last 5 years to do this, and I really wish I didn't enjoy the game so much, because it makes it that much more disappointing.

By chance would you be able to find the exact patch release that did this for you? Perhaps you sent a ticket in on the day that it happened? There may have been backend deployments that were not client-facing around that same time so having a specific time or window that you’re certain of could help us take a look there.

Also, what is the fail state exactly? You get an LE 65 or infinite load?


20 May

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Apologies that your'e encountering this, u/CourierClementine. There is not a widespread or known case of this any longer and the vast majority or people that we find have these issues are using a VPN (sometimes unknowingly) or have something configured in a unique way on their end.

To rule out some possibilities, if you have the ability to tether your computer internet to your phone's separate internet service temporarily and give it a shot you may find that it is or is not related to your internet settings.


14 May

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I’ll link this to our dev team to get their thoughts


13 May

Post

Eleventh Hour Games is seeking multiple remote, full-time positions for individuals who share a passion for loot-based games, skill trees, and joining a team of dedicated creators. We've just added a new Combat Designer role as well! Check out our hiring page for more information: https://eleventhho...

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Comment

There will be UX improvements, possibly tier-balance adjustments, and we're planning on slipping in a couple slightly smaller un-announced things - generally the Bazaar will be a core feature that persists in the game's future though


09 May

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I’ll have the team look into this this morning - did you submit an in game bug report when this happened by chance?