moxjet200

moxjet200



02 Mar

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I’ve personally played grim dawn for something like 3,000 hours and now have the pleasure of chatting directly with Arthur Bruno. It’s a phenomenal game.

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David Breviks wife designed this item. JQ is hilarious and streams sometimes https://twitch.tv/thejunglequeen


01 Mar

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If you guys find certain skills, areas, interactions, etc. that cause performance dips please do let us know. Generally when we have a target we're able to solve performance issues very quickly at this point. There are some that are a bit more tricky, but most are quick.

We are releasing a hotfix soon that alleviates a couple memory leaks that we've found as well.

Edit: this fix is released as of Friday 4:30 CST

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Originally posted by gandhikahn

@ u/moxjet200 got an actually good suggestion here.

Yea that is a good suggestion. I’ll bring it up at dev standup

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Originally posted by aaOzymandias

Any thoughts on doing something with the blessings? I would be nice to have them available to be selected once unlocked, and if you find the same one again have them improved (up to max). :)

Yes actually hah

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We agree that this should be improved and have future plans for second play throughs/alts.

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Hope you enjoy it, u/IAmFern!


29 Feb

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Originally posted by SpyzViridian

Petition to add "Unethical" flair to the subreddit

Never considered it till this was posted

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Originally posted by Swizardrules

Any plans on expanding the team?

We’re looking to hire a number of additional positions, yes!


28 Feb

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Lol. Sounds like a quick fix where we need the offset to be 10,000 instead of 10 during this state. Until then, enjoy knowing that you're essentially diglet during Flame Rush.

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Hear you loud and clear. On it.

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Originally posted by FTGinnervation

Couple things:

In the forge UI, prefix/suffix is split on the vertical axis whereas on item tooltips and advanced item tooltips prefix/suffix is split on the horizontal.

The prefix/suffix nomenclature could be tutorialized when the forge is introduced in the campaign. Maybe in an opt-in 'extended' tutorial where it could give the player crafting scenarios and a couple of each rune and let the player use them while being guided and taught by an npc.

Kudos to the team for their launch and work over the weekend. I was able to play mostly without issue from late Wednesday right up through today. Had a blast and brought a few new players into the fold!

Cheers - this is exactly where I was thinking the best opportunity is as well. Additionally when you expand tooltips and see the prefix and suffix headers. Thanks FT!

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Originally posted by BluePcFrog

Sorry to ask but any news on improving the tooltip for skills?

I play lightening blast. I can't really see how many times the ability can chain without any skillpoints. Then I have to go and count each point of added chain stacks "manually" in the tree and other skill tree that also gives chains. The problem is that I pick a talent that 1/2 the amount of chains and then it is important to know if you chain 9 times or 10, because I assume it rounds down so if I have 9 I get 4, 10 I get 5, 11 I get 5 etc etc. Would like to know to not waste a skill point going from 8 -> 9

Also when I add shock chance in the skill tree it does not show up on the character sheet and I cant hover over the skill to see the total shock chance with the gear+passives+skillpoints combined,

Kindest regards.

We want to do this and we’re just waiting to have the available dev bandwidth to do it. We have designs for a much more advanced character sheet but we’ll need to be able to throw a dev at it for at least a full development cycle without interruption. It won’t be for 1.1 but it’s in our development backlog.

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I believe we have a networking layer change in the works that we believe will help this, though I may be incorrect on the underlying issue that is present. But let me grab a skills dev tomorrow when they’re awake and they can give a more educated take on it and how we plan to solve it.

Edit: Justin, one of our awesome gameplay developers, commented below with an explanation. We've also made these issues the immediate next thing he's investigating. Thanks for the callout!

https://www.reddit.com/r/LastEpoch/comments/1b1nf5d/comment/ksjkq8x/?utm_source=share&utm_medium=web2x&context=3

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Haha coming across this and seeing so much surprise and excitement… looks like we have a little UI/UX enhancement we should make to improve that understanding for players.

Thanks for being helpful to the community, u/RaindustZX!

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Originally posted by MisSignal

You guys are awesome for how active you are in the community, and I will definitely be leaving a positive review.

I have been playing ARPG my whole life, and I’m 40. I have not played all, and I have not play POE (tried it, was not having fun). All Diablo, Titan Quest, Grim Dawn, and even games like Torchlight I have loved.

LE has a lot of new language to try to digest and other interactions between stats that interact differently than they do with other classes. It kind of just feels like a different language so far compared to other games. New isn’t bad, it’s just confusing for me so far.

Stat priorities and base stats, affix, suffix, it’s all a lot to wrap my head around. Diablo 4 I spent a ton of time looking at gear, but I understood what an upgrade was, it just wasn’t fun to do. So far with LE, I don’t even know what to look for on each item, so I’m just not even really spending anytime looking at stats and I’m just leveling, equipping random stuff th...

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That’s good feedback on the affixes and prefixes/suffixes. That’s definitely genre-speak and I can already think of some opportunities to make that language less obtuse for new players. I’ll chat with my other UX minded designers.

For stats, you can start off by choosing some skills you’re interested in and check the scaling tags. Targeting those stats will start to give you a good offensive layer. For defense you can start to build health, armor, and resists and later you can start to create an additional layer of defense by selecting ward, block, endurance, etc. Typically choosing one secondary layer like this is a safer choice as you can focus on scaling it and supporting stats. Ex: ward retention

Worth noting that resists are simpler in Epoch than in most games in the genre and 1% of a resistance equals 1% less damage you’ll take from it. This means you don’t have to stress about keeping them at the maximum values (capping) them nearly as much as in some other ...

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Originally posted by MisSignal

I really want to love this game. I’ve read tutorials on loot filters and builds, but I’m still just super confused and don’t understand what the hell is an upgrade and what isn’t.

Pretty much the response I’ve gotten is “go play Diablo 4 idiot” and while that’s great, I don’t find that game fun and the loot system / itemization is terrible. This game has been more subjectively fun for me, and I really want it to make sense.

Hey u/misSignal! Don’t feel bad about not immediately understanding itemization. We put effort into making that easier to pickup for new players, and new players to the genre, in the game via the ability to hover over stats in the character sheet, adding explanations to the in-game guide, etc. - however it can still be a lot to wrap your head around!

There’s a lot of great video tutorials that the community has made on this topic as well. I won’t point to any specifically as I don’t want to show favoritism in my position, but there are some really good ones that you won’t have to look hard to find.

Also, if you have any feedback on what is a bit harder to wrap your mind around it would help the team and me make improvements in-game for other new players like yourself. I come from a UI/UX backg...

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Originally posted by Rare-Ad3034

I am going to create an in-game report right now, when I experience this issue, though, you are correct Sir, it seems not to be recurrent situation in every single scenario, therefore, I am going to open an in-game report as soon as I reckon the sudden FPS drop, THANKS once again for your openness to communicate with the community.

Thanks again for taking the time to give us the feedback. I know if you didn’t care about the game you wouldn’t take the time. Appreciate you

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:)


27 Feb

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I see you'r enjoying our new online services affixes!

Kidding - please everyone know that OP is making a joke here :)